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** Copyright (C) 2014 Gunnar Sletta <gunnar@sletta.org>
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import QtQuick 2.2
import SceneGraphRendering 1.0
Item {
id: root// The checkers backgroundShaderEffect {
anchors.fill: parent
property realtileSize: 16
property colorcolor1: Qt.rgba(0.9, 0.9, 0.9, 1);
property colorcolor2: Qt.rgba(0.8, 0.8, 0.8, 1);
property sizepixelSize: Qt.size(width/tileSize, height/tileSize);
fragmentShader:
"
uniform lowp vec4 color1;
uniform lowp vec4 color2;
uniform highp vec2 pixelSize;
varying highp vec2 qt_TexCoord0;
void main() {
highp vec2 tc = sign(sin(3.14159265358979323846 * qt_TexCoord0 * pixelSize));
if (tc.x != tc.y)
gl_FragColor = color1;
else
gl_FragColor = color2;
}
"
}
width: 320height: 480Item {
id: boxwidth: root.width*0.9height: widthRectangle {
anchors.centerIn: parentwidth: parent.width*0.9height: parent.width*0.4radius: width*0.1;
gradient: Gradient {
GradientStop { position: 0; color: Qt.hsla(0.6, 0.9, 0.9, 1); }
GradientStop { position: 1; color: Qt.hsla(0.6, 0.6, 0.3, 1); }
}
RotationAnimator on rotation { from: 0; to: 360; duration: 10000; loops: Animation.Infinite }
}
visible: falselayer.enabled: true
}
Item {
id: textwidth: box.widthheight: widthText {
anchors.centerIn: parentcolor: "black"// Qt.hsla(0.8, 0.8, 0.8);text: "Qt\nQuick"horizontalAlignment: Text.AlignHCenterfont.bold: truefont.pixelSize: text.width*0.25
RotationAnimator on rotation { from: 360; to: 0; duration: 9000; loops: Animation.Infinite }
}
visible: falselayer.enabled: true
}
XorBlender {
anchors.horizontalCenter: parent.horizontalCentery: root.height*0.05;
width: box.widthheight: box.heightsource1: boxsource2: text
}
Rectangle {
id: labelFrameanchors.margins: -10radius: 10color: "white"border.color: "black"opacity: 0.8anchors.fill: description
}
Text {
id: descriptionanchors.left: parent.leftanchors.right: parent.rightanchors.bottom: parent.bottomanchors.margins: 20wrapMode: Text.WordWraptext: "This example creates two animated items and sets 'layer.enabled: true' on both of them. "+"This turns the items into texture providers and we can access their texture from C++ in a custom material. "+"The XorBlender is a custom C++ item which uses performs an Xor blend between them."
}
}