Water.qml Example File

advancedcustommaterial/Water.qml
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import Qt3D.Core 2.0 import Qt3D.Render 2.0 import Qt3D.Input 2.0 import Qt3D.Extras 2.0 import QtQuick 2.0 as QQ2 Entity { id: water WaterMaterial { id: watermaterial property real tox: 0.0 property real toy: 0.0 property real vertY: 1.0 property real waveRandomAnim: 0.0 diffuse: "qrc:/textures/WaterDiffuse.jpg" normal: "qrc:/textures/WaterNormal.jpg" specular: "qrc:/textures/WaterSpecular.jpg" wave: "qrc:/textures/Waterwave.jpg" sky: "qrc:/textures/sky.jpg" foam: "qrc:/textures/foam.jpg" textureScale: slider1.value wavescale: vertY * slider2.value specularity: slider3.value offsetx: tox * slider5.value offsety: toy * slider5.value normalAmount: slider8.value waveheight: slider6.value waveStrenght: slider7.value shininess: 100 waveRandom: waveRandomAnim } Mesh { id: watermesh source: "qrc:/models/waterPlane.obj" } Transform { id: waterTransform property real scale: 1.0 property real rotx: 0.0 scale3D: Qt.vector3d(scale, scale, scale) rotationY: slider4.value } Entity { id: waterEntity components: [watermesh, watermaterial, waterTransform] } QQ2.SequentialAnimation { QQ2.NumberAnimation { target: watermaterial property: "waveRandomAnim" to: 3.0 duration: 4000 easing.type: Easing.Linear } QQ2.NumberAnimation { target: watermaterial property: "waveRandomAnim" to: 1.0 duration: 4000 easing.type: Easing.Linear } } QQ2.SequentialAnimation { running: true loops: QQ2.Animation.Infinite QQ2.ParallelAnimation { QQ2.NumberAnimation { target: watermaterial property: "toy" to: 10.0 duration: 100000 } QQ2.NumberAnimation { target: watermaterial property: "tox" to: 10.0 duration: 100000 } } QQ2.ParallelAnimation { QQ2.NumberAnimation { target: watermaterial property: "toy" to: 0.0 duration: 0 } QQ2.NumberAnimation { target: watermaterial property: "tox" to: 0.0 duration: 0 } } } QQ2.SequentialAnimation { running: true loops: QQ2.Animation.Infinite QQ2.NumberAnimation { target: watermaterial property: "vertY" to: 200 duration: 200000 easing.type: Easing.Linear } QQ2.NumberAnimation { target: watermaterial property: "vertY" to: 2 duration: 200000 easing.type: Easing.Linear } } }