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#include "renderthread.h"#include <QtWidgets>#include <cmath>
RenderThread::RenderThread(QObject*parent)
: QThread(parent)
{
restart =false;
abort =false;
for (int i =0; i < ColormapSize; ++i)
colormap[i]= rgbFromWaveLength(380.0+ (i *400.0/ ColormapSize));
}
RenderThread::~RenderThread()
{
mutex.lock();
abort =true;
condition.wakeOne();
mutex.unlock();
wait();
}
void RenderThread::render(double centerX,double centerY,double scaleFactor,QSize resultSize)
{
QMutexLocker locker(&mutex);
this->centerX = centerX;
this->centerY = centerY;
this->scaleFactor = scaleFactor;
this->resultSize = resultSize;
if (!isRunning()) {
start(LowPriority);
} else {
restart =true;
condition.wakeOne();
}
}
void RenderThread::run()
{
forever {
mutex.lock();
QSize resultSize =this->resultSize;
double scaleFactor =this->scaleFactor;
double centerX =this->centerX;
double centerY =this->centerY;
mutex.unlock();
int halfWidth = resultSize.width() /2;
int halfHeight = resultSize.height() /2;
QImage image(resultSize,QImage::Format_RGB32);
constint NumPasses =8;
int pass =0;
while (pass < NumPasses) {
constint MaxIterations = (1<< (2* pass +6)) +32;
constint Limit =4;
bool allBlack =true;
for (int y =-halfHeight; y < halfHeight; ++y) {
if (restart)
break;
if (abort)
return;
uint*scanLine =reinterpret_cast<uint*>(image.scanLine(y + halfHeight));
double ay = centerY + (y * scaleFactor);
for (int x =-halfWidth; x < halfWidth; ++x) {
double ax = centerX + (x * scaleFactor);
double a1 = ax;
double b1 = ay;
int numIterations =0;
do {
++numIterations;
double a2 = (a1 * a1) - (b1 * b1) + ax;
double b2 = (2* a1 * b1) + ay;
if ((a2 * a2) + (b2 * b2) > Limit)
break;
++numIterations;
a1 = (a2 * a2) - (b2 * b2) + ax;
b1 = (2* a2 * b2) + ay;
if ((a1 * a1) + (b1 * b1) > Limit)
break;
} while (numIterations < MaxIterations);
if (numIterations < MaxIterations) {
*scanLine++= colormap[numIterations % ColormapSize];
allBlack =false;
} else {
*scanLine++=qRgb(0,0,0);
}
}
}
if (allBlack && pass ==0) {
pass =4;
} else {
if (!restart)
emit renderedImage(image, scaleFactor);
++pass;
}
}
mutex.lock();
if (!restart)
condition.wait(&mutex);
restart =false;
mutex.unlock();
}
}
uint RenderThread::rgbFromWaveLength(double wave)
{
double r =0.0;
double g =0.0;
double b =0.0;
if (wave >=380.0&& wave <=440.0) {
r =-1.0* (wave -440.0) / (440.0-380.0);
b =1.0;
} elseif (wave >=440.0&& wave <=490.0) {
g = (wave -440.0) / (490.0-440.0);
b =1.0;
} elseif (wave >=490.0&& wave <=510.0) {
g =1.0;
b =-1.0* (wave -510.0) / (510.0-490.0);
} elseif (wave >=510.0&& wave <=580.0) {
r = (wave -510.0) / (580.0-510.0);
g =1.0;
} elseif (wave >=580.0&& wave <=645.0) {
r =1.0;
g =-1.0* (wave -645.0) / (645.0-580.0);
} elseif (wave >=645.0&& wave <=780.0) {
r =1.0;
}
double s =1.0;
if (wave >700.0)
s =0.3+0.7* (780.0- wave) / (780.0-700.0);
elseif (wave <420.0)
s =0.3+0.7* (wave -380.0) / (420.0-380.0);
r = std::pow(r * s,0.8);
g = std::pow(g * s,0.8);
b = std::pow(b * s,0.8);
returnqRgb(int(r *255),int(g *255),int(b *255));
}