A Qt Quick application that uses a compiled state machine to implement a traffic light.
 
					Traffic Light QML Example (Static) demonstrates how to connect to the active properties of a state in a state machine that is compiled to a class.
UI 是使用 Qt Quick 创建的。
要运行范例从 Qt Creator ,打开 欢迎 模式,然后选择范例从 范例 。更多信息,拜访 构建和运行范例 .
We link against the Qt SCXML module by adding the following line to the .pro 文件:
QT += qml scxml
接着,指定要编译的状态机:
STATECHARTS = ../trafficlight-common/statemachine.scxml
						Qt SCXML 编译器
						
qscxmlc
						
						, is run automatically to generate
						
							statemachine.h
						
						and
						
							statemachine.cpp
						
						, and to add them to the
						
HEADERS
						
						and
						
SOURCES
						
						variables for compilation.
					
We instantiate the state machine as follows:
import TrafficLightStateMachine 1.0 TrafficLight { stateMachine: TrafficLightStateMachine { running: true }
						In the SCXML file, we specify states for each light: red, yellow, and green. In the
						
<onentry>
						
						element, we specify the event to send when entering the state and the delay in seconds before sending the event. In the
						
<transition>
						
						element, we specify the event that triggers the transition to the state specified by the
						
target
						
						属性:
					
        <state id="red">
            <onentry>
                <send event="startGoingGreen" delay="3s"/>
            </onentry>
            <transition event="startGoingGreen" target="redGoingGreen"/>
        </state>
        <state id="yellow" initial="greenGoingRed">
            <state id="redGoingGreen">
                <onentry>
                    <send event="goGreen" delay="1s"/>
                </onentry>
                <transition event="goGreen" target="green"/>
            </state>
            <state id="greenGoingRed">
                <onentry>
                    <send event="goRed" delay="1s"/>
                </onentry>
                <transition event="goRed" target="red"/>
            </state>
        </state>
        <state id="green">
            <onentry>
                <send event="startGoingRed" delay="3s"/>
            </onentry>
            <transition event="startGoingRed" target="greenGoingRed"/>
        </state>
					
					We connect to the states as follows:
    states: [
        State {
            name: "Red"
            when: stateMachine.red
            PropertyChanges {
                target: redLight
                opacity: 1
            }
        },
        State {
            name: "RedGoingGreen"
            when: stateMachine.redGoingGreen
            PropertyChanges {
                target: redLight
                opacity: 1
            }
            PropertyChanges {
                target: yellowLight
                opacity: 1
            }
        },
        State {
            name: "Yellow"
            when: stateMachine.yellow || stateMachine.blinking
            PropertyChanges {
                target: yellowLight
                opacity: 1
            }
        },
        State {
            name: "Green"
            when: stateMachine.green
            PropertyChanges {
                target: greenLight
                opacity: 1
            }
        }
    ]
					
					文件: