main.qml Example File

pbr-materials/main.qml
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import QtQuick 2.1 import Qt3D.Core 2.0 import Qt3D.Render 2.9 import Qt3D.Input 2.0 import Qt3D.Extras 2.9 Entity { id: root objectName: "root" // Use the renderer configuration specified in ForwardRenderer.qml // and render from the mainCamera components: [ RenderSettings { activeFrameGraph: ForwardRenderer { camera: mainCamera } }, // Event Source will be set by the Qt3DQuickWindow InputSettings { } ] BasicCamera { id: mainCamera position: Qt.vector3d( -5.17253, 2.95727, 6.65948 ) viewCenter: Qt.vector3d( 6.73978, -2.50545, -10.6525 ) } FirstPersonCameraController { camera: mainCamera } Lights { } Entity { components: [ PointLight { enabled: parent.enabled color: "black" intensity: 0 }, EnvironmentLight { enabled: parent.enabled irradiance: TextureLoader { source: "assets/cubemaps/default/default_irradiance.dds" wrapMode { x: WrapMode.ClampToEdge y: WrapMode.ClampToEdge } generateMipMaps: false } specular: TextureLoader { source: "assets/cubemaps/default/default_specular.dds" wrapMode { x: WrapMode.ClampToEdge y: WrapMode.ClampToEdge } generateMipMaps: false } } ] } Entity { id: floor components: [ Mesh { source: "assets/obj/plane-10x10.obj" }, TexturedMetalRoughMaterial { baseColor: TextureLoader { source: "assets/textures/ceramic_small_diamond/ceramic_small_diamond_basecolor.png" format: Texture.SRGB8_Alpha8 generateMipMaps: true } metalness: TextureLoader { source: "assets/textures/ceramic_small_diamond/ceramic_small_diamond_metallic.png"; generateMipMaps: true } roughness: TextureLoader { source: "assets/textures/ceramic_small_diamond/ceramic_small_diamond_roughness.png"; generateMipMaps: true } normal: TextureLoader { source: "assets/textures/ceramic_small_diamond/ceramic_small_diamond_normal.png"; generateMipMaps: true } ambientOcclusion: TextureLoader { source: "assets/textures/ceramic_small_diamond/ceramic_small_diamond_ambient_occlusion.png" } } ] } TrefoilKnot { id: trefoilKnot y: 1.5 z: -2 scale: 0.2 ParallelAnimation { loops: Animation.Infinite running: true NumberAnimation { target: trefoilKnot property: "theta" from: 0; to: 360 duration: 5000 } NumberAnimation { target: trefoilKnot property: "phi" from: 0; to: 360 duration: 5000 } } } Mesh { id: matSphere source: "assets/obj/material-sphere.obj" } Entity { id: sphere1 components: [ matSphere1Transform, matSphere, matSphere1Material ] Transform { id: matSphere1Transform translation: Qt.vector3d(-3, 0, 0) rotationY: -90 } TexturedMetalRoughMaterial { id: matSphere1Material baseColor: TextureLoader { source: "assets/textures/aluminium_random_brushed/aluminium_random_brushed_basecolor.png" format: Texture.SRGB8_Alpha8 generateMipMaps: true } metalness: TextureLoader { source: "assets/textures/aluminium_random_brushed/aluminium_random_brushed_metallic.png"; generateMipMaps: true } roughness: TextureLoader { source: "assets/textures/aluminium_random_brushed/aluminium_random_brushed_roughness.png"; generateMipMaps: true} normal: TextureLoader { source: "assets/textures/aluminium_random_brushed/aluminium_random_brushed_normal.png"; generateMipMaps: true } ambientOcclusion: TextureLoader { source: "assets/textures/no-ao.png" } } } Entity { id: sphere2 components: [ matSphere2Transform, matSphere, matSphere2Material ] Transform { id: matSphere2Transform translation: Qt.vector3d(-1.5, 0, 0) rotationY: -90 } TexturedMetalRoughMaterial { id: matSphere2Material baseColor: TextureLoader { source: "assets/textures/american_walnut_crown_cut/american_walnut_crown_cut_basecolor.png" format: Texture.SRGB8_Alpha8 generateMipMaps: true } metalness: TextureLoader { source: "assets/textures/american_walnut_crown_cut/american_walnut_crown_cut_metallic.png"; generateMipMaps: true } roughness: TextureLoader { source: "assets/textures/american_walnut_crown_cut/american_walnut_crown_cut_roughness.png"; generateMipMaps: true } normal: TextureLoader { source: "assets/textures/american_walnut_crown_cut/american_walnut_crown_cut_normal.png"; generateMipMaps: true } ambientOcclusion: TextureLoader { source: "assets/textures/no-ao.png" } } } Entity { id: sphere3 components: [ matSphere3Transform, matSphere, matSphere3Material ] Transform { id: matSphere3Transform translation: Qt.vector3d(0, 0, 0) rotationY: -90 } TexturedMetalRoughMaterial { id: matSphere3Material baseColor: TextureLoader { source: "assets/textures/ceramic_tiles_brown_tomato/ceramic_tiles_brown_tomato_basecolor.png" format: Texture.SRGB8_Alpha8 generateMipMaps: true } metalness: TextureLoader { source: "assets/textures/ceramic_tiles_brown_tomato/ceramic_tiles_brown_tomato_metallic.png"; generateMipMaps: true } roughness: TextureLoader { source: "assets/textures/ceramic_tiles_brown_tomato/ceramic_tiles_brown_tomato_roughness.png"; generateMipMaps: true } normal: TextureLoader { source: "assets/textures/ceramic_tiles_brown_tomato/ceramic_tiles_brown_tomato_normal.png"; generateMipMaps: true } ambientOcclusion: TextureLoader { source: "assets/textures/no-ao.png" } } } Entity { id: sphere4 components: [ matSphere4Transform, matSphere, matSphere4Material ] Transform { id: matSphere4Transform translation: Qt.vector3d(1.5, 0, 0) rotationY: -90 } TexturedMetalRoughMaterial { id: matSphere4Material baseColor: TextureLoader { source: "assets/textures/copper_brushed/copper_brushed_basecolor.png" format: Texture.SRGB8_Alpha8 generateMipMaps: true } metalness: TextureLoader { source: "assets/textures/copper_brushed/copper_brushed_metallic.png"; generateMipMaps: true } roughness: TextureLoader { source: "assets/textures/copper_brushed/copper_brushed_roughness.png"; generateMipMaps: true } normal: TextureLoader { source: "assets/textures/copper_brushed/copper_brushed_normal.png"; generateMipMaps: true } ambientOcclusion: TextureLoader { source: "assets/textures/no-ao.png" } } } Entity { id: sphere5 components: [ matSphere5Transform, matSphere, matSphere5Material ] Transform { id: matSphere5Transform translation: Qt.vector3d(3, 0, 0) rotationY: -90 } TexturedMetalRoughMaterial { id: matSphere5Material baseColor: TextureLoader { source: "assets/textures/gold_leaf_waste/gold_leaf_waste_basecolor.png" format: Texture.SRGB8_Alpha8 generateMipMaps: true } metalness: TextureLoader { source: "assets/textures/gold_leaf_waste/gold_leaf_waste_metallic.png"; generateMipMaps: true } roughness: TextureLoader { source: "assets/textures/gold_leaf_waste/gold_leaf_waste_roughness.png"; generateMipMaps: true } normal: TextureLoader { source: "assets/textures/gold_leaf_waste/gold_leaf_waste_normal.png"; generateMipMaps: true } ambientOcclusion: TextureLoader { source: "assets/textures/no-ao.png" } } } }