List of All Members for Transform
					
					
						这是完整成员列表为
						
							Transform
						
						,包括继承的成员。
					
					
						- 
							
								
									
										matrix
									
								
							
							: matrix4x4
						
- 
							
								
									
										rotation
									
								
							
							: quaternion
						
- 
							
								
									
										rotationX
									
								
							
							: real
						
- 
							
								
									
										rotationY
									
								
							
							: real
						
- 
							
								
									
										rotationZ
									
								
							
							: real
						
- 
							
								
									
										scale
									
								
							
							: real
						
- 
							
								
									
										scale3D
									
								
							
							: vector3d
						
- 
							
								
									
										translation
									
								
							
							: vector3d
						
- 
							quaternion
							
								
									
										fromAxesAndAngles
									
								
							
							(vector3d
							
								axis1
							
							, real
							
								angle1
							
							, vector3d
							
								axis2
							
							, real
							
								angle2
							
							)
						
- 
							quaternion
							
								
									
										fromAxesAndAngles
									
								
							
							(vector3d
							
								axis1
							
							, real
							
								angle1
							
							, vector3d
							
								axis2
							
							, real
							
								angle2
							
							, vector3d
							
								axis3
							
							, real
							
								angle3
							
							)
						
- 
							quaternion
							
								
									
										fromAxisAndAngle
									
								
							
							(vector3d
							
								axis
							
							, real
							
								angle
							
							)
						
- 
							quaternion
							
								
									
										fromAxisAndAngle
									
								
							
							(real
							
								x
							
							, real
							
								y
							
							, real
							
								z
							
							, real
							
								angle
							
							)
						
- 
							quaternion
							
								
									
										fromEulerAngles
									
								
							
							(vector3d
							
								eulerAngles
							
							)
						
- 
							quaternion
							
								
									
										fromEulerAngles
									
								
							
							(real
							
								pitch
							
							, real
							
								yaw
							
							, real
							
								roll
							
							)
						
- 
							matrix4x4
							
								
									
										rotateAround
									
								
							
							(vector3d
							
								point
							
							, real
							
								angle
							
							, vector3d
							
								axis
							
							)
						
						The following members are inherited from
						
							Component3D
						
						.
					
					
					
						The following members are inherited from
						
							Node
						
						.