A widget-based application that sends data to and receives it from a compiled ECMAScript data model.
 
					Media Player Example (Static) demonstrates how to access data from an ECMAScript data model that is compiled into a C++ class.
UI 是使用 Qt Widgets 创建的。
要运行范例从 Qt Creator ,打开 欢迎 模式,然后选择范例从 范例 。更多信息,拜访 构建和运行范例 .
						We specify the data model as a value of the
						
							datamodel
						
						属性在
						
<scxml>
						
						element in
						
							mediaplayer-common/mediaplayer.scxml
						
						:
					
<scxml
    xmlns="http://www.w3.org/2005/07/scxml"
    version="1.0"
    name="MediaPlayerStateMachine"
    initial="stopped"
    datamodel="ecmascript"
>
    <datamodel>
        <data id="media"/>
    </datamodel>
					
					
					We link against the Qt SCXML module by adding the following line to the .pro 文件:
QT += widgets scxml
接着,指定要编译的状态机:
STATECHARTS = ../mediaplayer-common/mediaplayer.scxml
						Qt SCXML 编译器
						
qscxmlc
						
						, is run automatically to generate
						
							statemachine.h
						
						and
						
							statemachine.cpp
						
						, and to add them to the
						
HEADERS
						
						and
						
SOURCES
						
						variables for compilation.
					
						We instantiate the generated
						
MediaPlayerStateMachine
						
						class in
						
							mediaplayer-widgets-static.cpp
						
						:
					
#include "mediaplayer.h" #include "../mediaplayer-common/mainwindow.h" #include <QApplication> int main(int argc, char **argv) { QApplication app(argc, argv); MediaPlayerStateMachine machine; MainWindow mainWindow(&machine);
The media player state machine will send out events when users tap a control and when playback starts or stops, as specified in the SCXML file:
    <state id="stopped">
        <transition event="tap" cond="isValidMedia()" target="playing"/>
    </state>
    <state id="playing">
        <onentry>
            <assign location="media" expr="_event.data.media"/>
            <send event="playbackStarted">
                <param name="media" expr="media"/>
            </send>
        </onentry>
        <onexit>
            <send event="playbackStopped">
                <param name="media" expr="media"/>
            </send>
        </onexit>
        <transition event="tap" cond="!isValidMedia() || media === _event.data.media" target="stopped"/>
        <transition event="tap" cond="isValidMedia() && media !== _event.data.media" target="playing"/>
    </state>
					
					To be notified when a state machine sends out an event, we connect to the corresponding signals:
    stateMachine->connectToEvent("playbackStarted", this, &MainWindow::started);
    stateMachine->connectToEvent("playbackStopped", this, &MainWindow::stopped);
					
					文件: