bearwhack.qml Example File

touchinteraction/multipointtouch/bearwhack.qml
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import QtQuick 2.0 import QtQuick.Particles 2.0 import "content" Item { id: root height: 480 width: 320 Item { id: startScreen anchors.fill: parent z: 1000 Image { source: "content/title.png" anchors.centerIn: parent } MouseArea{ anchors.fill: parent onClicked: {//Game Start parent.visible = false; } } } Rectangle { id: bg anchors.fill: parent gradient: Gradient { GradientStop { position: 0.0; color: "DarkBlue" } GradientStop { position: 0.8; color: "SkyBlue" } GradientStop { position: 0.81; color: "ForestGreen" } GradientStop { position: 1.0; color: "DarkGreen" } } } BearWhackParticleSystem { id: particleSystem anchors.fill: parent running: !startScreen.visible } property int score: 0 Text { anchors.right: parent.right anchors.margins: 4 anchors.top: parent.top color: "white" function padded(num) { var ret = num.toString(); while (ret.length < 6) ret = "0" + ret; return ret; } text: "Score: " + padded(score) } MultiPointTouchArea { anchors.fill: parent touchPoints: [//Support up to 4 touches at once? AugmentedTouchPoint{ system: particleSystem }, AugmentedTouchPoint{ system: particleSystem }, AugmentedTouchPoint{ system: particleSystem }, AugmentedTouchPoint{ system: particleSystem } ] } MouseArea{ anchors.fill: parent id: ma onPressedChanged: { if (pressed) { timer.restart(); sgoal.enabled = true; particleSystem.explode(mouseX,mouseY); } } Timer { id: timer interval: 100 running: false repeat: false onTriggered: sgoal.enabled = false } SpriteGoal { id: sgoal x: ma.mouseX - 16 y: ma.mouseY - 16 width: 32 height: 32 system: particleSystem parent: particleSystem goalState: "falling" enabled: false } } }