GameView.qml Example File

qthangman/qml/qthangman/GameView.qml
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import QtQuick 2.2 import QtQuick.Controls 1.1 import "." Item { id: gameView function allContained(owned, word) { for (var i=0; i<word.length; ++i) { if (owned.indexOf(word.charAt(i)) < 0) return false } return true } property bool gameOver: applicationData.errorCount > 8 property bool success: applicationData.word.length > 0 && !gameOver && allContained(applicationData.lettersOwned, applicationData.word) property alias globalButtonHeight: letterSelector.keyHeight onGameOverChanged: { if (gameOver) applicationData.gameOverReveal(); } onSuccessChanged: { if (success === true) applicationData.wordsGuessedCorrectly += 1; } Connections { target: applicationData onWordChanged: { applicationData.wordsGiven += 1; } } SimpleButton { id: vowelsAvailableText height: globalButtonHeight width: parent.width * 0.25 visible: !applicationData.vowelsUnlocked text: "Vowels: " + applicationData.vowelsAvailable anchors.left: parent.left anchors.verticalCenter: helpButton.verticalCenter anchors.margins: topLevel.globalMargin onClicked: { pageStack.push(Qt.resolvedUrl("StoreView.qml")); } } ScoreItem { anchors.margins: topLevel.globalMargin anchors.right: helpButton.left anchors.verticalCenter: helpButton.verticalCenter height: globalButtonHeight } SimpleButton { id: helpButton anchors.top: parent.top anchors.right: parent.right anchors.margins: topLevel.globalMargin height: globalButtonHeight width: globalButtonHeight text: "?" onClicked: { pageStack.push(Qt.resolvedUrl("HowToView.qml")) } } Item { anchors.top: helpButton.bottom anchors.bottom: word.top anchors.left: parent.left anchors.right: parent.right Hangman { game: gameView anchors.centerIn: parent width: Math.min(parent.width, parent.height) * 0.75 height: width } } Word { id: word text: applicationData.word anchors.bottom: letterSelector.top anchors.bottomMargin: parent.height * 0.05 anchors.horizontalCenter: parent.horizontalCenter width: parent.width * 0.8 height: parent.height * 0.1 } LetterSelector { id: letterSelector locked: gameOver || success hideVowels: applicationData.vowelsAvailable < 1 && !applicationData.vowelsUnlocked anchors.margins: topLevel.globalMargin anchors.bottom: guessButton.top anchors.left: parent.left anchors.right: parent.right height: parent.height * 0.23 onLetterSelected: { if (applicationData.isVowel(letter) && !applicationData.vowelsUnlocked) { applicationData.vowelsAvailable -= 1; } applicationData.requestLetter(letter.charAt(0)); } } SimpleButton { id: revealButton anchors.margins: topLevel.globalMargin visible: !(gameOver || success) anchors.bottom: parent.bottom anchors.left: parent.left height: globalButtonHeight width : letterSelector.keyWidth * 3 text: "Reveal" onClicked: { applicationData.reveal(); } } SimpleButton { id: guessButton anchors.margins: topLevel.globalMargin visible: !(gameOver || success) anchors.bottom: parent.bottom anchors.left: revealButton.right anchors.right: parent.right height: globalButtonHeight text: "Guess" onClicked: { pageStack.push(Qt.resolvedUrl("GuessWordView.qml")); } } SimpleButton { id: resetButton anchors.margins: topLevel.globalMargin visible: gameOver || success anchors.bottom: parent.bottom anchors.left: parent.left anchors.right: parent.right height: globalButtonHeight text: "Play Again?" onClicked: { letterSelector.reset(); applicationData.reset(); } } Text { id: gameOverText visible: gameOver anchors.fill: letterSelector text: "Game Over" fontSizeMode: Text.Fit horizontalAlignment: Text.AlignHCenter verticalAlignment: Text.AlignVCenter minimumPointSize: 8 font.pointSize: 64 color: "white" font.family: Settings.fontFamily font.weight: Font.Light } Text { id: successText visible: success anchors.fill: letterSelector text: "Success" fontSizeMode: Text.Fit horizontalAlignment: Text.AlignHCenter verticalAlignment: Text.AlignVCenter minimumPointSize: 8 font.pointSize: 64 color: "white" font.family: Settings.fontFamily font.weight: Font.Light } }