stickman.h Example File

animation/stickman/stickman.h
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#ifndef STICKMAN_H #define STICKMAN_H #include <QGraphicsObject> static const int NodeCount = 16; static const int BoneCount = 24; class Node; class StickMan: public QGraphicsObject { Q_OBJECT Q_PROPERTY(QColor penColor WRITE setPenColor READ penColor) Q_PROPERTY(QColor fillColor WRITE setFillColor READ fillColor) Q_PROPERTY(bool isDead WRITE setIsDead READ isDead) public: StickMan(); ~StickMan(); QRectF boundingRect() const override; void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget) override; int nodeCount() const; Node *node(int idx) const; void setDrawSticks(bool on); bool drawSticks() const { return m_sticks; } QColor penColor() const { return m_penColor; } void setPenColor(const QColor &color) { m_penColor = color; } QColor fillColor() const { return m_fillColor; } void setFillColor(const QColor &color) { m_fillColor = color; } bool isDead() const { return m_isDead; } void setIsDead(bool isDead) { m_isDead = isDead; } public slots: void stabilize(); void childPositionChanged(); protected: void timerEvent(QTimerEvent *e) override; private: QPointF posFor(int idx) const; Node *m_nodes[NodeCount]; qreal m_perfectBoneLengths[BoneCount]; uint m_sticks : 1; uint m_isDead : 1; uint m_reserved : 30; QPixmap m_pixmap; QColor m_penColor; QColor m_fillColor; }; #endif // STICKMAN_H