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import QtQuick 2.0
Rectangle {
id: pagewidth: 320; height: 480;
color: "#1e1b18"// Make a ball to bounceRectangle {
id: ball// Add a property for the target y coordinate
property variantdirection : "right"x: 20; width: 20; height: 20; z: 1color: "#80c342"// Move the ball to the right and back to the left repeatedly
SequentialAnimation on x {
loops: Animation.InfiniteNumberAnimation { to: page.width-40; duration: 2000 }
PropertyAction { target: ball; property: "direction"; value: "left" }
NumberAnimation { to: 20; duration: 2000 }
PropertyAction { target: ball; property: "direction"; value: "right" }
}
// Make y move with a velocity of 200
Behavior on y { SpringAnimation{ velocity: 200; }
}
Component.onCompleted: y=page.height-10; // start the ball motion// Detect the ball hitting the top or bottom of the view and bounce itonYChanged: {
if (y<=0) {
y=page.height-20;
} elseif (y>=page.height-20) {
y=0;
}
}
}
// Place bats to the left and right of the view, following the y// coordinates of the ball.Rectangle {
id: leftBatcolor: "#328930"x: 2; width: 20; height: 90// ![0]y: ball.direction=='left' ? ball.y-45 : page.height/2-45;
Behavior on y { SpringAnimation{ velocity: 300 } }
// ![0]
}
Rectangle {
id: rightBatcolor: "#328930"x: page.width-22; width: 20; height: 90y: ball.direction=='right' ? ball.y-45 : page.height/2-45;
Behavior on y { SpringAnimation{ velocity: 300 } }
}
// The rest, to make it look realistic, if neither ever scores...Rectangle { color: "#328930"; x: page.width/2-80; y: 0; width: 40; height: 60 }
Rectangle { color: "#1e1b18"; x: page.width/2-70; y: 10; width: 20; height: 40 }
Rectangle { color: "#328930"; x: page.width/2+40; y: 0; width: 40; height: 60 }
Rectangle { color: "#1e1b18"; x: page.width/2+50; y: 10; width: 20; height: 40 }
Repeater {
model: page.height/20Rectangle { color: "#328930"; x: page.width/2-5; y: index*20; width: 10; height: 10 }
}
}