main.qml Example File

tableview/gameoflife/main.qml
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import QtQuick 2.12 import QtQuick.Window 2.3 import QtQuick.Controls 2.2 import QtQuick.Layouts 1.3 import GameOfLifeModel 1.0 ApplicationWindow { id: root visible: true width: 760 height: 810 minimumWidth: 475 minimumHeight: 300 color: "#09102B" title: qsTr("Conway’s Game of Life") TableView { id: tableView anchors.fill: parent rowSpacing: 1 columnSpacing: 1 ScrollBar.horizontal: ScrollBar {} ScrollBar.vertical: ScrollBar {} delegate: Rectangle { id: cell implicitWidth: 15 implicitHeight: 15 color: model.value ? "#f3f3f4" : "#b5b7bf" MouseArea { anchors.fill: parent onClicked: model.value = !model.value } } model: GameOfLifeModel { id: gameOfLifeModel } contentX: (contentWidth - width) / 2; contentY: (contentHeight - height) / 2; } footer: Rectangle { signal nextStep id: footer height: 50 color: "#F3F3F4" RowLayout { anchors.centerIn: parent Button { text: qsTr("Next") onClicked: gameOfLifeModel.nextStep() } Item { width: 50 } Slider { id: slider x: 245 y: 17 from: 0 to: 1 value: 0.9 } Button { text: timer.running ? "❙❙" : "▶️" onClicked: timer.running = !timer.running } } Timer { id: timer interval: 1000 - (980 * slider.value) running: true repeat: true onTriggered: gameOfLifeModel.nextStep() } } Component.onCompleted: { gameOfLifeModel.loadFile(":/gosperglidergun.cells"); } }