vulkanwindow.cpp Example File

hellovulkancubes/vulkanwindow.cpp
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#include "vulkanwindow.h" #include "renderer.h" #include <QMouseEvent> #include <QKeyEvent> VulkanWindow::VulkanWindow(bool dbg) : m_debug(dbg) { } QVulkanWindowRenderer *VulkanWindow::createRenderer() { m_renderer = new Renderer(this, 128); return m_renderer; } void VulkanWindow::addNew() { m_renderer->addNew(); } void VulkanWindow::togglePaused() { m_renderer->setAnimating(!m_renderer->animating()); } void VulkanWindow::meshSwitched(bool enable) { m_renderer->setUseLogo(enable); } void VulkanWindow::mousePressEvent(QMouseEvent *e) { m_pressed = true; m_lastPos = e->pos(); } void VulkanWindow::mouseReleaseEvent(QMouseEvent *) { m_pressed = false; } void VulkanWindow::mouseMoveEvent(QMouseEvent *e) { if (!m_pressed) return; int dx = e->pos().x() - m_lastPos.x(); int dy = e->pos().y() - m_lastPos.y(); if (dy) m_renderer->pitch(dy / 10.0f); if (dx) m_renderer->yaw(dx / 10.0f); m_lastPos = e->pos(); } void VulkanWindow::keyPressEvent(QKeyEvent *e) { const float amount = e->modifiers().testFlag(Qt::ShiftModifier) ? 1.0f : 0.1f; switch (e->key()) { case Qt::Key_W: m_renderer->walk(amount); break; case Qt::Key_S: m_renderer->walk(-amount); break; case Qt::Key_A: m_renderer->strafe(-amount); break; case Qt::Key_D: m_renderer->strafe(amount); break; default: break; } } int VulkanWindow::instanceCount() const { return m_renderer->instanceCount(); }