main.qml Example File

mouseItem/qml/main.qml
/**************************************************************************** ** ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the examples of the Qt Gamepad module ** ** $QT_BEGIN_LICENSE:BSD$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** BSD License Usage ** Alternatively, you may use this file under the terms of the BSD license ** as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/
import QtQuick 2.2 import QtQuick.Window 2.0 import QtGamepad 1.0 Window { visible: true width: 640 height: 480 title: qsTr("Gamepad Mouse Item") Text { id: instructionLabel anchors.centerIn: parent text: qsTr("Simulate mouse input using a Gamepad") } Text { id: outputLabel anchors.horizontalCenter: instructionLabel.horizontalCenter anchors.top: instructionLabel.bottom text: "" } Connections { target: GamepadManager onGamepadConnected: gamepad1.deviceId = deviceId } Gamepad { id: gamepad1 deviceId: GamepadManager.connectedGamepads.length > 0 ? GamepadManager.connectedGamepads[0] : -1 onButtonAChanged: { if (value == true) { gamepadMouse.mouseButtonPressed(Qt.LeftButton); outputLabel.text = "Mouse click at: " + gamepadMouse.mousePosition.x + "," + gamepadMouse.mousePosition.y; } else { gamepadMouse.mouseButtonReleased(Qt.LeftButton); outputLabel.text = ""; } } } GamepadMouseItem { id: gamepadMouse anchors.fill: parent gamepad: gamepad1 active: true Rectangle { id: cursor width: 9 height: 9 radius: 4.5 x: gamepadMouse.mousePosition.x y: gamepadMouse.mousePosition.y color: "transparent" border.color: "red" Rectangle { x: cursor.width * 0.5 - 0.5 y: 1 width: 1 height: cursor.height - 2 color: "black" } Rectangle { x: 1 y: cursor.height * 0.5 - 0.5 height: 1 width: cursor.width - 2 color: "black" } } } MouseArea { anchors.fill: parent onClicked: { console.log("clicked at: " + mouse.x + "," + mouse.y); } } }