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import QtQuick 2.9
import QtQuick.Shapes 1.0
Rectangle {
id: rootwidth: 1024height: 768
property colorcol: "lightsteelblue"gradient: Gradient {
GradientStop { position: 0.0; color: Qt.tint(root.col, "#20FFFFFF") }
GradientStop { position: 0.1; color: Qt.tint(root.col, "#20AAAAAA") }
GradientStop { position: 0.9; color: Qt.tint(root.col, "#20666666") }
GradientStop { position: 1.0; color: Qt.tint(root.col, "#20000000") }
}
Rectangle {
id: scissorRectwidth: 200height: 200x: 150
property realcenterY: parent.height/2-height/2
property realdy: 0y: centerY+dyclip: trueLoader {
id: loader1width: parent.widthheight: parent.heighty: 25-scissorRect.dysource: "tiger.qml"asynchronous: truevisible: status===Loader.Ready
}
SequentialAnimation on dy {
loops: Animation.Infiniterunning: loader1.status===Loader.Ready&&loader1.item.status===Shape.ReadyNumberAnimation {
from: 0to: -scissorRect.centerYduration: 2000
}
NumberAnimation {
from: -scissorRect.centerYto: scissorRect.centerYduration: 4000
}
NumberAnimation {
from: scissorRect.centerYto: 0duration: 2000
}
}
}
// With a more complex transformation (like rotation), stenciling is used// instead of scissoring, this is more expensive. It may also trigger a// slower code path for Shapes, depending on the path rendering backend// in use, and may affect rendering quality as well.Rectangle {
id: stencilRectwidth: 300height: 200anchors.right: parent.rightanchors.rightMargin: 100anchors.verticalCenter: parent.verticalCenterclip: true// NB! still clips to bounding rect (not shape)Loader {
id: loader2width: parent.widthheight: parent.heightsource: "tiger.qml"asynchronous: truevisible: status===Loader.Ready
}
NumberAnimation on rotation {
from: 0to: 360duration: 5000loops: Animation.Infinite
}
}
}