/****************************************************************************
**
** Copyright (C) 2018 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the examples of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** BSD License Usage
** Alternatively, you may use this file under the terms of the BSD license
** as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
** * Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** * Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in
** the documentation and/or other materials provided with the
** distribution.
** * Neither the name of The Qt Company Ltd nor the names of its
** contributors may be used to endorse or promote products derived
** from this software without specific prior written permission.
**
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick 2.12
import QtQuick.Controls 2.12
import "Style"
Item {
property StackViewstackViewSequentialAnimation {
id: demoModeAnimationrunning: settings.demoMode// Set brightness back to normal.ScriptAction { script: settings.brightness=0 }
// Go back to the launcher page.PauseAnimation { duration: 1000 }
ScriptAction { script: stackView.pop(null) }
PauseAnimation { duration: 2000 }
// Open the world clock page.ScriptAction { script: stackView.currentItem.launched(Qt.resolvedUrl("WorldClock/WorldClockPage.qml")) }
PauseAnimation { duration: 2000 }
// Swipe across a few times.SequentialAnimation {
loops: 6ScriptAction { script: stackView.currentItem.children[0].incrementCurrentIndex() }
PauseAnimation { duration: 2500 }
}
// Go back to the launcher page.ScriptAction { script: stackView.pop(null) }
PauseAnimation { duration: 2000 }
// Open the navigation page.ScriptAction { script: stackView.currentItem.incrementCurrentIndex() }
PauseAnimation { duration: 1000 }
ScriptAction { script: stackView.currentItem.launched(Qt.resolvedUrl("Navigation/NavigationPage.qml")) }
PauseAnimation { duration: 2000 }
// Flick down a few times.SequentialAnimation {
loops: 6ScriptAction { script: stackView.currentItem.routeListView.incrementCurrentIndex() }
PauseAnimation { duration: 2000 }
}
// Go back to the launcher page.ScriptAction { script: stackView.pop(null) }
PauseAnimation { duration: 2000 }
// Open the weather page.ScriptAction { script: stackView.currentItem.incrementCurrentIndex() }
PauseAnimation { duration: 1000 }
ScriptAction { script: stackView.currentItem.launched(Qt.resolvedUrl("Weather/WeatherPage.qml")) }
PauseAnimation { duration: 2000 }
// Swipe across a few times.SequentialAnimation {
loops: 4ScriptAction { script: stackView.currentItem.children[0].incrementCurrentIndex() }
PauseAnimation { duration: 2000 }
}
// Go back to the launcher page.ScriptAction { script: stackView.pop(null) }
PauseAnimation { duration: 2000 }
// Open the fitness page.ScriptAction { script: stackView.currentItem.incrementCurrentIndex() }
PauseAnimation { duration: 1000 }
ScriptAction { script: stackView.currentItem.launched(Qt.resolvedUrl("Fitness/FitnessPage.qml")) }
PauseAnimation { duration: 2000 }
// Swipe across a few times.SequentialAnimation {
loops: 2ScriptAction { script: stackView.currentItem.children[0].incrementCurrentIndex() }
PauseAnimation { duration: 2000 }
}
// Go back to the launcher page.ScriptAction { script: stackView.pop(null) }
PauseAnimation { duration: 2000 }
// Open the notifications page.ScriptAction { script: stackView.currentItem.incrementCurrentIndex() }
PauseAnimation { duration: 1000 }
ScriptAction { script: stackView.currentItem.launched(Qt.resolvedUrl("Notifications/NotificationsPage.qml")) }
// Flick down a few times.SequentialAnimation {
loops: 3PauseAnimation { duration: 2000 }
ScriptAction { script: stackView.currentItem.incrementCurrentIndex() }
}
// Go back to the launcher page.ScriptAction { script: stackView.pop(null) }
PauseAnimation { duration: 2000 }
// Open the alarms page.ScriptAction { script: stackView.currentItem.incrementCurrentIndex() }
PauseAnimation { duration: 1000 }
ScriptAction { script: stackView.currentItem.launched(Qt.resolvedUrl("Alarms/AlarmsPage.qml")) }
PauseAnimation { duration: 2000 }
// Toggle the switch.ScriptAction { script: stackView.currentItem.children[0].currentItem.stateSwitch.toggle() }
PauseAnimation { duration: 2000 }
// Go to the next alarm.ScriptAction { script: stackView.currentItem.children[0].incrementCurrentIndex() }
PauseAnimation { duration: 2000 }
// Toggle the switch there too.ScriptAction { script: stackView.currentItem.children[0].currentItem.stateSwitch.toggle() }
PauseAnimation { duration: 2000 }
// Go back to the launcher page.ScriptAction { script: stackView.pop(null) }
PauseAnimation { duration: 2000 }
// Open the settings page.ScriptAction { script: stackView.currentItem.incrementCurrentIndex() }
PauseAnimation { duration: 1000 }
ScriptAction { script: stackView.currentItem.launched(Qt.resolvedUrl("Settings/SettingsPage.qml")) }
PauseAnimation { duration: 3000 }
// Toggle the switches.ScriptAction { script: stackView.currentItem.children[0].currentItem.bluetoothSwitch.toggle() }
PauseAnimation { duration: 1000 }
ScriptAction { script: stackView.currentItem.children[0].currentItem.wirelessSwitch.toggle() }
PauseAnimation { duration: 3000 }
// Go to the next page.ScriptAction { script: stackView.currentItem.children[0].incrementCurrentIndex() }
// Play with the brightness slider.// First, set it to full brightness so we start in the correct state.ScriptAction {
script: {
var brightnessSlider = stackView.currentItem.children[0].currentItem.brightnessSliderbrightnessSlider.value=0// increase()/decrease() are not a result of user interaction and// hence moved() will not be emitted, so we do it ourselves.brightnessSlider.moved()
}
}
// Decrease the brightness.SequentialAnimation {
loops: 3PauseAnimation { duration: 1000 }
ScriptAction {
script: {
var brightnessSlider = stackView.currentItem.children[0].currentItem.brightnessSliderbrightnessSlider.decrease()
brightnessSlider.moved()
}
}
}
// Increase the brightness back to full.PauseAnimation { duration: 3000 }
SequentialAnimation {
loops: 3PauseAnimation { duration: 1000 }
ScriptAction {
script: {
var brightnessSlider = stackView.currentItem.children[0].currentItem.brightnessSliderbrightnessSlider.increase()
brightnessSlider.moved()
}
}
}
// Toggle the dark theme switch.PauseAnimation { duration: 2000 }
ScriptAction {
script: {
var darkThemeSwitch = stackView.currentItem.children[0].currentItem.darkThemeSwitchdarkThemeSwitch.toggle()
// As above, only proper user interaction results in toggled() being emitted,// so we do it ourselves.darkThemeSwitch.toggled()
}
}
PauseAnimation { duration: 4000 }
// Go back to the launcher page.ScriptAction { script: stackView.pop(null) }
}
}