spritesequence.qml Example File

imageelements/spritesequence.qml
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import QtQuick 2.0 Item { width: 320 height: 480 MouseArea { onClicked: anim.start(); anchors.fill: parent } SequentialAnimation { id: anim ScriptAction { script: image.goalSprite = "falling"; } NumberAnimation { target: image; property: "y"; to: 480; duration: 12000; } ScriptAction { script: {image.goalSprite = ""; image.jumpTo("still");} } PropertyAction { target: image; property: "y"; value: 0 } } SpriteSequence { id: image width: 256 height: 256 anchors.horizontalCenter: parent.horizontalCenter interpolate: false goalSprite: "" Sprite{ name: "still" source: "content/BearSheet.png" frameCount: 1 frameWidth: 256 frameHeight: 256 frameDuration: 100 to: {"still":1, "blink":0.1, "floating":0} } Sprite{ name: "blink" source: "content/BearSheet.png" frameCount: 3 frameX: 256 frameY: 1536 frameWidth: 256 frameHeight: 256 frameDuration: 100 to: {"still":1} } Sprite{ name: "floating" source: "content/BearSheet.png" frameCount: 9 frameX: 0 frameY: 0 frameWidth: 256 frameHeight: 256 frameDuration: 160 to: {"still":0, "flailing":1} } Sprite{ name: "flailing" source: "content/BearSheet.png" frameCount: 8 frameX: 0 frameY: 768 frameWidth: 256 frameHeight: 256 frameDuration: 160 to: {"falling":1} } Sprite{ name: "falling" source: "content/BearSheet.png" frameCount: 5 frameY: 1280 frameWidth: 256 frameHeight: 256 frameDuration: 160 to: {"falling":1} } } }