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QOpenGLFunctions_3_1
()
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~QOpenGLFunctions_3_1
()
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d_func
() : QAbstractOpenGLFunctionsPrivate *
-
d_func
() const : const QAbstractOpenGLFunctionsPrivate *
-
d_ptr
: QAbstractOpenGLFunctionsPrivate *
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glActiveTexture
(GLenum )
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glAttachShader
(GLuint , GLuint )
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glBeginConditionalRender
(GLuint , GLenum )
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glBeginQuery
(GLenum , GLuint )
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glBeginTransformFeedback
(GLenum )
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glBindAttribLocation
(GLuint , GLuint , const GLchar *)
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glBindBuffer
(GLenum , GLuint )
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glBindBufferBase
(GLenum , GLuint , GLuint )
-
glBindBufferRange
(GLenum , GLuint , GLuint , GLintptr , GLsizeiptr )
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glBindFragDataLocation
(GLuint , GLuint , const GLchar *)
-
glBindFramebuffer
(GLenum , GLuint )
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glBindRenderbuffer
(GLenum , GLuint )
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glBindTexture
(GLenum , GLuint )
-
glBindVertexArray
(GLuint )
-
glBlendColor
(GLfloat , GLfloat , GLfloat , GLfloat )
-
glBlendEquation
(GLenum )
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glBlendEquationSeparate
(GLenum , GLenum )
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glBlendFunc
(GLenum , GLenum )
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glBlendFuncSeparate
(GLenum , GLenum , GLenum , GLenum )
-
glBlitFramebuffer
(GLint , GLint , GLint , GLint , GLint , GLint , GLint , GLint , GLbitfield , GLenum )
-
glBufferData
(GLenum , GLsizeiptr , const GLvoid *, GLenum )
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glBufferSubData
(GLenum , GLintptr , GLsizeiptr , const GLvoid *)
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glCheckFramebufferStatus
(GLenum ) : GLenum
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glClampColor
(GLenum , GLenum )
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glClear
(GLbitfield )
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glClearBufferfi
(GLenum , GLint , GLfloat , GLint )
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glClearBufferfv
(GLenum , GLint , const GLfloat *)
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glClearBufferiv
(GLenum , GLint , const GLint *)
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glClearBufferuiv
(GLenum , GLint , const GLuint *)
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glClearColor
(GLfloat , GLfloat , GLfloat , GLfloat )
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glClearDepth
(GLdouble )
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glClearStencil
(GLint )
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glColorMask
(GLboolean , GLboolean , GLboolean , GLboolean )
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glColorMaski
(GLuint , GLboolean , GLboolean , GLboolean , GLboolean )
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glCompileShader
(GLuint )
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glCompressedTexImage1D
(GLenum , GLint , GLenum , GLsizei , GLint , GLsizei , const GLvoid *)
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glCompressedTexImage2D
(GLenum , GLint , GLenum , GLsizei , GLsizei , GLint , GLsizei , const GLvoid *)
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glCompressedTexImage3D
(GLenum , GLint , GLenum , GLsizei , GLsizei , GLsizei , GLint , GLsizei , const GLvoid *)
-
glCompressedTexSubImage1D
(GLenum , GLint , GLint , GLsizei , GLenum , GLsizei , const GLvoid *)
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glCompressedTexSubImage2D
(GLenum , GLint , GLint , GLint , GLsizei , GLsizei , GLenum , GLsizei , const GLvoid *)
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glCompressedTexSubImage3D
(GLenum , GLint , GLint , GLint , GLint , GLsizei , GLsizei , GLsizei , GLenum , GLsizei , const GLvoid *)
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glCopyBufferSubData
(GLenum , GLenum , GLintptr , GLintptr , GLsizeiptr )
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glCopyTexImage1D
(GLenum , GLint , GLenum , GLint , GLint , GLsizei , GLint )
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glCopyTexImage2D
(GLenum , GLint , GLenum , GLint , GLint , GLsizei , GLsizei , GLint )
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glCopyTexSubImage1D
(GLenum , GLint , GLint , GLint , GLint , GLsizei )
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glCopyTexSubImage2D
(GLenum , GLint , GLint , GLint , GLint , GLint , GLsizei , GLsizei )
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glCopyTexSubImage3D
(GLenum , GLint , GLint , GLint , GLint , GLint , GLint , GLsizei , GLsizei )
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glCreateProgram
() : GLuint
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glCreateShader
(GLenum ) : GLuint
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glCullFace
(GLenum )
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glDeleteBuffers
(GLsizei , const GLuint *)
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glDeleteFramebuffers
(GLsizei , const GLuint *)
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glDeleteProgram
(GLuint )
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glDeleteQueries
(GLsizei , const GLuint *)
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glDeleteRenderbuffers
(GLsizei , const GLuint *)
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glDeleteShader
(GLuint )
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glDeleteTextures
(GLsizei , const GLuint *)
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glDeleteVertexArrays
(GLsizei , const GLuint *)
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glDepthFunc
(GLenum )
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glDepthMask
(GLboolean )
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glDepthRange
(GLdouble , GLdouble )
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glDetachShader
(GLuint , GLuint )
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glDisable
(GLenum )
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glDisableVertexAttribArray
(GLuint )
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glDisablei
(GLenum , GLuint )
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glDrawArrays
(GLenum , GLint , GLsizei )
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glDrawArraysInstanced
(GLenum , GLint , GLsizei , GLsizei )
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glDrawBuffer
(GLenum )
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glDrawBuffers
(GLsizei , const GLenum *)
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glDrawElements
(GLenum , GLsizei , GLenum , const GLvoid *)
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glDrawElementsInstanced
(GLenum , GLsizei , GLenum , const GLvoid *, GLsizei )
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glDrawRangeElements
(GLenum , GLuint , GLuint , GLsizei , GLenum , const GLvoid *)
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glEnable
(GLenum )
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glEnableVertexAttribArray
(GLuint )
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glEnablei
(GLenum , GLuint )
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glEndConditionalRender
()
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glEndQuery
(GLenum )
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glEndTransformFeedback
()
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glFinish
()
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glFlush
()
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glFlushMappedBufferRange
(GLenum , GLintptr , GLsizeiptr )
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glFramebufferRenderbuffer
(GLenum , GLenum , GLenum , GLuint )
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glFramebufferTexture1D
(GLenum , GLenum , GLenum , GLuint , GLint )
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glFramebufferTexture2D
(GLenum , GLenum , GLenum , GLuint , GLint )
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glFramebufferTexture3D
(GLenum , GLenum , GLenum , GLuint , GLint , GLint )
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glFramebufferTextureLayer
(GLenum , GLenum , GLuint , GLint , GLint )
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glFrontFace
(GLenum )
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glGenBuffers
(GLsizei , GLuint *)
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glGenFramebuffers
(GLsizei , GLuint *)
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glGenQueries
(GLsizei , GLuint *)
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glGenRenderbuffers
(GLsizei , GLuint *)
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glGenTextures
(GLsizei , GLuint *)
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glGenVertexArrays
(GLsizei , GLuint *)
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glGenerateMipmap
(GLenum )
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glGetActiveAttrib
(GLuint , GLuint , GLsizei , GLsizei *, GLint *, GLenum *, GLchar *)
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glGetActiveUniform
(GLuint , GLuint , GLsizei , GLsizei *, GLint *, GLenum *, GLchar *)
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glGetActiveUniformBlockName
(GLuint , GLuint , GLsizei , GLsizei *, GLchar *)
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glGetActiveUniformBlockiv
(GLuint , GLuint , GLenum , GLint *)
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glGetActiveUniformName
(GLuint , GLuint , GLsizei , GLsizei *, GLchar *)
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glGetActiveUniformsiv
(GLuint , GLsizei , const GLuint *, GLenum , GLint *)
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glGetAttachedShaders
(GLuint , GLsizei , GLsizei *, GLuint *)
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glGetAttribLocation
(GLuint , const GLchar *) : GLint
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glGetBooleani_v
(GLenum , GLuint , GLboolean *)
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glGetBooleanv
(GLenum , GLboolean *)
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glGetBufferParameteriv
(GLenum , GLenum , GLint *)
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glGetBufferPointerv
(GLenum , GLenum , GLvoid **)
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glGetBufferSubData
(GLenum , GLintptr , GLsizeiptr , GLvoid *)
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glGetCompressedTexImage
(GLenum , GLint , GLvoid *)
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glGetDoublev
(GLenum , GLdouble *)
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glGetError
() : GLenum
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glGetFloatv
(GLenum , GLfloat *)
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glGetFragDataLocation
(GLuint , const GLchar *) : GLint
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glGetFramebufferAttachmentParameteriv
(GLenum , GLenum , GLenum , GLint *)
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glGetIntegeri_v
(GLenum , GLuint , GLint *)
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glGetIntegerv
(GLenum , GLint *)
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glGetPointerv
(GLenum , GLvoid **)
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glGetProgramInfoLog
(GLuint , GLsizei , GLsizei *, GLchar *)
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glGetProgramiv
(GLuint , GLenum , GLint *)
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glGetQueryObjectiv
(GLuint , GLenum , GLint *)
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glGetQueryObjectuiv
(GLuint , GLenum , GLuint *)
|
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glGetQueryiv
(GLenum , GLenum , GLint *)
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glGetRenderbufferParameteriv
(GLenum , GLenum , GLint *)
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glGetShaderInfoLog
(GLuint , GLsizei , GLsizei *, GLchar *)
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glGetShaderSource
(GLuint , GLsizei , GLsizei *, GLchar *)
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glGetShaderiv
(GLuint , GLenum , GLint *)
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glGetString
(GLenum ) : const GLubyte *
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glGetStringi
(GLenum , GLuint ) : const GLubyte *
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glGetTexImage
(GLenum , GLint , GLenum , GLenum , GLvoid *)
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glGetTexLevelParameterfv
(GLenum , GLint , GLenum , GLfloat *)
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glGetTexLevelParameteriv
(GLenum , GLint , GLenum , GLint *)
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glGetTexParameterIiv
(GLenum , GLenum , GLint *)
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glGetTexParameterIuiv
(GLenum , GLenum , GLuint *)
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glGetTexParameterfv
(GLenum , GLenum , GLfloat *)
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glGetTexParameteriv
(GLenum , GLenum , GLint *)
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glGetTransformFeedbackVarying
(GLuint , GLuint , GLsizei , GLsizei *, GLsizei *, GLenum *, GLchar *)
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glGetUniformBlockIndex
(GLuint , const GLchar *) : GLuint
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glGetUniformIndices
(GLuint , GLsizei , const GLchar *const *, GLuint *)
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glGetUniformLocation
(GLuint , const GLchar *) : GLint
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glGetUniformfv
(GLuint , GLint , GLfloat *)
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glGetUniformiv
(GLuint , GLint , GLint *)
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glGetUniformuiv
(GLuint , GLint , GLuint *)
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glGetVertexAttribIiv
(GLuint , GLenum , GLint *)
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glGetVertexAttribIuiv
(GLuint , GLenum , GLuint *)
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glGetVertexAttribPointerv
(GLuint , GLenum , GLvoid **)
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glGetVertexAttribdv
(GLuint , GLenum , GLdouble *)
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glGetVertexAttribfv
(GLuint , GLenum , GLfloat *)
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glGetVertexAttribiv
(GLuint , GLenum , GLint *)
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glHint
(GLenum , GLenum )
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glIndexub
(GLubyte )
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glIndexubv
(const GLubyte *)
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glIsBuffer
(GLuint ) : GLboolean
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glIsEnabled
(GLenum ) : GLboolean
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glIsEnabledi
(GLenum , GLuint ) : GLboolean
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glIsFramebuffer
(GLuint ) : GLboolean
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glIsProgram
(GLuint ) : GLboolean
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glIsQuery
(GLuint ) : GLboolean
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glIsRenderbuffer
(GLuint ) : GLboolean
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glIsShader
(GLuint ) : GLboolean
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glIsTexture
(GLuint ) : GLboolean
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glIsVertexArray
(GLuint ) : GLboolean
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glLineWidth
(GLfloat )
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glLinkProgram
(GLuint )
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glLogicOp
(GLenum )
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glMapBuffer
(GLenum , GLenum ) : GLvoid *
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glMapBufferRange
(GLenum , GLintptr , GLsizeiptr , GLbitfield ) : GLvoid *
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glMultiDrawArrays
(GLenum , const GLint *, const GLsizei *, GLsizei )
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glMultiDrawElements
(GLenum , const GLsizei *, GLenum , const GLvoid *const *, GLsizei )
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glPixelStoref
(GLenum , GLfloat )
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glPixelStorei
(GLenum , GLint )
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glPointParameterf
(GLenum , GLfloat )
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glPointParameterfv
(GLenum , const GLfloat *)
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glPointParameteri
(GLenum , GLint )
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glPointParameteriv
(GLenum , const GLint *)
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glPointSize
(GLfloat )
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glPolygonMode
(GLenum , GLenum )
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glPolygonOffset
(GLfloat , GLfloat )
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glPrimitiveRestartIndex
(GLuint )
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glReadBuffer
(GLenum )
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glReadPixels
(GLint , GLint , GLsizei , GLsizei , GLenum , GLenum , GLvoid *)
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glRenderbufferStorage
(GLenum , GLenum , GLsizei , GLsizei )
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glRenderbufferStorageMultisample
(GLenum , GLsizei , GLenum , GLsizei , GLsizei )
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glSampleCoverage
(GLfloat , GLboolean )
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glScissor
(GLint , GLint , GLsizei , GLsizei )
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glShaderSource
(GLuint , GLsizei , const GLchar *const *, const GLint *)
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glStencilFunc
(GLenum , GLint , GLuint )
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glStencilFuncSeparate
(GLenum , GLenum , GLint , GLuint )
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glStencilMask
(GLuint )
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glStencilMaskSeparate
(GLenum , GLuint )
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glStencilOp
(GLenum , GLenum , GLenum )
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glStencilOpSeparate
(GLenum , GLenum , GLenum , GLenum )
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glTexBuffer
(GLenum , GLenum , GLuint )
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glTexImage1D
(GLenum , GLint , GLint , GLsizei , GLint , GLenum , GLenum , const GLvoid *)
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glTexImage2D
(GLenum , GLint , GLint , GLsizei , GLsizei , GLint , GLenum , GLenum , const GLvoid *)
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glTexImage3D
(GLenum , GLint , GLint , GLsizei , GLsizei , GLsizei , GLint , GLenum , GLenum , const GLvoid *)
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glTexParameterIiv
(GLenum , GLenum , const GLint *)
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glTexParameterIuiv
(GLenum , GLenum , const GLuint *)
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glTexParameterf
(GLenum , GLenum , GLfloat )
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glTexParameterfv
(GLenum , GLenum , const GLfloat *)
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glTexParameteri
(GLenum , GLenum , GLint )
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glTexParameteriv
(GLenum , GLenum , const GLint *)
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glTexSubImage1D
(GLenum , GLint , GLint , GLsizei , GLenum , GLenum , const GLvoid *)
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glTexSubImage2D
(GLenum , GLint , GLint , GLint , GLsizei , GLsizei , GLenum , GLenum , const GLvoid *)
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glTexSubImage3D
(GLenum , GLint , GLint , GLint , GLint , GLsizei , GLsizei , GLsizei , GLenum , GLenum , const GLvoid *)
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glTransformFeedbackVaryings
(GLuint , GLsizei , const GLchar *const *, GLenum )
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glUniform1f
(GLint , GLfloat )
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glUniform1fv
(GLint , GLsizei , const GLfloat *)
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glUniform1i
(GLint , GLint )
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glUniform1iv
(GLint , GLsizei , const GLint *)
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glUniform1ui
(GLint , GLuint )
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glUniform1uiv
(GLint , GLsizei , const GLuint *)
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glUniform2f
(GLint , GLfloat , GLfloat )
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glUniform2fv
(GLint , GLsizei , const GLfloat *)
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glUniform2i
(GLint , GLint , GLint )
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glUniform2iv
(GLint , GLsizei , const GLint *)
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glUniform2ui
(GLint , GLuint , GLuint )
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glUniform2uiv
(GLint , GLsizei , const GLuint *)
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glUniform3f
(GLint , GLfloat , GLfloat , GLfloat )
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glUniform3fv
(GLint , GLsizei , const GLfloat *)
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glUniform3i
(GLint , GLint , GLint , GLint )
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glUniform3iv
(GLint , GLsizei , const GLint *)
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glUniform3ui
(GLint , GLuint , GLuint , GLuint )
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glUniform3uiv
(GLint , GLsizei , const GLuint *)
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glUniform4f
(GLint , GLfloat , GLfloat , GLfloat , GLfloat )
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glUniform4fv
(GLint , GLsizei , const GLfloat *)
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glUniform4i
(GLint , GLint , GLint , GLint , GLint )
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glUniform4iv
(GLint , GLsizei , const GLint *)
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glUniform4ui
(GLint , GLuint , GLuint , GLuint , GLuint )
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glUniform4uiv
(GLint , GLsizei , const GLuint *)
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glUniformBlockBinding
(GLuint , GLuint , GLuint )
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glUniformMatrix2fv
(GLint , GLsizei , GLboolean , const GLfloat *)
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glUniformMatrix2x3fv
(GLint , GLsizei , GLboolean , const GLfloat *)
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glUniformMatrix2x4fv
(GLint , GLsizei , GLboolean , const GLfloat *)
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glUniformMatrix3fv
(GLint , GLsizei , GLboolean , const GLfloat *)
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glUniformMatrix3x2fv
(GLint , GLsizei , GLboolean , const GLfloat *)
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glUniformMatrix3x4fv
(GLint , GLsizei , GLboolean , const GLfloat *)
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glUniformMatrix4fv
(GLint , GLsizei , GLboolean , const GLfloat *)
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glUniformMatrix4x2fv
(GLint , GLsizei , GLboolean , const GLfloat *)
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glUniformMatrix4x3fv
(GLint , GLsizei , GLboolean , const GLfloat *)
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glUnmapBuffer
(GLenum ) : GLboolean
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glUseProgram
(GLuint )
-
glValidateProgram
(GLuint )
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glVertexAttribIPointer
(GLuint , GLint , GLenum , GLsizei , const GLvoid *)
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glVertexAttribPointer
(GLuint , GLint , GLenum , GLboolean , GLsizei , const GLvoid *)
-
glViewport
(GLint , GLint , GLsizei , GLsizei )
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initializeOpenGLFunctions
() : bool
|