Lights.qml Example File

pbr-materials/Lights.qml
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import QtQuick 2.1 import Qt3D.Core 2.0 import Qt3D.Render 2.0 import Qt3D.Input 2.0 import Qt3D.Extras 2.0 Entity { id: lights // Point Light (pulsing) Entity { components: [ PointLight { color: "red" intensity: 0.3 constantAttenuation: 1.0 linearAttenuation: 0.0 quadraticAttenuation: 0.0025 NumberAnimation on intensity { from: 0.3; to: 0.8; running: true loops: Animation.Infinite duration: 1000 easing.type: Easing.CosineCurve } }, Transform { translation: Qt.vector3d(0.0, 5.0, 0.0) } ] } // 2 x Directional Lights (steady) Entity { components: [ DirectionalLight { worldDirection: Qt.vector3d(0.3, -3.0, 0.0).normalized(); color: "#fbf9ce" intensity: 0.3 } ] } Entity { components: [ DirectionalLight { worldDirection: Qt.vector3d(-0.3, -0.3, 0.0).normalized(); color: "#9cdaef" intensity: 0.15 } ] } // Spot Light (sweeping) Entity { components: [ SpotLight { localDirection: Qt.vector3d(0.0, -1.0, 0.0) color: "white" intensity: 5.0 }, Transform { id: spotLightTransform translation: Qt.vector3d(0.0, 5.0, 0.0) rotationZ: -60.0 SequentialAnimation { loops: Animation.Infinite running: true NumberAnimation { target: spotLightTransform property: "rotationZ" from: -60; to: 60 duration: 4000 easing.type: Easing.InOutQuad } NumberAnimation { target: spotLightTransform property: "rotationZ" from: 60; to: -60 duration: 4000 easing.type: Easing.InOutQuad } } } ] } }