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QMatrix4x4
()
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QMatrix4x4
(const float *)
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QMatrix4x4
(float , float , float , float , float , float , float , float , float , float , float , float , float , float , float , float )
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QMatrix4x4
(const QGenericMatrix<N, M, float> &)
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QMatrix4x4
(const QTransform &)
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QMatrix4x4
(const QMatrix &)
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column
(int ) const : QVector4D
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constData
() const : const float *
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copyDataTo
(float *) const
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data
() : float *
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data
() const : const float *
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determinant
() const : double
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fill
(float )
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frustum
(float , float , float , float , float , float )
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inverted
(bool *) const : QMatrix4x4
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isAffine
() const : bool
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isIdentity
() const : bool
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lookAt
(const QVector3D &, const QVector3D &, const QVector3D &)
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map
(const QPoint &) const : QPoint
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map
(const QPointF &) const : QPointF
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map
(const QVector3D &) const : QVector3D
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map
(const QVector4D &) const : QVector4D
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mapRect
(const QRect &) const : QRect
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mapRect
(const QRectF &) const : QRectF
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mapVector
(const QVector3D &) const : QVector3D
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normalMatrix
() const : QMatrix3x3
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optimize
()
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ortho
(float , float , float , float , float , float )
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ortho
(const QRectF &)
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ortho
(const QRect &)
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perspective
(float , float , float , float )
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rotate
(float , const QVector3D &)
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rotate
(float , float , float , float )
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rotate
(const QQuaternion &)
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row
(int ) const : QVector4D
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scale
(const QVector3D &)
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scale
(float , float )
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scale
(float , float , float )
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scale
(float )
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setColumn
(int , const QVector4D &)
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setRow
(int , const QVector4D &)
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setToIdentity
()
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toAffine
() const : QMatrix
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toGenericMatrix
() const : QGenericMatrix<N, M, float>
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toTransform
() const : QTransform
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toTransform
(float ) const : QTransform
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translate
(const QVector3D &)
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translate
(float , float )
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translate
(float , float , float )
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transposed
() const : QMatrix4x4
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viewport
(float , float , float , float , float , float )
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viewport
(const QRectF &)
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operator QVariant
() const : QVariant
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operator!=
(const QMatrix4x4 &) const : bool
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operator()
(int , int ) const : const float &
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operator()
(int , int ) : float &
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operator*=
(const QMatrix4x4 &) : QMatrix4x4 &
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operator*=
(float ) : QMatrix4x4 &
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operator+=
(const QMatrix4x4 &) : QMatrix4x4 &
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operator-=
(const QMatrix4x4 &) : QMatrix4x4 &
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operator/=
(float ) : QMatrix4x4 &
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operator==
(const QMatrix4x4 &) const : bool
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