encodingdialog.cpp Example File

tools/codecs/encodingdialog.cpp
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#include "encodingdialog.h" #if QT_CONFIG(action) # include <QAction> #endif #include <QDialogButtonBox> #include <QFormLayout> #include <QLabel> #include <QLineEdit> #include <QVBoxLayout> #if QT_CONFIG(clipboard) # include <QGuiApplication> # include <QClipboard> #endif #include <QTextStream> // Helpers for formatting character sequences // Format a special character like '\x0a' template <class Int> static void formatEscapedNumber(QTextStream &str, Int value, int base, int width = 0,char prefix = 0) { str << '\\'; if (prefix) str << prefix; const auto oldPadChar = str.padChar(); const auto oldFieldWidth = str.fieldWidth(); const auto oldFieldAlignment = str.fieldAlignment(); const auto oldIntegerBase = str.integerBase(); str.setPadChar(QLatin1Char('0')); str.setFieldWidth(width); str.setFieldAlignment(QTextStream::AlignRight); str.setIntegerBase(base); str << value; str.setIntegerBase(oldIntegerBase); str.setFieldAlignment(oldFieldAlignment); str.setFieldWidth(oldFieldWidth); str.setPadChar(oldPadChar); } template <class Int> static bool formatSpecialCharacter(QTextStream &str, Int value) { bool result = true; switch (value) { case '\\': str << "\\\\"; break; case '\"': str << "\\\""; break; case '\n': str << "\\n"; break; default: result = false; break; } return result; } // Format a sequence of characters (QChar, ushort (UTF-16), uint (UTF-32) // or just char (Latin1, Utf-8)) with the help of traits specifying // how to obtain the code for checking the printable-ness and how to // stream out the plain ASCII values. template <EncodingDialog::Encoding> struct FormattingTraits { }; template <> struct FormattingTraits<EncodingDialog::Unicode> { static ushort code(QChar c) { return c.unicode(); } static char toAscii(QChar c) { return c.toLatin1(); } }; template <> struct FormattingTraits<EncodingDialog::Utf8> { static ushort code(char c) { return uchar(c); } static char toAscii(char c) { return c; } }; template <> struct FormattingTraits<EncodingDialog::Utf16> { static ushort code(ushort c) { return c; } static char toAscii(ushort c) { return char(c); } }; template <> struct FormattingTraits<EncodingDialog::Utf32> { static uint code(uint c) { return c; } static char toAscii(uint c) { return char(c); } }; template <> struct FormattingTraits<EncodingDialog::Latin1> { static uchar code(char c) { return uchar(c); } static char toAscii(char c) { return c; } }; static bool isHexDigit(char c) { return (c >= '0' && c <= '9') || (c >= 'a' && c <= 'f') || (c >= 'A' && c <= 'F'); } template <EncodingDialog::Encoding encoding, class Iterator> static void formatStringSequence(QTextStream &str, Iterator i1, Iterator i2, int escapeIntegerBase, int escapeWidth, char escapePrefix = 0) { str << '"'; bool separateHexEscape = false; for (; i1 != i2; ++i1) { const auto code = FormattingTraits<encoding>::code(*i1); if (code >= 0x80) { formatEscapedNumber(str, code, escapeIntegerBase, escapeWidth, escapePrefix); separateHexEscape = escapeIntegerBase == 16 && escapeWidth == 0; } else { if (!formatSpecialCharacter(str, code)) { const char c = FormattingTraits<encoding>::toAscii(*i1); // For variable width/hex: Terminate the literal to stop digit parsing // ("\x12" "34..."). if (separateHexEscape && isHexDigit(c)) str << "\" \""; str << c; } separateHexEscape = false; } } str << '"'; } static QString encodedString(const QString &value, EncodingDialog::Encoding e) { QString result; QTextStream str(&result); switch (e) { case EncodingDialog::Unicode: formatStringSequence<EncodingDialog::Unicode>(str, value.cbegin(), value.cend(), 16, 4, 'u'); break; case EncodingDialog::Utf8: { const QByteArray utf8 = value.toUtf8(); str << "u8"; formatStringSequence<EncodingDialog::Utf8>(str, utf8.cbegin(), utf8.cend(), 8, 3); } break; case EncodingDialog::Utf16: { auto utf16 = value.utf16(); auto utf16End = utf16 + value.size(); str << 'u'; formatStringSequence<EncodingDialog::Utf16>(str, utf16, utf16End, 16, 0, 'x'); } break; case EncodingDialog::Utf32: { auto utf32 = value.toUcs4(); str << 'U'; formatStringSequence<EncodingDialog::Utf32>(str, utf32.cbegin(), utf32.cend(), 16, 0, 'x'); } break; case EncodingDialog::Latin1: { const QByteArray latin1 = value.toLatin1(); formatStringSequence<EncodingDialog::Latin1>(str, latin1.cbegin(), latin1.cend(), 16, 0, 'x'); } break; case EncodingDialog::EncodingCount: break; } return result; } // Dialog helpers static const char *encodingLabels[] { QT_TRANSLATE_NOOP("EncodingDialog", "Unicode:"), QT_TRANSLATE_NOOP("EncodingDialog", "UTF-8:"), QT_TRANSLATE_NOOP("EncodingDialog", "UTF-16:"), QT_TRANSLATE_NOOP("EncodingDialog", "UTF-32:"), QT_TRANSLATE_NOOP("EncodingDialog", "Latin1:") }; static const char *encodingToolTips[] { QT_TRANSLATE_NOOP("EncodingDialog", "Unicode points for use with any encoding (C++, Python)"), QT_TRANSLATE_NOOP("EncodingDialog", "QString::fromUtf8()"), QT_TRANSLATE_NOOP("EncodingDialog", "QStringViewLiteral(), wchar_t on Windows"), QT_TRANSLATE_NOOP("EncodingDialog", "wchar_t on Unix (Ucs4)"), QT_TRANSLATE_NOOP("EncodingDialog", "QLatin1String") }; // A read-only line edit with a tool button to copy the contents class DisplayLineEdit : public QLineEdit { Q_OBJECT public: explicit DisplayLineEdit(const QIcon &icon, QWidget *parent = nullptr); public slots: void copyAll(); }; DisplayLineEdit::DisplayLineEdit(const QIcon &icon, QWidget *parent) : QLineEdit(parent) { setReadOnly(true); #if QT_CONFIG(clipboard) && QT_CONFIG(action) auto copyAction = addAction(icon, QLineEdit::TrailingPosition); connect(copyAction, &QAction::triggered, this, &DisplayLineEdit::copyAll); #endif } void DisplayLineEdit::copyAll() { #if QT_CONFIG(clipboard) QGuiApplication::clipboard()->setText(text()); #endif } static void addFormLayoutRow(QFormLayout *formLayout, const QString &text, QWidget *w, const QString &toolTip) { auto label = new QLabel(text); label->setToolTip(toolTip); w->setToolTip(toolTip); label->setBuddy(w); formLayout->addRow(label, w); } EncodingDialog::EncodingDialog(QWidget *parent) : QDialog(parent) { setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint); setWindowTitle(tr("Encodings")); auto formLayout = new QFormLayout; auto sourceLineEdit = new QLineEdit(this); sourceLineEdit->setClearButtonEnabled(true); connect(sourceLineEdit, &QLineEdit::textChanged, this, &EncodingDialog::textChanged); addFormLayoutRow(formLayout, tr("&Source:"), sourceLineEdit, tr("Enter text")); const auto copyIcon = QIcon::fromTheme(QLatin1String("edit-copy"), QIcon(QLatin1String(":/images/editcopy"))); for (int i = 0; i < EncodingCount; ++i) { m_lineEdits[i] = new DisplayLineEdit(copyIcon, this); addFormLayoutRow(formLayout, tr(encodingLabels[i]), m_lineEdits[i], tr(encodingToolTips[i])); } auto mainLayout = new QVBoxLayout(this); mainLayout->addLayout(formLayout); auto buttonBox = new QDialogButtonBox(QDialogButtonBox::Close); connect(buttonBox, &QDialogButtonBox::rejected, this, &QDialog::reject); mainLayout->addWidget(buttonBox); } void EncodingDialog::textChanged(const QString &t) { if (t.isEmpty()) { for (auto lineEdit : m_lineEdits) lineEdit->clear(); } else { for (int i = 0; i < EncodingCount; ++i) m_lineEdits[i]->setText(encodedString(t, static_cast<Encoding>(i))); } } #include "encodingdialog.moc"