moveto.js Example File

script/context2d/scripts/moveto.js
var canvas = document.getElementById('tutorial');
  // Make sure we don't execute when canvas isn't supported
  if (canvas.getContext){
    // use getContext to use the canvas for drawing
    var ctx = canvas.getContext('2d');
    // Draw shapes
    ctx.beginPath();
    ctx.arc(75,75,50,0,Math.PI*2,true); // Outer circle
    ctx.moveTo(110,75);
    ctx.arc(75,75,35,0,Math.PI,false);   // Mouth
    ctx.moveTo(65,65);
    ctx.arc(60,65,5,0,Math.PI*2,true);  // Left eye
    ctx.moveTo(95,65);
    ctx.arc(90,65,5,0,Math.PI*2,true);  // Right eye
    ctx.stroke();
  }