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#include "graphicsview.h"#include <QScrollBar>#include <QTouchEvent>
GraphicsView::GraphicsView(QGraphicsScene*scene,QWidget*parent)
: QGraphicsView(scene, parent), totalScaleFactor(1)
{
viewport()->setAttribute(Qt::WA_AcceptTouchEvents);
setDragMode(ScrollHandDrag);
}
bool GraphicsView::viewportEvent(QEvent*event)
{
switch (event->type()) {
caseQEvent::TouchBegin:
caseQEvent::TouchUpdate:
caseQEvent::TouchEnd:
{
QTouchEvent*touchEvent =static_cast<QTouchEvent*>(event);
QList<QTouchEvent::TouchPoint> touchPoints = touchEvent->touchPoints();
if (touchPoints.count() ==2) {
// determine scale factorconstQTouchEvent::TouchPoint &touchPoint0 = touchPoints.first();
constQTouchEvent::TouchPoint &touchPoint1 = touchPoints.last();
qreal currentScaleFactor =QLineF(touchPoint0.pos(), touchPoint1.pos()).length()
/QLineF(touchPoint0.startPos(), touchPoint1.startPos()).length();
if (touchEvent->touchPointStates() &Qt::TouchPointReleased) {
// if one of the fingers is released, remember the current scale// factor so that adding another finger later will continue zooming// by adding new scale factor to the existing remembered value.
totalScaleFactor *= currentScaleFactor;
currentScaleFactor =1;
}
setTransform(QTransform().scale(totalScaleFactor * currentScaleFactor,
totalScaleFactor * currentScaleFactor));
}
returntrue;
}
default:
break;
}
returnQGraphicsView::viewportEvent(event);
}