-
QOpenGLFunctions_4_0_Core
()
-
~QOpenGLFunctions_4_0_Core
()
-
d_func
() : QAbstractOpenGLFunctionsPrivate *
-
d_func
() const : const QAbstractOpenGLFunctionsPrivate *
-
d_ptr
: QAbstractOpenGLFunctionsPrivate *
-
glActiveTexture
(GLenum )
-
glAttachShader
(GLuint , GLuint )
-
glBeginConditionalRender
(GLuint , GLenum )
-
glBeginQuery
(GLenum , GLuint )
-
glBeginQueryIndexed
(GLenum , GLuint , GLuint )
-
glBeginTransformFeedback
(GLenum )
-
glBindAttribLocation
(GLuint , GLuint , const GLchar *)
-
glBindBuffer
(GLenum , GLuint )
-
glBindBufferBase
(GLenum , GLuint , GLuint )
-
glBindBufferRange
(GLenum , GLuint , GLuint , GLintptr , GLsizeiptr )
-
glBindFragDataLocation
(GLuint , GLuint , const GLchar *)
-
glBindFragDataLocationIndexed
(GLuint , GLuint , GLuint , const GLchar *)
-
glBindFramebuffer
(GLenum , GLuint )
-
glBindRenderbuffer
(GLenum , GLuint )
-
glBindSampler
(GLuint , GLuint )
-
glBindTexture
(GLenum , GLuint )
-
glBindTransformFeedback
(GLenum , GLuint )
-
glBindVertexArray
(GLuint )
-
glBlendColor
(GLfloat , GLfloat , GLfloat , GLfloat )
-
glBlendEquation
(GLenum )
-
glBlendEquationSeparate
(GLenum , GLenum )
-
glBlendEquationSeparatei
(GLuint , GLenum , GLenum )
-
glBlendEquationi
(GLuint , GLenum )
-
glBlendFunc
(GLenum , GLenum )
-
glBlendFuncSeparate
(GLenum , GLenum , GLenum , GLenum )
-
glBlendFuncSeparatei
(GLuint , GLenum , GLenum , GLenum , GLenum )
-
glBlendFunci
(GLuint , GLenum , GLenum )
-
glBlitFramebuffer
(GLint , GLint , GLint , GLint , GLint , GLint , GLint , GLint , GLbitfield , GLenum )
-
glBufferData
(GLenum , GLsizeiptr , const GLvoid *, GLenum )
-
glBufferSubData
(GLenum , GLintptr , GLsizeiptr , const GLvoid *)
-
glCheckFramebufferStatus
(GLenum ) : GLenum
-
glClampColor
(GLenum , GLenum )
-
glClear
(GLbitfield )
-
glClearBufferfi
(GLenum , GLint , GLfloat , GLint )
-
glClearBufferfv
(GLenum , GLint , const GLfloat *)
-
glClearBufferiv
(GLenum , GLint , const GLint *)
-
glClearBufferuiv
(GLenum , GLint , const GLuint *)
-
glClearColor
(GLfloat , GLfloat , GLfloat , GLfloat )
-
glClearDepth
(GLdouble )
-
glClearStencil
(GLint )
-
glClientWaitSync
(GLsync , GLbitfield , GLuint64 ) : GLenum
-
glColorMask
(GLboolean , GLboolean , GLboolean , GLboolean )
-
glColorMaski
(GLuint , GLboolean , GLboolean , GLboolean , GLboolean )
-
glColorP3ui
(GLenum , GLuint )
-
glColorP3uiv
(GLenum , const GLuint *)
-
glColorP4ui
(GLenum , GLuint )
-
glColorP4uiv
(GLenum , const GLuint *)
-
glCompileShader
(GLuint )
-
glCompressedTexImage1D
(GLenum , GLint , GLenum , GLsizei , GLint , GLsizei , const GLvoid *)
-
glCompressedTexImage2D
(GLenum , GLint , GLenum , GLsizei , GLsizei , GLint , GLsizei , const GLvoid *)
-
glCompressedTexImage3D
(GLenum , GLint , GLenum , GLsizei , GLsizei , GLsizei , GLint , GLsizei , const GLvoid *)
-
glCompressedTexSubImage1D
(GLenum , GLint , GLint , GLsizei , GLenum , GLsizei , const GLvoid *)
-
glCompressedTexSubImage2D
(GLenum , GLint , GLint , GLint , GLsizei , GLsizei , GLenum , GLsizei , const GLvoid *)
-
glCompressedTexSubImage3D
(GLenum , GLint , GLint , GLint , GLint , GLsizei , GLsizei , GLsizei , GLenum , GLsizei , const GLvoid *)
-
glCopyBufferSubData
(GLenum , GLenum , GLintptr , GLintptr , GLsizeiptr )
-
glCopyTexImage1D
(GLenum , GLint , GLenum , GLint , GLint , GLsizei , GLint )
-
glCopyTexImage2D
(GLenum , GLint , GLenum , GLint , GLint , GLsizei , GLsizei , GLint )
-
glCopyTexSubImage1D
(GLenum , GLint , GLint , GLint , GLint , GLsizei )
-
glCopyTexSubImage2D
(GLenum , GLint , GLint , GLint , GLint , GLint , GLsizei , GLsizei )
-
glCopyTexSubImage3D
(GLenum , GLint , GLint , GLint , GLint , GLint , GLint , GLsizei , GLsizei )
-
glCreateProgram
() : GLuint
-
glCreateShader
(GLenum ) : GLuint
-
glCullFace
(GLenum )
-
glDeleteBuffers
(GLsizei , const GLuint *)
-
glDeleteFramebuffers
(GLsizei , const GLuint *)
-
glDeleteProgram
(GLuint )
-
glDeleteQueries
(GLsizei , const GLuint *)
-
glDeleteRenderbuffers
(GLsizei , const GLuint *)
-
glDeleteSamplers
(GLsizei , const GLuint *)
-
glDeleteShader
(GLuint )
-
glDeleteSync
(GLsync )
-
glDeleteTextures
(GLsizei , const GLuint *)
-
glDeleteTransformFeedbacks
(GLsizei , const GLuint *)
-
glDeleteVertexArrays
(GLsizei , const GLuint *)
-
glDepthFunc
(GLenum )
-
glDepthMask
(GLboolean )
-
glDepthRange
(GLdouble , GLdouble )
-
glDetachShader
(GLuint , GLuint )
-
glDisable
(GLenum )
-
glDisableVertexAttribArray
(GLuint )
-
glDisablei
(GLenum , GLuint )
-
glDrawArrays
(GLenum , GLint , GLsizei )
-
glDrawArraysIndirect
(GLenum , const GLvoid *)
-
glDrawArraysInstanced
(GLenum , GLint , GLsizei , GLsizei )
-
glDrawBuffer
(GLenum )
-
glDrawBuffers
(GLsizei , const GLenum *)
-
glDrawElements
(GLenum , GLsizei , GLenum , const GLvoid *)
-
glDrawElementsBaseVertex
(GLenum , GLsizei , GLenum , const GLvoid *, GLint )
-
glDrawElementsIndirect
(GLenum , GLenum , const GLvoid *)
-
glDrawElementsInstanced
(GLenum , GLsizei , GLenum , const GLvoid *, GLsizei )
-
glDrawElementsInstancedBaseVertex
(GLenum , GLsizei , GLenum , const GLvoid *, GLsizei , GLint )
-
glDrawRangeElements
(GLenum , GLuint , GLuint , GLsizei , GLenum , const GLvoid *)
-
glDrawRangeElementsBaseVertex
(GLenum , GLuint , GLuint , GLsizei , GLenum , const GLvoid *, GLint )
-
glDrawTransformFeedback
(GLenum , GLuint )
-
glDrawTransformFeedbackStream
(GLenum , GLuint , GLuint )
-
glEnable
(GLenum )
-
glEnableVertexAttribArray
(GLuint )
-
glEnablei
(GLenum , GLuint )
-
glEndConditionalRender
()
-
glEndQuery
(GLenum )
-
glEndQueryIndexed
(GLenum , GLuint )
-
glEndTransformFeedback
()
-
glFenceSync
(GLenum , GLbitfield ) : GLsync
-
glFinish
()
-
glFlush
()
-
glFlushMappedBufferRange
(GLenum , GLintptr , GLsizeiptr )
-
glFramebufferRenderbuffer
(GLenum , GLenum , GLenum , GLuint )
-
glFramebufferTexture
(GLenum , GLenum , GLuint , GLint )
-
glFramebufferTexture1D
(GLenum , GLenum , GLenum , GLuint , GLint )
-
glFramebufferTexture2D
(GLenum , GLenum , GLenum , GLuint , GLint )
-
glFramebufferTexture3D
(GLenum , GLenum , GLenum , GLuint , GLint , GLint )
-
glFramebufferTextureLayer
(GLenum , GLenum , GLuint , GLint , GLint )
-
glFrontFace
(GLenum )
-
glGenBuffers
(GLsizei , GLuint *)
-
glGenFramebuffers
(GLsizei , GLuint *)
-
glGenQueries
(GLsizei , GLuint *)
-
glGenRenderbuffers
(GLsizei , GLuint *)
-
glGenSamplers
(GLsizei , GLuint *)
-
glGenTextures
(GLsizei , GLuint *)
-
glGenTransformFeedbacks
(GLsizei , GLuint *)
-
glGenVertexArrays
(GLsizei , GLuint *)
-
glGenerateMipmap
(GLenum )
-
glGetActiveAttrib
(GLuint , GLuint , GLsizei , GLsizei *, GLint *, GLenum *, GLchar *)
-
glGetActiveSubroutineName
(GLuint , GLenum , GLuint , GLsizei , GLsizei *, GLchar *)
-
glGetActiveSubroutineUniformName
(GLuint , GLenum , GLuint , GLsizei , GLsizei *, GLchar *)
-
glGetActiveSubroutineUniformiv
(GLuint , GLenum , GLuint , GLenum , GLint *)
-
glGetActiveUniform
(GLuint , GLuint , GLsizei , GLsizei *, GLint *, GLenum *, GLchar *)
-
glGetActiveUniformBlockName
(GLuint , GLuint , GLsizei , GLsizei *, GLchar *)
-
glGetActiveUniformBlockiv
(GLuint , GLuint , GLenum , GLint *)
-
glGetActiveUniformName
(GLuint , GLuint , GLsizei , GLsizei *, GLchar *)
-
glGetActiveUniformsiv
(GLuint , GLsizei , const GLuint *, GLenum , GLint *)
-
glGetAttachedShaders
(GLuint , GLsizei , GLsizei *, GLuint *)
-
glGetAttribLocation
(GLuint , const GLchar *) : GLint
-
glGetBooleani_v
(GLenum , GLuint , GLboolean *)
-
glGetBooleanv
(GLenum , GLboolean *)
-
glGetBufferParameteri64v
(GLenum , GLenum , GLint64 *)
-
glGetBufferParameteriv
(GLenum , GLenum , GLint *)
-
glGetBufferPointerv
(GLenum , GLenum , GLvoid **)
-
glGetBufferSubData
(GLenum , GLintptr , GLsizeiptr , GLvoid *)
-
glGetCompressedTexImage
(GLenum , GLint , GLvoid *)
-
glGetDoublev
(GLenum , GLdouble *)
-
glGetError
() : GLenum
-
glGetFloatv
(GLenum , GLfloat *)
-
glGetFragDataIndex
(GLuint , const GLchar *) : GLint
-
glGetFragDataLocation
(GLuint , const GLchar *) : GLint
-
glGetFramebufferAttachmentParameteriv
(GLenum , GLenum , GLenum , GLint *)
-
glGetInteger64i_v
(GLenum , GLuint , GLint64 *)
-
glGetInteger64v
(GLenum , GLint64 *)
-
glGetIntegeri_v
(GLenum , GLuint , GLint *)
-
glGetIntegerv
(GLenum , GLint *)
-
glGetMultisamplefv
(GLenum , GLuint , GLfloat *)
-
glGetPointerv
(GLenum , GLvoid **)
-
glGetProgramInfoLog
(GLuint , GLsizei , GLsizei *, GLchar *)
-
glGetProgramStageiv
(GLuint , GLenum , GLenum , GLint *)
-
glGetProgramiv
(GLuint , GLenum , GLint *)
-
glGetQueryIndexediv
(GLenum , GLuint , GLenum , GLint *)
-
glGetQueryObjecti64v
(GLuint , GLenum , GLint64 *)
-
glGetQueryObjectiv
(GLuint , GLenum , GLint *)
-
glGetQueryObjectui64v
(GLuint , GLenum , GLuint64 *)
-
glGetQueryObjectuiv
(GLuint , GLenum , GLuint *)
-
glGetQueryiv
(GLenum , GLenum , GLint *)
-
glGetRenderbufferParameteriv
(GLenum , GLenum , GLint *)
-
glGetSamplerParameterIiv
(GLuint , GLenum , GLint *)
-
glGetSamplerParameterIuiv
(GLuint , GLenum , GLuint *)
-
glGetSamplerParameterfv
(GLuint , GLenum , GLfloat *)
-
glGetSamplerParameteriv
(GLuint , GLenum , GLint *)
-
glGetShaderInfoLog
(GLuint , GLsizei , GLsizei *, GLchar *)
-
glGetShaderSource
(GLuint , GLsizei , GLsizei *, GLchar *)
-
glGetShaderiv
(GLuint , GLenum , GLint *)
-
glGetString
(GLenum ) : const GLubyte *
-
glGetStringi
(GLenum , GLuint ) : const GLubyte *
-
glGetSubroutineIndex
(GLuint , GLenum , const GLchar *) : GLuint
-
glGetSubroutineUniformLocation
(GLuint , GLenum , const GLchar *) : GLint
-
glGetSynciv
(GLsync , GLenum , GLsizei , GLsizei *, GLint *)
-
glGetTexImage
(GLenum , GLint , GLenum , GLenum , GLvoid *)
-
glGetTexLevelParameterfv
(GLenum , GLint , GLenum , GLfloat *)
-
glGetTexLevelParameteriv
(GLenum , GLint , GLenum , GLint *)
-
glGetTexParameterIiv
(GLenum , GLenum , GLint *)
-
glGetTexParameterIuiv
(GLenum , GLenum , GLuint *)
-
glGetTexParameterfv
(GLenum , GLenum , GLfloat *)
-
glGetTexParameteriv
(GLenum , GLenum , GLint *)
-
glGetTransformFeedbackVarying
(GLuint , GLuint , GLsizei , GLsizei *, GLsizei *, GLenum *, GLchar *)
|
-
glGetUniformBlockIndex
(GLuint , const GLchar *) : GLuint
-
glGetUniformIndices
(GLuint , GLsizei , const GLchar *const *, GLuint *)
-
glGetUniformLocation
(GLuint , const GLchar *) : GLint
-
glGetUniformSubroutineuiv
(GLenum , GLint , GLuint *)
-
glGetUniformdv
(GLuint , GLint , GLdouble *)
-
glGetUniformfv
(GLuint , GLint , GLfloat *)
-
glGetUniformiv
(GLuint , GLint , GLint *)
-
glGetUniformuiv
(GLuint , GLint , GLuint *)
-
glGetVertexAttribIiv
(GLuint , GLenum , GLint *)
-
glGetVertexAttribIuiv
(GLuint , GLenum , GLuint *)
-
glGetVertexAttribPointerv
(GLuint , GLenum , GLvoid **)
-
glGetVertexAttribdv
(GLuint , GLenum , GLdouble *)
-
glGetVertexAttribfv
(GLuint , GLenum , GLfloat *)
-
glGetVertexAttribiv
(GLuint , GLenum , GLint *)
-
glHint
(GLenum , GLenum )
-
glIndexub
(GLubyte )
-
glIndexubv
(const GLubyte *)
-
glIsBuffer
(GLuint ) : GLboolean
-
glIsEnabled
(GLenum ) : GLboolean
-
glIsEnabledi
(GLenum , GLuint ) : GLboolean
-
glIsFramebuffer
(GLuint ) : GLboolean
-
glIsProgram
(GLuint ) : GLboolean
-
glIsQuery
(GLuint ) : GLboolean
-
glIsRenderbuffer
(GLuint ) : GLboolean
-
glIsSampler
(GLuint ) : GLboolean
-
glIsShader
(GLuint ) : GLboolean
-
glIsSync
(GLsync ) : GLboolean
-
glIsTexture
(GLuint ) : GLboolean
-
glIsTransformFeedback
(GLuint ) : GLboolean
-
glIsVertexArray
(GLuint ) : GLboolean
-
glLineWidth
(GLfloat )
-
glLinkProgram
(GLuint )
-
glLogicOp
(GLenum )
-
glMapBuffer
(GLenum , GLenum ) : GLvoid *
-
glMapBufferRange
(GLenum , GLintptr , GLsizeiptr , GLbitfield ) : GLvoid *
-
glMinSampleShading
(GLfloat )
-
glMultiDrawArrays
(GLenum , const GLint *, const GLsizei *, GLsizei )
-
glMultiDrawElements
(GLenum , const GLsizei *, GLenum , const GLvoid *const *, GLsizei )
-
glMultiDrawElementsBaseVertex
(GLenum , const GLsizei *, GLenum , const GLvoid *const *, GLsizei , const GLint *)
-
glMultiTexCoordP1ui
(GLenum , GLenum , GLuint )
-
glMultiTexCoordP1uiv
(GLenum , GLenum , const GLuint *)
-
glMultiTexCoordP2ui
(GLenum , GLenum , GLuint )
-
glMultiTexCoordP2uiv
(GLenum , GLenum , const GLuint *)
-
glMultiTexCoordP3ui
(GLenum , GLenum , GLuint )
-
glMultiTexCoordP3uiv
(GLenum , GLenum , const GLuint *)
-
glMultiTexCoordP4ui
(GLenum , GLenum , GLuint )
-
glMultiTexCoordP4uiv
(GLenum , GLenum , const GLuint *)
-
glNormalP3ui
(GLenum , GLuint )
-
glNormalP3uiv
(GLenum , const GLuint *)
-
glPatchParameterfv
(GLenum , const GLfloat *)
-
glPatchParameteri
(GLenum , GLint )
-
glPauseTransformFeedback
()
-
glPixelStoref
(GLenum , GLfloat )
-
glPixelStorei
(GLenum , GLint )
-
glPointParameterf
(GLenum , GLfloat )
-
glPointParameterfv
(GLenum , const GLfloat *)
-
glPointParameteri
(GLenum , GLint )
-
glPointParameteriv
(GLenum , const GLint *)
-
glPointSize
(GLfloat )
-
glPolygonMode
(GLenum , GLenum )
-
glPolygonOffset
(GLfloat , GLfloat )
-
glPrimitiveRestartIndex
(GLuint )
-
glProvokingVertex
(GLenum )
-
glQueryCounter
(GLuint , GLenum )
-
glReadBuffer
(GLenum )
-
glReadPixels
(GLint , GLint , GLsizei , GLsizei , GLenum , GLenum , GLvoid *)
-
glRenderbufferStorage
(GLenum , GLenum , GLsizei , GLsizei )
-
glRenderbufferStorageMultisample
(GLenum , GLsizei , GLenum , GLsizei , GLsizei )
-
glResumeTransformFeedback
()
-
glSampleCoverage
(GLfloat , GLboolean )
-
glSampleMaski
(GLuint , GLbitfield )
-
glSamplerParameterIiv
(GLuint , GLenum , const GLint *)
-
glSamplerParameterIuiv
(GLuint , GLenum , const GLuint *)
-
glSamplerParameterf
(GLuint , GLenum , GLfloat )
-
glSamplerParameterfv
(GLuint , GLenum , const GLfloat *)
-
glSamplerParameteri
(GLuint , GLenum , GLint )
-
glSamplerParameteriv
(GLuint , GLenum , const GLint *)
-
glScissor
(GLint , GLint , GLsizei , GLsizei )
-
glSecondaryColorP3ui
(GLenum , GLuint )
-
glSecondaryColorP3uiv
(GLenum , const GLuint *)
-
glShaderSource
(GLuint , GLsizei , const GLchar *const *, const GLint *)
-
glStencilFunc
(GLenum , GLint , GLuint )
-
glStencilFuncSeparate
(GLenum , GLenum , GLint , GLuint )
-
glStencilMask
(GLuint )
-
glStencilMaskSeparate
(GLenum , GLuint )
-
glStencilOp
(GLenum , GLenum , GLenum )
-
glStencilOpSeparate
(GLenum , GLenum , GLenum , GLenum )
-
glTexBuffer
(GLenum , GLenum , GLuint )
-
glTexCoordP1ui
(GLenum , GLuint )
-
glTexCoordP1uiv
(GLenum , const GLuint *)
-
glTexCoordP2ui
(GLenum , GLuint )
-
glTexCoordP2uiv
(GLenum , const GLuint *)
-
glTexCoordP3ui
(GLenum , GLuint )
-
glTexCoordP3uiv
(GLenum , const GLuint *)
-
glTexCoordP4ui
(GLenum , GLuint )
-
glTexCoordP4uiv
(GLenum , const GLuint *)
-
glTexImage1D
(GLenum , GLint , GLint , GLsizei , GLint , GLenum , GLenum , const GLvoid *)
-
glTexImage2D
(GLenum , GLint , GLint , GLsizei , GLsizei , GLint , GLenum , GLenum , const GLvoid *)
-
glTexImage2DMultisample
(GLenum , GLsizei , GLint , GLsizei , GLsizei , GLboolean )
-
glTexImage3D
(GLenum , GLint , GLint , GLsizei , GLsizei , GLsizei , GLint , GLenum , GLenum , const GLvoid *)
-
glTexImage3DMultisample
(GLenum , GLsizei , GLint , GLsizei , GLsizei , GLsizei , GLboolean )
-
glTexParameterIiv
(GLenum , GLenum , const GLint *)
-
glTexParameterIuiv
(GLenum , GLenum , const GLuint *)
-
glTexParameterf
(GLenum , GLenum , GLfloat )
-
glTexParameterfv
(GLenum , GLenum , const GLfloat *)
-
glTexParameteri
(GLenum , GLenum , GLint )
-
glTexParameteriv
(GLenum , GLenum , const GLint *)
-
glTexSubImage1D
(GLenum , GLint , GLint , GLsizei , GLenum , GLenum , const GLvoid *)
-
glTexSubImage2D
(GLenum , GLint , GLint , GLint , GLsizei , GLsizei , GLenum , GLenum , const GLvoid *)
-
glTexSubImage3D
(GLenum , GLint , GLint , GLint , GLint , GLsizei , GLsizei , GLsizei , GLenum , GLenum , const GLvoid *)
-
glTransformFeedbackVaryings
(GLuint , GLsizei , const GLchar *const *, GLenum )
-
glUniform1d
(GLint , GLdouble )
-
glUniform1dv
(GLint , GLsizei , const GLdouble *)
-
glUniform1f
(GLint , GLfloat )
-
glUniform1fv
(GLint , GLsizei , const GLfloat *)
-
glUniform1i
(GLint , GLint )
-
glUniform1iv
(GLint , GLsizei , const GLint *)
-
glUniform1ui
(GLint , GLuint )
-
glUniform1uiv
(GLint , GLsizei , const GLuint *)
-
glUniform2d
(GLint , GLdouble , GLdouble )
-
glUniform2dv
(GLint , GLsizei , const GLdouble *)
-
glUniform2f
(GLint , GLfloat , GLfloat )
-
glUniform2fv
(GLint , GLsizei , const GLfloat *)
-
glUniform2i
(GLint , GLint , GLint )
-
glUniform2iv
(GLint , GLsizei , const GLint *)
-
glUniform2ui
(GLint , GLuint , GLuint )
-
glUniform2uiv
(GLint , GLsizei , const GLuint *)
-
glUniform3d
(GLint , GLdouble , GLdouble , GLdouble )
-
glUniform3dv
(GLint , GLsizei , const GLdouble *)
-
glUniform3f
(GLint , GLfloat , GLfloat , GLfloat )
-
glUniform3fv
(GLint , GLsizei , const GLfloat *)
-
glUniform3i
(GLint , GLint , GLint , GLint )
-
glUniform3iv
(GLint , GLsizei , const GLint *)
-
glUniform3ui
(GLint , GLuint , GLuint , GLuint )
-
glUniform3uiv
(GLint , GLsizei , const GLuint *)
-
glUniform4d
(GLint , GLdouble , GLdouble , GLdouble , GLdouble )
-
glUniform4dv
(GLint , GLsizei , const GLdouble *)
-
glUniform4f
(GLint , GLfloat , GLfloat , GLfloat , GLfloat )
-
glUniform4fv
(GLint , GLsizei , const GLfloat *)
-
glUniform4i
(GLint , GLint , GLint , GLint , GLint )
-
glUniform4iv
(GLint , GLsizei , const GLint *)
-
glUniform4ui
(GLint , GLuint , GLuint , GLuint , GLuint )
-
glUniform4uiv
(GLint , GLsizei , const GLuint *)
-
glUniformBlockBinding
(GLuint , GLuint , GLuint )
-
glUniformMatrix2dv
(GLint , GLsizei , GLboolean , const GLdouble *)
-
glUniformMatrix2fv
(GLint , GLsizei , GLboolean , const GLfloat *)
-
glUniformMatrix2x3dv
(GLint , GLsizei , GLboolean , const GLdouble *)
-
glUniformMatrix2x3fv
(GLint , GLsizei , GLboolean , const GLfloat *)
-
glUniformMatrix2x4dv
(GLint , GLsizei , GLboolean , const GLdouble *)
-
glUniformMatrix2x4fv
(GLint , GLsizei , GLboolean , const GLfloat *)
-
glUniformMatrix3dv
(GLint , GLsizei , GLboolean , const GLdouble *)
-
glUniformMatrix3fv
(GLint , GLsizei , GLboolean , const GLfloat *)
-
glUniformMatrix3x2dv
(GLint , GLsizei , GLboolean , const GLdouble *)
-
glUniformMatrix3x2fv
(GLint , GLsizei , GLboolean , const GLfloat *)
-
glUniformMatrix3x4dv
(GLint , GLsizei , GLboolean , const GLdouble *)
-
glUniformMatrix3x4fv
(GLint , GLsizei , GLboolean , const GLfloat *)
-
glUniformMatrix4dv
(GLint , GLsizei , GLboolean , const GLdouble *)
-
glUniformMatrix4fv
(GLint , GLsizei , GLboolean , const GLfloat *)
-
glUniformMatrix4x2dv
(GLint , GLsizei , GLboolean , const GLdouble *)
-
glUniformMatrix4x2fv
(GLint , GLsizei , GLboolean , const GLfloat *)
-
glUniformMatrix4x3dv
(GLint , GLsizei , GLboolean , const GLdouble *)
-
glUniformMatrix4x3fv
(GLint , GLsizei , GLboolean , const GLfloat *)
-
glUniformSubroutinesuiv
(GLenum , GLsizei , const GLuint *)
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glUnmapBuffer
(GLenum ) : GLboolean
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glUseProgram
(GLuint )
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glValidateProgram
(GLuint )
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glVertexAttribDivisor
(GLuint , GLuint )
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glVertexAttribIPointer
(GLuint , GLint , GLenum , GLsizei , const GLvoid *)
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glVertexAttribP1ui
(GLuint , GLenum , GLboolean , GLuint )
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glVertexAttribP1uiv
(GLuint , GLenum , GLboolean , const GLuint *)
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glVertexAttribP2ui
(GLuint , GLenum , GLboolean , GLuint )
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glVertexAttribP2uiv
(GLuint , GLenum , GLboolean , const GLuint *)
-
glVertexAttribP3ui
(GLuint , GLenum , GLboolean , GLuint )
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glVertexAttribP3uiv
(GLuint , GLenum , GLboolean , const GLuint *)
-
glVertexAttribP4ui
(GLuint , GLenum , GLboolean , GLuint )
-
glVertexAttribP4uiv
(GLuint , GLenum , GLboolean , const GLuint *)
-
glVertexAttribPointer
(GLuint , GLint , GLenum , GLboolean , GLsizei , const GLvoid *)
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glVertexP2ui
(GLenum , GLuint )
-
glVertexP2uiv
(GLenum , const GLuint *)
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glVertexP3ui
(GLenum , GLuint )
-
glVertexP3uiv
(GLenum , const GLuint *)
-
glVertexP4ui
(GLenum , GLuint )
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glVertexP4uiv
(GLenum , const GLuint *)
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glViewport
(GLint , GLint , GLsizei , GLsizei )
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glWaitSync
(GLsync , GLbitfield , GLuint64 )
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initializeOpenGLFunctions
() : bool
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