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#ifndef __BOAT__H__#define __BOAT__H__#include "pixmapitem.h"class Bomb;
classQVariantAnimation;
classQAbstractAnimation;
classQStateMachine;
class Boat : public PixmapItem
{
Q_OBJECT
public:
enum Movement {
None =0,
Left,
Right
};
enum { Type = UserType +2 };
Boat();
void destroy();
void run();
void stop();
int bombsLaunched() const;
void setBombsLaunched(int number);
int currentSpeed() const;
void setCurrentSpeed(int speed);
enum Movement currentDirection() const;
void setCurrentDirection(Movement direction);
void updateBoatMovement();
int type() const override;
signals:
void boatDestroyed();
void boatExecutionFinished();
private:
int speed;
int bombsAlreadyLaunched;
Movement direction;
QVariantAnimation*movementAnimation;
QAbstractAnimation*destroyAnimation;
QStateMachine*machine;
};
#endif //__BOAT__H__