A more modern way of handling events from all pointing devices, including mouse and touchscreen, is via 输入处理程序 . This page describes the original Qt Quick MouseArea type, which was initially designed to handle mouse input, and later began handling single-touch events (in the form of synthetic mouse events) in simple touch-oriented user interfaces.
QML uses signals and handlers to deliver mouse interactions. Specifically, Qt Quick provides the MouseArea and MouseEvent types that allow developers to define JavaScript callbacks (also called signal handlers), which accept mouse events within a defined area.
						The
						
							MouseArea
						
						type receives events within a defined area. One quick way to define this area is to anchor the
						
MouseArea
						
						to its parent's area using the
						
anchors.fill
						
						property. If the parent is a
						
							Rectangle
						
						(or any
						
							Item
						
						component), then the
						
							MouseArea
						
						will fill the area defined by the parent's dimensions. Alternatively, an area smaller or larger than the parent is definable.
					
Rectangle { id: button width: 100; height: 100 MouseArea { anchors.fill: parent onClicked: console.log("button clicked") } MouseArea { width:150; height: 75 onClicked: console.log("irregular area clicked") } }
The MouseArea type emits signals in response to different mouse events. The MouseArea type documentation describes these gestures in greater detail:
These signals can have callbacks that are invoked when the signals are emitted.
    MouseArea {
        anchors.fill: parent
        onClicked: console.log("area clicked")
        onDoubleClicked: console.log("area double clicked")
        onEntered: console.log("mouse entered the area")
        onExited: console.log("mouse left the area")
    }
					
					
					Some mouse gestures and button clicks need to be enabled before they send or receive events. Certain MouseArea and MouseEvent properties enable these gestures.
To listen to (or explicitly ignore) a certain mouse button, set the appropriate mouse button to the acceptedButtons 特性。
						Naturally, the mouse events, such as button presses and mouse positions, are sent during a mouse click. For example, the
						
containsMouse
						
						property will only retrieve its correct value during a mouse press. The
						
							hoverEnabled
						
						will enable mouse events and positioning even when there are no mouse button presses. Setting the
						
hoverEnabled
						
						特性到
						
true
						
						, in turn will enable the
						
entered
						
						,
						
exited
						
						,和
						
positionChanged
						
						signal and their respective signal handlers.
					
    MouseArea {
        hoverEnabled: true
        acceptedButtons: Qt.LeftButton | Qt.RightButton
        onEntered: console.log("mouse entered the area")
        onExited: console.log("mouse left the area")
    }
					
					
						Additionally, to disable the whole mouse area, set the
						
							MouseArea
						
						
被启用
						
						特性到
						
false
						
						.
					
						Signals and their callbacks receive a
						
							MouseEvent
						
						object as a parameter. The
						
mouse
						
						object contains information about the mouse event. For example, the mouse button that started the event is queried through the
						
							mouse.button
						
						特性。
					
						The
						
MouseEvent
						
						object can also ignore a mouse event using its
						
accepted
						
						特性。
					
						Many of the signals are sent multiple times to reflect various mouse events such as double clicking. To facilitate the classification of mouse clicks, the
						
							MouseEvent
						
						object has an
						
accepted
						
						property to disable the event propagation.
					
To learn more about QML's event system, please read the 信号和处理程序,及事件系统 文档。