A widget-based application that uses a dynamically loaded state machine to implement a traffic light.
 
					Traffic Light Example (Dynamic) demonstrates how to connect to the active properties of a state in a dynamically loaded state machine.
UI 是使用 Qt Widgets 创建的。
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We link against the Qt SCXML module by adding the following line to the example .pro 文件:
QT += widgets scxml
We dynamically create the state machine in trafficlight-widgets-dynamic.cpp :
#include "../trafficlight-common/trafficlight.h" #include <QApplication> #include <QTextStream> int main(int argc, char **argv) { QApplication app(argc, argv); QScxmlStateMachine *machine = QScxmlStateMachine::fromFile( QStringLiteral(":statemachine.scxml")); if (!machine->parseErrors().isEmpty()) { QTextStream errs(stderr, QIODevice::WriteOnly); const auto errors = machine->parseErrors(); for (const QScxmlError &error : errors) { errs << error.toString(); } return -1; }
And then instantiate it:
    TrafficLight widget(machine);
    widget.show();
    machine->setParent(&widget);
    machine->start();
    return app.exec();
}
					
					
					
						In the SCXML file, we specify states for each light: red, yellow, and green. In the
						
<onentry>
						
						element, we specify the event to send when entering the state and the delay in seconds before sending the event. In the
						
<transition>
						
						element, we specify the event that triggers the transition to the state specified by the
						
target
						
						属性:
					
        <state id="red">
            <onentry>
                <send event="startGoingGreen" delay="3s"/>
            </onentry>
            <transition event="startGoingGreen" target="redGoingGreen"/>
        </state>
        <state id="yellow" initial="greenGoingRed">
            <state id="redGoingGreen">
                <onentry>
                    <send event="goGreen" delay="1s"/>
                </onentry>
                <transition event="goGreen" target="green"/>
            </state>
            <state id="greenGoingRed">
                <onentry>
                    <send event="goRed" delay="1s"/>
                </onentry>
                <transition event="goRed" target="red"/>
            </state>
        </state>
        <state id="green">
            <onentry>
                <send event="startGoingRed" delay="3s"/>
            </onentry>
            <transition event="startGoingRed" target="greenGoingRed"/>
        </state>
					
					We connect to the states as follows:
    machine->connectToState(QStringLiteral("red"),
                            widget->redLight(), &LightWidget::switchLight);
    machine->connectToState(QStringLiteral("redGoingGreen"),
                            widget->redLight(), &LightWidget::switchLight);
    machine->connectToState(QStringLiteral("yellow"),
                            widget->yellowLight(), &LightWidget::switchLight);
    machine->connectToState(QStringLiteral("blinking"),
                            widget->yellowLight(), &LightWidget::switchLight);
    machine->connectToState(QStringLiteral("green"),
                            widget->greenLight(), &LightWidget::switchLight);
					
					文件: