PlanetFrameGraph.qml Example File

planets-qml/PlanetFrameGraph.qml
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import Qt3D.Core 2.0 import Qt3D.Render 2.0 RenderSettings { id: root property alias viewCamera: viewCameraSelector.camera property alias lightCamera: lightCameraSelector.camera readonly property Texture2D shadowTexture: depthTexture activeFrameGraph: Viewport { normalizedRect: Qt.rect(0.0, 0.0, 1.0, 1.0) RenderSurfaceSelector { TechniqueFilter { matchAll: [ FilterKey { name: "name"; value: "Desktop" } ] RenderPassFilter { matchAny: [ FilterKey { name: "pass"; value: "shadowmap" } ] RenderTargetSelector { target: RenderTarget { attachments: [ RenderTargetOutput { objectName: "depth" attachmentPoint: RenderTargetOutput.Depth texture: Texture2D { id: depthTexture width: mainview.width height: mainview.height format: Texture.D24 generateMipMaps: false magnificationFilter: Texture.Linear minificationFilter: Texture.Linear wrapMode { x: WrapMode.ClampToEdge y: WrapMode.ClampToEdge } comparisonFunction: Texture.CompareLessEqual comparisonMode: Texture.CompareRefToTexture } } ] } ClearBuffers { buffers: ClearBuffers.DepthBuffer clearColor: Qt.rgba(0., 0., 0., 1.) CameraSelector { id: lightCameraSelector } } } } } RenderPassFilter { matchAny: [ FilterKey { name: "pass"; value: "forward" } ] ClearBuffers { buffers: ClearBuffers.ColorDepthBuffer CameraSelector { id: viewCameraSelector } } } } } }