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#include <QGuiApplication>#include <QSurfaceFormat>#include <QOpenGLContext>#include "glwindow.h"// This example demonstrates easy, cross-platform usage of OpenGL ES 3.0 functions via// QOpenGLExtraFunctions in an application that works identically on desktop platforms// with OpenGL 3.3 and mobile/embedded devices with OpenGL ES 3.0.// The code is always the same, with the exception of two places: (1) the OpenGL context// creation has to have a sufficiently high version number for the features that are in// use, and (2) the shader code's version directive is different.int main(int argc,char*argv[])
{
QGuiApplication app(argc, argv);
QSurfaceFormat fmt;
fmt.setDepthBufferSize(24);
// Request OpenGL 3.3 core or OpenGL ES 3.0.if (QOpenGLContext::openGLModuleType() ==QOpenGLContext::LibGL) {
qDebug("Requesting 3.3 core context");
fmt.setVersion(3,3);
fmt.setProfile(QSurfaceFormat::CoreProfile);
} else {
qDebug("Requesting 3.0 context");
fmt.setVersion(3,0);
}
QSurfaceFormat::setDefaultFormat(fmt);
GLWindow glWindow;
glWindow.showMaximized();
return app.exec();
}