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import QtQuick 2.9
import QtQuick.Shapes 1.0
Rectangle {
id: rootwidth: 1024height: 768
property colorcol: "lightsteelblue"gradient: Gradient {
GradientStop { position: 0.0; color: Qt.tint(root.col, "#20FFFFFF") }
GradientStop { position: 0.1; color: Qt.tint(root.col, "#20AAAAAA") }
GradientStop { position: 0.9; color: Qt.tint(root.col, "#20666666") }
GradientStop { position: 1.0; color: Qt.tint(root.col, "#20000000") }
}
Row {
anchors.fill: parentanchors.margins: 20spacing: 40Column {
spacing: 40Text {
text: "Original"
}
// A simple Shape without anything special.Rectangle {
color: "lightGray"width: 400height: 200Shape {
x: 30y: 20width: 50height: 50scale: 2ShapePath {
strokeColor: "green"
NumberAnimation on strokeWidth { from: 1; to: 20; duration: 5000 }
fillColor: "transparent"capStyle: ShapePath.RoundCapstartX: 40; startY: 30PathQuad { x: 50; y: 80; controlX: 0; controlY: 80 }
PathLine { x: 150; y: 80 }
PathQuad { x: 160; y: 30; controlX: 200; controlY: 80 }
}
}
}
Text {
text: "Supersampling (2x)"
}
// Now let's use 2x supersampling via layers. This way the entire subtree// is rendered into an FBO twice the size and then drawn with linear// filtering. This allows having some level of AA even when there is no// support for multisample framebuffers.Rectangle {
id: supersampledItemcolor: "lightGray"width: 400height: 200layer.enabled: truelayer.smooth: truelayer.textureSize: Qt.size(supersampledItem.width*2, supersampledItem.height*2)
Shape {
x: 30y: 20width: 50height: 50scale: 2ShapePath {
strokeColor: "green"
NumberAnimation on strokeWidth { from: 1; to: 20; duration: 5000 }
fillColor: "transparent"capStyle: ShapePath.RoundCapstartX: 40; startY: 30PathQuad { x: 50; y: 80; controlX: 0; controlY: 80 }
PathLine { x: 150; y: 80 }
PathQuad { x: 160; y: 30; controlX: 200; controlY: 80 }
}
}
}
}
Column {
spacing: 40Text {
text: "Multisampling (4x)"
}
// Now let's use 4x MSAA, again via layers. This needs support for// multisample renderbuffers and framebuffer blits.Rectangle {
color: "lightGray"width: 400height: 200layer.enabled: truelayer.smooth: truelayer.samples: 4Shape {
x: 30y: 20width: 50height: 50scale: 2ShapePath {
strokeColor: "green"
NumberAnimation on strokeWidth { from: 1; to: 20; duration: 5000 }
fillColor: "transparent"capStyle: ShapePath.RoundCapstartX: 40; startY: 30PathQuad { x: 50; y: 80; controlX: 0; controlY: 80 }
PathLine { x: 150; y: 80 }
PathQuad { x: 160; y: 30; controlX: 200; controlY: 80 }
}
}
}
}
}
}