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import QtQuick 2.0
import QtSensors 5.0
import Grue 1.0
Rectangle {
id: rootwidth: 320height: 480color: "black"
property intpercent: 0
property stringtext: ""
property realgrueOpacity: 0.0functionupdateStatus(newPercent, newOpacity, newText) {
if (root.percent===newPercent)
return;
// Delay updating the visual status to prevent flickertimer.interval= (newPercent<root.percent) ? 500 : 0;
root.percent=newPercent;
root.text=newText;
root.grueOpacity=newOpacity;
timer.start()
}
Timer {
id: timerrunning: falserepeat: falseonTriggered: {
text.text=root.textgrueimg.opacity=root.grueOpacity
}
}
GrueSensor {
id: sensoractive: trueonReadingChanged: {
var percent = reading.chanceOfBeingEaten;
if (percent===0) {
updateStatus(percent, 0.0, "It is light.<br>You are safe from Grues.");
}
elseif (percent===100) {
updateStatus(percent, 1.0, "You have been eaten by a Grue!");
sensor.active=false;
}
elseif (percent>0) {
updateStatus(percent, 0.05+ (percent*0.001),
"It is dark.<br>You are "+percent+" % "+"likely to be eaten by a Grue.");
}
}
}
Text {
id: textanchors.top: parent.topanchors.topMargin: 0anchors.left: parent.leftanchors.right: parent.rightwrapMode: Text.WordWraptext: "I can't tell if you're going to be eaten by a Grue or not. You're on your own!"font.pixelSize: 30color: "lightgray"
}
Image {
id: grueimganchors.bottom: parent.bottomanchors.horizontalCenter: parent.horizontalCentersource: "grue.png"opacity: 0.0
Behavior on opacity { PropertyAnimation { duration: 250 } }
}
}