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#ifndef BOAT_P_H#define BOAT_P_H//// W A R N I N G// -------------//// This file is not part of the Qt API. It exists purely as an// implementation detail. This header file may change from version to// version without notice, or even be removed.//// We mean it.////Own#include "bomb.h"#include "graphicsscene.h"// Qt#include <QtWidgets/QKeyEventTransition>staticconstint MAX_BOMB =5;
//These transtion test if we have to stop the boat (i.e current speed is 1)class KeyStopTransition : publicQKeyEventTransition
{
public:
KeyStopTransition(Boat *b,QEvent::Type t,int k)
: QKeyEventTransition(b, t, k), boat(b)
{
}
protected:
bool eventTest(QEvent*event) override
{
if (!QKeyEventTransition::eventTest(event))
returnfalse;
return (boat->currentSpeed() ==1);
}
private:
Boat * boat;
};
//These transtion test if we have to move the boat (i.e current speed was 0 or another value)class KeyMoveTransition : publicQKeyEventTransition
{
public:
KeyMoveTransition(Boat *b,QEvent::Type t,int k)
: QKeyEventTransition(b, t, k), boat(b), key(k)
{
}
protected:
bool eventTest(QEvent*event) override
{
if (!QKeyEventTransition::eventTest(event))
returnfalse;
return (boat->currentSpeed() >=0);
}
void onTransition(QEvent*) override
{
//We decrease the speed if neededif (key ==Qt::Key_Left && boat->currentDirection() == Boat::Right)
boat->setCurrentSpeed(boat->currentSpeed() -1);
elseif (key ==Qt::Key_Right && boat->currentDirection() == Boat::Left)
boat->setCurrentSpeed(boat->currentSpeed() -1);
elseif (boat->currentSpeed() <3)
boat->setCurrentSpeed(boat->currentSpeed() +1);
boat->updateBoatMovement();
}
private:
Boat * boat;
int key;
};
//This transition trigger the bombs launchclass KeyLaunchTransition : publicQKeyEventTransition
{
public:
KeyLaunchTransition(Boat *boat,QEvent::Type type,int key)
: QKeyEventTransition(boat, type, key), boat(boat)
{
}
protected:
bool eventTest(QEvent*event) override
{
if (!QKeyEventTransition::eventTest(event))
returnfalse;
//We have enough bomb?return (boat->bombsLaunched() < MAX_BOMB);
}
private:
Boat * boat;
};
//This state is describing when the boat is moving rightclass MoveStateRight : publicQState
{
public:
explicit MoveStateRight(Boat *boat,QState*parent =0) : QState(parent), boat(boat)
{
}
protected:
void onEntry(QEvent*) override
{
boat->setCurrentDirection(Boat::Right);
boat->updateBoatMovement();
}
private:
Boat * boat;
};
//This state is describing when the boat is moving leftclass MoveStateLeft : publicQState
{
public:
explicit MoveStateLeft(Boat *boat,QState*parent =0) : QState(parent), boat(boat)
{
}
protected:
void onEntry(QEvent*) override
{
boat->setCurrentDirection(Boat::Left);
boat->updateBoatMovement();
}
private:
Boat * boat;
};
//This state is describing when the boat is in a stand by positionclass StopState : publicQState
{
public:
explicit StopState(Boat *boat,QState*parent =0) : QState(parent), boat(boat)
{
}
protected:
void onEntry(QEvent*) override
{
boat->setCurrentSpeed(0);
boat->setCurrentDirection(Boat::None);
boat->updateBoatMovement();
}
private:
Boat * boat;
};
//This state is describing the launch of the torpedo on the rightclass LaunchStateRight : publicQState
{
public:
explicit LaunchStateRight(Boat *boat,QState*parent =0) : QState(parent), boat(boat)
{
}
protected:
void onEntry(QEvent*) override
{
Bomb *b =new Bomb();
b->setPos(boat->x()+boat->size().width(),boat->y());
GraphicsScene *scene =static_cast<GraphicsScene *>(boat->scene());
scene->addItem(b);
b->launch(Bomb::Right);
boat->setBombsLaunched(boat->bombsLaunched() +1);
}
private:
Boat * boat;
};
//This state is describing the launch of the torpedo on the leftclass LaunchStateLeft : publicQState
{
public:
explicit LaunchStateLeft(Boat *boat,QState*parent =0) : QState(parent), boat(boat)
{
}
protected:
void onEntry(QEvent*) override
{
Bomb *b =new Bomb();
b->setPos(boat->x() - b->size().width(), boat->y());
GraphicsScene *scene =static_cast<GraphicsScene *>(boat->scene());
scene->addItem(b);
b->launch(Bomb::Left);
boat->setBombsLaunched(boat->bombsLaunched() +1);
}
private:
Boat * boat;
};
#endif // BOAT_P_H