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enum
OpenGLFeature
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flags
OpenGLFeatures
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QGLFunctions
(const QGLContext *)
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QGLFunctions
()
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~QGLFunctions
()
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glActiveTexture
(GLenum )
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glAttachShader
(GLuint , GLuint )
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glBindAttribLocation
(GLuint , GLuint , const char *)
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glBindBuffer
(GLenum , GLuint )
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glBindFramebuffer
(GLenum , GLuint )
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glBindRenderbuffer
(GLenum , GLuint )
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glBlendColor
(GLclampf , GLclampf , GLclampf , GLclampf )
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glBlendEquation
(GLenum )
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glBlendEquationSeparate
(GLenum , GLenum )
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glBlendFuncSeparate
(GLenum , GLenum , GLenum , GLenum )
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glBufferData
(GLenum , qopengl_GLsizeiptr , const void *, GLenum )
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glBufferSubData
(GLenum , qopengl_GLintptr , qopengl_GLsizeiptr , const void *)
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glCheckFramebufferStatus
(GLenum ) : GLenum
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glClearDepthf
(GLclampf )
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glCompileShader
(GLuint )
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glCompressedTexImage2D
(GLenum , GLint , GLenum , GLsizei , GLsizei , GLint , GLsizei , const void *)
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glCompressedTexSubImage2D
(GLenum , GLint , GLint , GLint , GLsizei , GLsizei , GLenum , GLsizei , const void *)
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glCreateProgram
() : GLuint
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glCreateShader
(GLenum ) : GLuint
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glDeleteBuffers
(GLsizei , const GLuint *)
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glDeleteFramebuffers
(GLsizei , const GLuint *)
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glDeleteProgram
(GLuint )
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glDeleteRenderbuffers
(GLsizei , const GLuint *)
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glDeleteShader
(GLuint )
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glDepthRangef
(GLclampf , GLclampf )
-
glDetachShader
(GLuint , GLuint )
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glDisableVertexAttribArray
(GLuint )
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glEnableVertexAttribArray
(GLuint )
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glFramebufferRenderbuffer
(GLenum , GLenum , GLenum , GLuint )
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glFramebufferTexture2D
(GLenum , GLenum , GLenum , GLuint , GLint )
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glGenBuffers
(GLsizei , GLuint *)
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glGenFramebuffers
(GLsizei , GLuint *)
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glGenRenderbuffers
(GLsizei , GLuint *)
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glGenerateMipmap
(GLenum )
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glGetActiveAttrib
(GLuint , GLuint , GLsizei , GLsizei *, GLint *, GLenum *, char *)
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glGetActiveUniform
(GLuint , GLuint , GLsizei , GLsizei *, GLint *, GLenum *, char *)
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glGetAttachedShaders
(GLuint , GLsizei , GLsizei *, GLuint *)
-
glGetAttribLocation
(GLuint , const char *) : int
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glGetBufferParameteriv
(GLenum , GLenum , GLint *)
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glGetFramebufferAttachmentParameteriv
(GLenum , GLenum , GLenum , GLint *)
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glGetProgramInfoLog
(GLuint , GLsizei , GLsizei *, char *)
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glGetProgramiv
(GLuint , GLenum , GLint *)
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glGetRenderbufferParameteriv
(GLenum , GLenum , GLint *)
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glGetShaderInfoLog
(GLuint , GLsizei , GLsizei *, char *)
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glGetShaderPrecisionFormat
(GLenum , GLenum , GLint *, GLint *)
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glGetShaderSource
(GLuint , GLsizei , GLsizei *, char *)
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glGetShaderiv
(GLuint , GLenum , GLint *)
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glGetUniformLocation
(GLuint , const char *) : int
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glGetUniformfv
(GLuint , GLint , GLfloat *)
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glGetUniformiv
(GLuint , GLint , GLint *)
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glGetVertexAttribPointerv
(GLuint , GLenum , void **)
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glGetVertexAttribfv
(GLuint , GLenum , GLfloat *)
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glGetVertexAttribiv
(GLuint , GLenum , GLint *)
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glIsBuffer
(GLuint ) : GLboolean
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glIsFramebuffer
(GLuint ) : GLboolean
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glIsProgram
(GLuint ) : GLboolean
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glIsRenderbuffer
(GLuint ) : GLboolean
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glIsShader
(GLuint ) : GLboolean
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glLinkProgram
(GLuint )
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glReleaseShaderCompiler
()
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glRenderbufferStorage
(GLenum , GLenum , GLsizei , GLsizei )
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glSampleCoverage
(GLclampf , GLboolean )
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glShaderBinary
(GLint , const GLuint *, GLenum , const void *, GLint )
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glShaderSource
(GLuint , GLsizei , const char **, const GLint *)
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glStencilFuncSeparate
(GLenum , GLenum , GLint , GLuint )
-
glStencilMaskSeparate
(GLenum , GLuint )
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glStencilOpSeparate
(GLenum , GLenum , GLenum , GLenum )
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glUniform1f
(GLint , GLfloat )
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glUniform1fv
(GLint , GLsizei , const GLfloat *)
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glUniform1i
(GLint , GLint )
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glUniform1iv
(GLint , GLsizei , const GLint *)
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glUniform2f
(GLint , GLfloat , GLfloat )
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glUniform2fv
(GLint , GLsizei , const GLfloat *)
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glUniform2i
(GLint , GLint , GLint )
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glUniform2iv
(GLint , GLsizei , const GLint *)
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glUniform3f
(GLint , GLfloat , GLfloat , GLfloat )
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glUniform3fv
(GLint , GLsizei , const GLfloat *)
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glUniform3i
(GLint , GLint , GLint , GLint )
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glUniform3iv
(GLint , GLsizei , const GLint *)
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glUniform4f
(GLint , GLfloat , GLfloat , GLfloat , GLfloat )
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glUniform4fv
(GLint , GLsizei , const GLfloat *)
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glUniform4i
(GLint , GLint , GLint , GLint , GLint )
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glUniform4iv
(GLint , GLsizei , const GLint *)
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glUniformMatrix2fv
(GLint , GLsizei , GLboolean , const GLfloat *)
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glUniformMatrix3fv
(GLint , GLsizei , GLboolean , const GLfloat *)
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glUniformMatrix4fv
(GLint , GLsizei , GLboolean , const GLfloat *)
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glUseProgram
(GLuint )
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glValidateProgram
(GLuint )
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glVertexAttrib1f
(GLuint , GLfloat )
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glVertexAttrib1fv
(GLuint , const GLfloat *)
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glVertexAttrib2f
(GLuint , GLfloat , GLfloat )
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glVertexAttrib2fv
(GLuint , const GLfloat *)
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glVertexAttrib3f
(GLuint , GLfloat , GLfloat , GLfloat )
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glVertexAttrib3fv
(GLuint , const GLfloat *)
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glVertexAttrib4f
(GLuint , GLfloat , GLfloat , GLfloat , GLfloat )
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glVertexAttrib4fv
(GLuint , const GLfloat *)
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glVertexAttribPointer
(GLuint , GLint , GLenum , GLboolean , GLsizei , const void *)
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hasOpenGLFeature
(QGLFunctions::OpenGLFeature ) const : bool
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initializeGLFunctions
(const QGLContext *)
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openGLFeatures
() const : QGLFunctions::OpenGLFeatures
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