A Qt Quick application that uses a compiled state machine to implement a traffic light.
Traffic Light QML Example (Static) demonstrates how to connect to the active properties of a state in a state machine that is compiled to a class.
UI 是使用 Qt Quick 创建的。
要运行范例从 Qt Creator ,打开 欢迎 模式,然后选择范例从 范例 。更多信息,拜访 构建和运行范例 .
We link against the Qt SCXML module by adding the following line to the .pro 文件:
QT += qml scxml
接着,指定要编译的状态机:
STATECHARTS = ../trafficlight-common/statemachine.scxml
Qt SCXML 编译器
qscxmlc
, is run automatically to generate
statemachine.h
and
statemachine.cpp
, and to add them to the
HEADERS
and
SOURCES
variables for compilation.
We instantiate the state machine as follows:
import TrafficLightStateMachine 1.0 TrafficLight { stateMachine: TrafficLightStateMachine { running: true }
In the SCXML file, we specify states for each light: red, yellow, and green. In the
<onentry>
element, we specify the event to send when entering the state and the delay in seconds before sending the event. In the
<transition>
element, we specify the event that triggers the transition to the state specified by the
target
属性:
<state id="red"> <onentry> <send event="startGoingGreen" delay="3s"/> </onentry> <transition event="startGoingGreen" target="redGoingGreen"/> </state> <state id="yellow" initial="greenGoingRed"> <state id="redGoingGreen"> <onentry> <send event="goGreen" delay="1s"/> </onentry> <transition event="goGreen" target="green"/> </state> <state id="greenGoingRed"> <onentry> <send event="goRed" delay="1s"/> </onentry> <transition event="goRed" target="red"/> </state> </state> <state id="green"> <onentry> <send event="startGoingRed" delay="3s"/> </onentry> <transition event="startGoingRed" target="greenGoingRed"/> </state>
We connect to the states as follows:
states: [ State { name: "Red" when: stateMachine.red PropertyChanges { target: redLight opacity: 1 } }, State { name: "RedGoingGreen" when: stateMachine.redGoingGreen PropertyChanges { target: redLight opacity: 1 } PropertyChanges { target: yellowLight opacity: 1 } }, State { name: "Yellow" when: stateMachine.yellow || stateMachine.blinking PropertyChanges { target: yellowLight opacity: 1 } }, State { name: "Green" when: stateMachine.green PropertyChanges { target: greenLight opacity: 1 } } ]
文件: