指针式时钟范例

指针式时钟范例展示如何绘制自定义 Widget 的内容。

指针式时钟范例的屏幕截图

此范例还演示如何变换和比例缩放, 特征来自 QPainter 可以用于使绘制自定义 Widget 变得更容易。

AnalogClock 类定义

The AnalogClock class provides a clock widget with hour and minute hands that is automatically updated every few seconds. We subclass QWidget and reimplement the standard paintEvent() 函数以绘制时钟面:

class AnalogClock : public QWidget
{
    Q_OBJECT
public:
    AnalogClock(QWidget *parent = 0);
protected:
    void paintEvent(QPaintEvent *event) override;
};
					
					

AnalogClock 类实现

AnalogClock::AnalogClock(QWidget *parent)
    : QWidget(parent)
{
    QTimer *timer = new QTimer(this);
    connect(timer, SIGNAL(timeout()), this, SLOT(update()));
    timer->start(1000);
    setWindowTitle(tr("Analog Clock"));
    resize(200, 200);
}
					

When the widget is constructed, we set up a one-second timer to keep track of the current time, and we connect it to the standard update() slot so that the clock face is updated when the timer emits the timeout() 信号。

Finally, we resize the widget so that it is displayed at a reasonable size.

void AnalogClock::paintEvent(QPaintEvent *)
{
    static const QPoint hourHand[3] = {
        QPoint(7, 8),
        QPoint(-7, 8),
        QPoint(0, -40)
    };
    static const QPoint minuteHand[3] = {
        QPoint(7, 8),
        QPoint(-7, 8),
        QPoint(0, -70)
    };
    QColor hourColor(127, 0, 127);
    QColor minuteColor(0, 127, 127, 191);
    int side = qMin(width(), height());
    QTime time = QTime::currentTime();
					

The paintEvent() function is called whenever the widget's contents need to be updated. This happens when the widget is first shown, and when it is covered then exposed, but it is also executed when the widget's update() slot is called. Since we connected the timer's timeout() signal to this slot, it will be called at least once every five seconds.

Before we set up the painter and draw the clock, we first define two lists of QPoint s and two QColor s that will be used for the hour and minute hands. The minute hand's color has an alpha component of 191, meaning that it's 75% opaque.

We also determine the length of the widget's shortest side so that we can fit the clock face inside the widget. It is also useful to determine the current time before we start drawing.

    QPainter painter(this);
    painter.setRenderHint(QPainter::Antialiasing);
    painter.translate(width() / 2, height() / 2);
    painter.scale(side / 200.0, side / 200.0);
					

The contents of custom widgets are drawn with a QPainter . Painters can be used to draw on any QPaintDevice , but they are usually used with widgets, so we pass the widget instance to the painter's constructor.

调用 QPainter::setRenderHint () 采用 QPainter::Antialiasing 以打开抗锯齿。这使绘制对角线变得更平滑。

The translation moves the origin to the center of the widget, and the scale operation ensures that the following drawing operations are scaled to fit within the widget. We use a scale factor that let's us use x and y coordinates between -100 and 100, and that ensures that these lie within the length of the widget's shortest side.

To make our code simpler, we will draw a fixed size clock face that will be positioned and scaled so that it lies in the center of the widget.

The painter takes care of all the transformations made during the paint event, and ensures that everything is drawn correctly. Letting the painter handle transformations is often easier than performing manual calculations just to draw the contents of a custom widget.

We draw the hour hand first, using a formula that rotates the coordinate system counterclockwise by a number of degrees determined by the current hour and minute. This means that the hand will be shown rotated clockwise by the required amount.

    painter.setPen(Qt::NoPen);
    painter.setBrush(hourColor);
					

We set the pen to be Qt::NoPen because we don't want any outline, and we use a solid brush with the color appropriate for displaying hours. Brushes are used when filling in polygons and other geometric shapes.

    painter.save();
    painter.rotate(30.0 * ((time.hour() + time.minute() / 60.0)));
    painter.drawConvexPolygon(hourHand, 3);
    painter.restore();
					

We save and restore the transformation matrix before and after the rotation because we want to place the minute hand without having to take into account any previous rotations.

    painter.setPen(hourColor);
    for (int i = 0; i < 12; ++i) {
        painter.drawLine(88, 0, 96, 0);
        painter.rotate(30.0);
    }
					

We draw markers around the edge of the clock for each hour. We draw each marker then rotate the coordinate system so that the painter is ready for the next one.

    painter.setPen(Qt::NoPen);
    painter.setBrush(minuteColor);
    painter.save();
    painter.rotate(6.0 * (time.minute() + time.second() / 60.0));
    painter.drawConvexPolygon(minuteHand, 3);
    painter.restore();
					

The minute hand is rotated in a similar way to the hour hand.

    painter.setPen(minuteColor);
    for (int j = 0; j < 60; ++j) {
        if ((j % 5) != 0)
            painter.drawLine(92, 0, 96, 0);
        painter.rotate(6.0);
    }
}
					

Again, we draw markers around the edge of the clock, but this time to indicate minutes. We skip multiples of 5 to avoid drawing minute markers on top of hour markers.

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