main.cpp 范例文件
					 
					
						animation/states/main.cpp
					 
					
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#include <QtWidgets> 
class  Pixmap : public  QGraphicsObject public :
    Pixmap(const  QPixmap & pix) : QGraphicsObject ,  p(pix)
    {
    }
    void  paint(QPainter * painter,  const  QStyleOptionGraphicsItem * ,  QWidget * ) override
    {
        painter- > drawPixmap(QPointF ,  p);
    }
    QRectF const  override
    {
        return  QRectF QPointF 0 ,  0 ),  p. size());
    }
private :
    QPixmap class  GraphicsView : public  QGraphicsView public :
    GraphicsView(QGraphicsScene * scene) : QGraphicsView void  resizeEvent(QResizeEvent * ) override
    {
        fitInView(sceneRect(),  Qt :: KeepAspectRatio);
    }
};
int  main(int  argc,  char  * argv[ ] )
{
    Q_INIT_RESOURCE(states);
    QApplication ,  argv);
    // Text edit and button 
    QTextEdit * edit =  new  QTextEdit - > setText("asdf lkjha yuoiqwe asd iuaysd u iasyd uiy " 
                  "asdf lkjha yuoiqwe asd iuaysd u iasyd uiy " 
                  "asdf lkjha yuoiqwe asd iuaysd u iasyd uiy " 
                  "asdf lkjha yuoiqwe asd iuaysd u iasyd uiy!" );
    QPushButton * button =  new  QPushButton QGraphicsProxyWidget * buttonProxy =  new  QGraphicsProxyWidget - > setWidget(button);
    QGraphicsProxyWidget * editProxy =  new  QGraphicsProxyWidget - > setWidget(edit);
    QGroupBox * box =  new  QGroupBox - > setFlat(true );
    box- > setTitle("Options" );
    QVBoxLayout * layout2 =  new  QVBoxLayout - > setLayout(layout2);
    layout2- > addWidget(new  QRadioButton "Herring" ));
    layout2- > addWidget(new  QRadioButton "Blue Parrot" ));
    layout2- > addWidget(new  QRadioButton "Petunias" ));
    layout2- > addStretch();
    QGraphicsProxyWidget * boxProxy =  new  QGraphicsProxyWidget - > setWidget(box);
    // Parent widget 
    QGraphicsWidget * widget =  new  QGraphicsWidget QGraphicsLinearLayout * layout =  new  QGraphicsLinearLayout Qt :: Vertical,  widget);
    layout- > addItem(editProxy);
    layout- > addItem(buttonProxy);
    widget- > setLayout(layout);
    Pixmap * p1 =  new  Pixmap(QPixmap ":/digikam.png" ));
    Pixmap * p2 =  new  Pixmap(QPixmap ":/akregator.png" ));
    Pixmap * p3 =  new  Pixmap(QPixmap ":/accessories-dictionary.png" ));
    Pixmap * p4 =  new  Pixmap(QPixmap ":/k3b.png" ));
    Pixmap * p5 =  new  Pixmap(QPixmap ":/help-browser.png" ));
    Pixmap * p6 =  new  Pixmap(QPixmap ":/kchart.png" ));
    QGraphicsScene 0 ,  0 ,  400 ,  300 );
    scene. setBackgroundBrush(scene. palette(). window());
    scene. addItem(widget);
    scene. addItem(boxProxy);
    scene. addItem(p1);
    scene. addItem(p2);
    scene. addItem(p3);
    scene. addItem(p4);
    scene. addItem(p5);
    scene. addItem(p6);
    QStateMachine QState * state1 =  new  QState & machine);
    QState * state2 =  new  QState & machine);
    QState * state3 =  new  QState & machine);
    machine. setInitialState(state1);
    // State 1 
    state1- > assignProperty(button,  "text" ,  "Switch to state 2" );
    state1- > assignProperty(widget,  "geometry" ,  QRectF 0 ,  0 ,  400 ,  150 ));
    state1- > assignProperty(box,  "geometry" ,  QRect - 200 ,  150 ,  200 ,  150 ));
    state1- > assignProperty(p1,  "pos" ,  QPointF 68 ,  200 )); // 185)); 
    state1- > assignProperty(p2,  "pos" ,  QPointF 168 ,  200 )); // 185)); 
    state1- > assignProperty(p3,  "pos" ,  QPointF 268 ,  200 )); // 185)); 
    state1- > assignProperty(p4,  "pos" ,  QPointF 68  -  150 ,  48  -  150 ));
    state1- > assignProperty(p5,  "pos" ,  QPointF 168 ,  48  -  150 ));
    state1- > assignProperty(p6,  "pos" ,  QPointF 268  +  150 ,  48  -  150 ));
    state1- > assignProperty(p1,  "rotation" ,  qreal 0 ));
    state1- > assignProperty(p2,  "rotation" ,  qreal 0 ));
    state1- > assignProperty(p3,  "rotation" ,  qreal 0 ));
    state1- > assignProperty(p4,  "rotation" ,  qreal - 270 ));
    state1- > assignProperty(p5,  "rotation" ,  qreal - 90 ));
    state1- > assignProperty(p6,  "rotation" ,  qreal 270 ));
    state1- > assignProperty(boxProxy,  "opacity" ,  qreal 0 ));
    state1- > assignProperty(p1,  "opacity" ,  qreal 1 ));
    state1- > assignProperty(p2,  "opacity" ,  qreal 1 ));
    state1- > assignProperty(p3,  "opacity" ,  qreal 1 ));
    state1- > assignProperty(p4,  "opacity" ,  qreal 0 ));
    state1- > assignProperty(p5,  "opacity" ,  qreal 0 ));
    state1- > assignProperty(p6,  "opacity" ,  qreal 0 ));
    // State 2 
    state2- > assignProperty(button,  "text" ,  "Switch to state 3" );
    state2- > assignProperty(widget,  "geometry" ,  QRectF 200 ,  150 ,  200 ,  150 ));
    state2- > assignProperty(box,  "geometry" ,  QRect 9 ,  150 ,  190 ,  150 ));
    state2- > assignProperty(p1,  "pos" ,  QPointF 68  -  150 ,  185  +  150 ));
    state2- > assignProperty(p2,  "pos" ,  QPointF 168 ,  185  +  150 ));
    state2- > assignProperty(p3,  "pos" ,  QPointF 268  +  150 ,  185  +  150 ));
    state2- > assignProperty(p4,  "pos" ,  QPointF 64 ,  48 ));
    state2- > assignProperty(p5,  "pos" ,  QPointF 168 ,  48 ));
    state2- > assignProperty(p6,  "pos" ,  QPointF 268 ,  48 ));
    state2- > assignProperty(p1,  "rotation" ,  qreal - 270 ));
    state2- > assignProperty(p2,  "rotation" ,  qreal 90 ));
    state2- > assignProperty(p3,  "rotation" ,  qreal 270 ));
    state2- > assignProperty(p4,  "rotation" ,  qreal 0 ));
    state2- > assignProperty(p5,  "rotation" ,  qreal 0 ));
    state2- > assignProperty(p6,  "rotation" ,  qreal 0 ));
    state2- > assignProperty(boxProxy,  "opacity" ,  qreal 1 ));
    state2- > assignProperty(p1,  "opacity" ,  qreal 0 ));
    state2- > assignProperty(p2,  "opacity" ,  qreal 0 ));
    state2- > assignProperty(p3,  "opacity" ,  qreal 0 ));
    state2- > assignProperty(p4,  "opacity" ,  qreal 1 ));
    state2- > assignProperty(p5,  "opacity" ,  qreal 1 ));
    state2- > assignProperty(p6,  "opacity" ,  qreal 1 ));
    // State 3 
    state3- > assignProperty(button,  "text" ,  "Switch to state 1" );
    state3- > assignProperty(p1,  "pos" ,  QPointF 0 ,  5 ));
    state3- > assignProperty(p2,  "pos" ,  QPointF 0 ,  5  +  64  +  5 ));
    state3- > assignProperty(p3,  "pos" ,  QPointF 5 ,  5  +  (64  +  5 ) +  64 ));
    state3- > assignProperty(p4,  "pos" ,  QPointF 5  +  64  +  5 ,  5 ));
    state3- > assignProperty(p5,  "pos" ,  QPointF 5  +  64  +  5 ,  5  +  64  +  5 ));
    state3- > assignProperty(p6,  "pos" ,  QPointF 5  +  64  +  5 ,  5  +  (64  +  5 ) +  64 ));
    state3- > assignProperty(widget,  "geometry" ,  QRectF 138 ,  5 ,  400  -  138 ,  200 ));
    state3- > assignProperty(box,  "geometry" ,  QRect 5 ,  205 ,  400 ,  90 ));
    state3- > assignProperty(p1,  "opacity" ,  qreal 1 ));
    state3- > assignProperty(p2,  "opacity" ,  qreal 1 ));
    state3- > assignProperty(p3,  "opacity" ,  qreal 1 ));
    state3- > assignProperty(p4,  "opacity" ,  qreal 1 ));
    state3- > assignProperty(p5,  "opacity" ,  qreal 1 ));
    state3- > assignProperty(p6,  "opacity" ,  qreal 1 ));
    QAbstractTransition * t1 =  state1- > addTransition(button,  SIGNAL(clicked()),  state2);
    QSequentialAnimationGroup * animation1SubGroup =  new  QSequentialAnimationGroup - > addPause(250 );
    animation1SubGroup- > addAnimation(new  QPropertyAnimation ,  "geometry" ));
    t1- > addAnimation(animation1SubGroup);
    t1- > addAnimation(new  QPropertyAnimation ,  "geometry" ));
    t1- > addAnimation(new  QPropertyAnimation ,  "pos" ));
    t1- > addAnimation(new  QPropertyAnimation ,  "pos" ));
    t1- > addAnimation(new  QPropertyAnimation ,  "pos" ));
    t1- > addAnimation(new  QPropertyAnimation ,  "pos" ));
    t1- > addAnimation(new  QPropertyAnimation ,  "pos" ));
    t1- > addAnimation(new  QPropertyAnimation ,  "pos" ));
    t1- > addAnimation(new  QPropertyAnimation ,  "rotation" ));
    t1- > addAnimation(new  QPropertyAnimation ,  "rotation" ));
    t1- > addAnimation(new  QPropertyAnimation ,  "rotation" ));
    t1- > addAnimation(new  QPropertyAnimation ,  "rotation" ));
    t1- > addAnimation(new  QPropertyAnimation ,  "rotation" ));
    t1- > addAnimation(new  QPropertyAnimation ,  "rotation" ));
    t1- > addAnimation(new  QPropertyAnimation ,  "opacity" ));
    t1- > addAnimation(new  QPropertyAnimation ,  "opacity" ));
    t1- > addAnimation(new  QPropertyAnimation ,  "opacity" ));
    t1- > addAnimation(new  QPropertyAnimation ,  "opacity" ));
    t1- > addAnimation(new  QPropertyAnimation ,  "opacity" ));
    t1- > addAnimation(new  QPropertyAnimation ,  "opacity" ));
    QAbstractTransition * t2 =  state2- > addTransition(button,  SIGNAL(clicked()),  state3);
    t2- > addAnimation(new  QPropertyAnimation ,  "geometry" ));
    t2- > addAnimation(new  QPropertyAnimation ,  "geometry" ));
    t2- > addAnimation(new  QPropertyAnimation ,  "pos" ));
    t2- > addAnimation(new  QPropertyAnimation ,  "pos" ));
    t2- > addAnimation(new  QPropertyAnimation ,  "pos" ));
    t2- > addAnimation(new  QPropertyAnimation ,  "pos" ));
    t2- > addAnimation(new  QPropertyAnimation ,  "pos" ));
    t2- > addAnimation(new  QPropertyAnimation ,  "pos" ));
    t2- > addAnimation(new  QPropertyAnimation ,  "rotation" ));
    t2- > addAnimation(new  QPropertyAnimation ,  "rotation" ));
    t2- > addAnimation(new  QPropertyAnimation ,  "rotation" ));
    t2- > addAnimation(new  QPropertyAnimation ,  "rotation" ));
    t2- > addAnimation(new  QPropertyAnimation ,  "rotation" ));
    t2- > addAnimation(new  QPropertyAnimation ,  "rotation" ));
    t2- > addAnimation(new  QPropertyAnimation ,  "opacity" ));
    t2- > addAnimation(new  QPropertyAnimation ,  "opacity" ));
    t2- > addAnimation(new  QPropertyAnimation ,  "opacity" ));
    t2- > addAnimation(new  QPropertyAnimation ,  "opacity" ));
    t2- > addAnimation(new  QPropertyAnimation ,  "opacity" ));
    t2- > addAnimation(new  QPropertyAnimation ,  "opacity" ));
    QAbstractTransition * t3 =  state3- > addTransition(button,  SIGNAL(clicked()),  state1);
    t3- > addAnimation(new  QPropertyAnimation ,  "geometry" ));
    t3- > addAnimation(new  QPropertyAnimation ,  "geometry" ));
    t3- > addAnimation(new  QPropertyAnimation ,  "pos" ));
    t3- > addAnimation(new  QPropertyAnimation ,  "pos" ));
    t3- > addAnimation(new  QPropertyAnimation ,  "pos" ));
    t3- > addAnimation(new  QPropertyAnimation ,  "pos" ));
    t3- > addAnimation(new  QPropertyAnimation ,  "pos" ));
    t3- > addAnimation(new  QPropertyAnimation ,  "pos" ));
    t3- > addAnimation(new  QPropertyAnimation ,  "rotation" ));
    t3- > addAnimation(new  QPropertyAnimation ,  "rotation" ));
    t3- > addAnimation(new  QPropertyAnimation ,  "rotation" ));
    t3- > addAnimation(new  QPropertyAnimation ,  "rotation" ));
    t3- > addAnimation(new  QPropertyAnimation ,  "rotation" ));
    t3- > addAnimation(new  QPropertyAnimation ,  "rotation" ));
    t3- > addAnimation(new  QPropertyAnimation ,  "opacity" ));
    t3- > addAnimation(new  QPropertyAnimation ,  "opacity" ));
    t3- > addAnimation(new  QPropertyAnimation ,  "opacity" ));
    t3- > addAnimation(new  QPropertyAnimation ,  "opacity" ));
    t3- > addAnimation(new  QPropertyAnimation ,  "opacity" ));
    t3- > addAnimation(new  QPropertyAnimation ,  "opacity" ));
    machine. start();
    GraphicsView view(& scene);
    view. show();
    return  app. exec();
}
#include "main.moc"