main.qml Example File

multiviewport/main.qml
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import QtQuick 2.0 import Qt3D.Core 2.0 import Qt3D.Render 2.0 import Qt3D.Input 2.0 import Qt3D.Extras 2.0 Entity { id: rootNode components: [quadViewportFrameGraph, inputSettings] QuadViewportFrameGraph { id: quadViewportFrameGraph topLeftCamera: cameraSet.cameras[0] topRightCamera: cameraSet.cameras[1] bottomLeftCamera: cameraSet.cameras[2] bottomRightCamera: cameraSet.cameras[3] } // Event Source will be set by the Qt3DQuickWindow InputSettings { id: inputSettings } Entity { id: cameraSet property var cameras: [camera1, camera2, camera3, camera4] CameraLens { id: cameraLens projectionType: CameraLens.PerspectiveProjection fieldOfView: 45 aspectRatio: 16/9 nearPlane: 0.01 farPlane: 1000.0 } CameraLens { id: cameraLens2 projectionType: CameraLens.PerspectiveProjection fieldOfView: 15 aspectRatio: 16/9 nearPlane: 0.01 farPlane: 1000.0 } CameraLens { id: cameraLens3 projectionType: CameraLens.PerspectiveProjection fieldOfView: 5 aspectRatio: 16/9 nearPlane: 0.01 farPlane: 1000.0 } SimpleCamera { id: camera1 lens: cameraLens2 position: Qt.vector3d(10.0, 1.0, 10.0) viewCenter: Qt.vector3d(0.0, 1.0, 0.0) } SimpleCamera { id: camera2 lens: cameraLens position: Qt.vector3d(0.0, 0.0, 5.0) viewCenter: Qt.vector3d(0.0, 0.0, 0.0) } SimpleCamera { id: camera3 lens: cameraLens2 position: Qt.vector3d(30.0, 30.0, 20.0) viewCenter: Qt.vector3d(0.0, 0.0, -8.0) } SimpleCamera { id: camera4 lens: cameraLens3 position: Qt.vector3d(100.0, 0.0, -6.0) viewCenter: Qt.vector3d(0.0, 0.0, -6.0) } } Entity { id: sceneRoot property real rotationAngle: 0 SequentialAnimation { running: true loops: Animation.Infinite NumberAnimation { target: sceneRoot; property: "rotationAngle"; to: 360; duration: 4000; } } Entity { components: [ Transform { rotation: fromAxisAndAngle(Qt.vector3d(0, 0, 1), -sceneRoot.rotationAngle) }, SceneLoader { source: "qrc:/Gear_scene.dae" } ] } } // sceneRoot } // rootNode