The Event Transitions example shows how to use event transitions, a feature of 状态机框架 .
The Event Transitions Example illustrates how states change when a user enters or leaves the area of a button. The states are handled by a QStateMachine object. The screen consists of a QVBoxLayout with a central button.
When the mouse is outside the button, the text in the button displays "Outside". When the mouse enters the button, it displays "Inside".
 
					class Window : public QWidget { public: Window(QWidget *parent = 0) : QWidget(parent) { QPushButton *button = new QPushButton(this); button->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding); QVBoxLayout *layout = new QVBoxLayout; layout->addWidget(button); layout->setContentsMargins(80, 80, 80, 80); setLayout(layout);
						The
						
Window
						
						class's constructors begins by creating a button. This button is added to
						
layout
						
						, which is a
						
							QVBoxLayout
						
						object. Then two states are created:
						
s1
						
						is the state "Outside", and
						
s2
						
						is the state "Inside".
					
        QStateMachine *machine = new QStateMachine(this);
        QState *s1 = new QState();
        s1->assignProperty(button, "text", "Outside");
        QState *s2 = new QState();
        s2->assignProperty(button, "text", "Inside");
					
					
						状态
						
s1
						
						is the state "Outside" and state
						
s2
						
						is state "Inside".
					
        QEventTransition *enterTransition = new QEventTransition(button, QEvent::Enter);
        enterTransition->setTargetState(s2);
        s1->addTransition(enterTransition);
					
					
						When the button receives an event of type
						
							QEvent::Enter
						
						and the state machine is in state
						
s1
						
						, the machine will transition to state
						
s2
						
						.
					
        QEventTransition *leaveTransition = new QEventTransition(button, QEvent::Leave);
        leaveTransition->setTargetState(s1);
        s2->addTransition(leaveTransition);
					
					
						When the button receives an event of type
						
							QEvent::Leave
						
						and the state machine is in state
						
s2
						
						, the machine will transition back to state
						
s1
						
						.
					
        QState *s3 = new QState();
        s3->assignProperty(button, "text", "Pressing...");
        QEventTransition *pressTransition = new QEventTransition(button, QEvent::MouseButtonPress);
        pressTransition->setTargetState(s3);
        s2->addTransition(pressTransition);
        QEventTransition *releaseTransition = new QEventTransition(button, QEvent::MouseButtonRelease);
        releaseTransition->setTargetState(s2);
        s3->addTransition(releaseTransition);
					
					
						Next, state
						
s3
						
						被创建。
						
s3
						
						will be entered when the button receives an event of type
						
							QEvent::MouseButtonPress
						
						and the state machine is in state
						
s2
						
						. When the button receives an event of type
						
							QEvent::MouseButtonRelease
						
						and the state machine is in state
						
s3
						
						, the machine will revert to state
						
s2
						
						.
					
        machine->addState(s1);
        machine->addState(s2);
        machine->addState(s3);
        machine->setInitialState(s1);
        machine->start();
    }
};
					
					
						Finally, the states are added to the machine as top-level states, the initial state is set to be
						
s1
						
						("Outside"), and the machine is started.
					
int main(int argc, char **argv) { QApplication app(argc, argv); Window window; window.resize(300, 300); window.show(); return app.exec(); }
						The main() function constructs a Window object that displays the
						
							QVBoxLayout
						
						对象
						
layout
						
						采用其
						
button
						
						.
					
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