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#ifndef SUBMARINE_P_H#define SUBMARINE_P_H//// W A R N I N G// -------------//// This file is not part of the Qt API. It exists purely as an// implementation detail. This header file may change from version to// version without notice, or even be removed.//// We mean it.////Own#include "animationmanager.h"#include "submarine.h"#include "qanimationstate.h"//Qt#include <QtCore/QPropertyAnimation>#include <QtCore/QRandomGenerator>#include <QtWidgets/QGraphicsScene>//This state is describing when the boat is moving rightclass MovementState : publicQAnimationState
{
Q_OBJECT
public:
explicit MovementState(SubMarine *submarine,QState*parent =0) : QAnimationState(parent)
{
movementAnimation =newQPropertyAnimation(submarine,"pos");
connect(movementAnimation,SIGNAL(valueChanged(constQVariant&)),this,SLOT(onAnimationMovementValueChanged(constQVariant&)));
setAnimation(movementAnimation);
AnimationManager::self()->registerAnimation(movementAnimation);
this->submarine = submarine;
}
protectedslots:
void onAnimationMovementValueChanged(constQVariant&)
{
if (QRandomGenerator::global()->bounded(200) +1==3)
submarine->launchTorpedo(QRandomGenerator::global()->bounded(3) +1);
}
protected:
void onEntry(QEvent*e) override
{
if (submarine->currentDirection() == SubMarine::Left) {
movementAnimation->setEndValue(QPointF(0,submarine->y()));
movementAnimation->setDuration(submarine->x()/submarine->currentSpeed()*12);
}
else/*if (submarine->currentDirection() == SubMarine::Right)*/ {
movementAnimation->setEndValue(QPointF(submarine->scene()->width()-submarine->size().width(),submarine->y()));
movementAnimation->setDuration((submarine->scene()->width()-submarine->size().width()-submarine->x())/submarine->currentSpeed()*12);
}
QAnimationState::onEntry(e);
}
private:
SubMarine *submarine;
QPropertyAnimation*movementAnimation;
};
//This state is describing when the boat is moving rightclass ReturnState : publicQAnimationState
{
public:
explicit ReturnState(SubMarine *submarine,QState*parent =0) : QAnimationState(parent)
{
returnAnimation =newQPropertyAnimation(submarine->rotation(),"angle");
returnAnimation->setDuration(500);
AnimationManager::self()->registerAnimation(returnAnimation);
setAnimation(returnAnimation);
this->submarine = submarine;
}
protected:
void onEntry(QEvent*e) override
{
returnAnimation->stop();
returnAnimation->setEndValue(submarine->currentDirection() == SubMarine::Right ?360. : 180.);
QAnimationState::onEntry(e);
}
void onExit(QEvent*e) override
{
submarine->currentDirection() == SubMarine::Right ? submarine->setCurrentDirection(SubMarine::Left) : submarine->setCurrentDirection(SubMarine::Right);
QAnimationState::onExit(e);
}
private:
SubMarine *submarine;
QPropertyAnimation*returnAnimation;
};
#endif // SUBMARINE_P_H