-
enum
OpenGLFeature
-
flags
OpenGLFeatures
-
QOpenGLFunctions
(QOpenGLContext *)
-
QOpenGLFunctions
()
-
~QOpenGLFunctions
()
-
glActiveTexture
(GLenum )
-
glAttachShader
(GLuint , GLuint )
-
glBindAttribLocation
(GLuint , GLuint , const char *)
-
glBindBuffer
(GLenum , GLuint )
-
glBindFramebuffer
(GLenum , GLuint )
-
glBindRenderbuffer
(GLenum , GLuint )
-
glBindTexture
(GLenum , GLuint )
-
glBlendColor
(GLclampf , GLclampf , GLclampf , GLclampf )
-
glBlendEquation
(GLenum )
-
glBlendEquationSeparate
(GLenum , GLenum )
-
glBlendFunc
(GLenum , GLenum )
-
glBlendFuncSeparate
(GLenum , GLenum , GLenum , GLenum )
-
glBufferData
(GLenum , qopengl_GLsizeiptr , const void *, GLenum )
-
glBufferSubData
(GLenum , qopengl_GLintptr , qopengl_GLsizeiptr , const void *)
-
glCheckFramebufferStatus
(GLenum ) : GLenum
-
glClear
(GLbitfield )
-
glClearColor
(GLclampf , GLclampf , GLclampf , GLclampf )
-
glClearDepthf
(GLclampf )
-
glClearStencil
(GLint )
-
glColorMask
(GLboolean , GLboolean , GLboolean , GLboolean )
-
glCompileShader
(GLuint )
-
glCompressedTexImage2D
(GLenum , GLint , GLenum , GLsizei , GLsizei , GLint , GLsizei , const void *)
-
glCompressedTexSubImage2D
(GLenum , GLint , GLint , GLint , GLsizei , GLsizei , GLenum , GLsizei , const void *)
-
glCopyTexImage2D
(GLenum , GLint , GLenum , GLint , GLint , GLsizei , GLsizei , GLint )
-
glCopyTexSubImage2D
(GLenum , GLint , GLint , GLint , GLint , GLint , GLsizei , GLsizei )
-
glCreateProgram
() : GLuint
-
glCreateShader
(GLenum ) : GLuint
-
glCullFace
(GLenum )
-
glDeleteBuffers
(GLsizei , const GLuint *)
-
glDeleteFramebuffers
(GLsizei , const GLuint *)
-
glDeleteProgram
(GLuint )
-
glDeleteRenderbuffers
(GLsizei , const GLuint *)
-
glDeleteShader
(GLuint )
-
glDeleteTextures
(GLsizei , const GLuint *)
-
glDepthFunc
(GLenum )
-
glDepthMask
(GLboolean )
-
glDepthRangef
(GLclampf , GLclampf )
-
glDetachShader
(GLuint , GLuint )
-
glDisable
(GLenum )
-
glDisableVertexAttribArray
(GLuint )
-
glDrawArrays
(GLenum , GLint , GLsizei )
-
glDrawElements
(GLenum , GLsizei , GLenum , const GLvoid *)
-
glEnable
(GLenum )
-
glEnableVertexAttribArray
(GLuint )
-
glFinish
()
-
glFlush
()
-
glFramebufferRenderbuffer
(GLenum , GLenum , GLenum , GLuint )
-
glFramebufferTexture2D
(GLenum , GLenum , GLenum , GLuint , GLint )
-
glFrontFace
(GLenum )
-
glGenBuffers
(GLsizei , GLuint *)
-
glGenFramebuffers
(GLsizei , GLuint *)
-
glGenRenderbuffers
(GLsizei , GLuint *)
-
glGenTextures
(GLsizei , GLuint *)
-
glGenerateMipmap
(GLenum )
-
glGetActiveAttrib
(GLuint , GLuint , GLsizei , GLsizei *, GLint *, GLenum *, char *)
-
glGetActiveUniform
(GLuint , GLuint , GLsizei , GLsizei *, GLint *, GLenum *, char *)
-
glGetAttachedShaders
(GLuint , GLsizei , GLsizei *, GLuint *)
-
glGetAttribLocation
(GLuint , const char *) : GLint
-
glGetBooleanv
(GLenum , GLboolean *)
-
glGetBufferParameteriv
(GLenum , GLenum , GLint *)
-
glGetError
() : GLenum
-
glGetFloatv
(GLenum , GLfloat *)
-
glGetFramebufferAttachmentParameteriv
(GLenum , GLenum , GLenum , GLint *)
-
glGetIntegerv
(GLenum , GLint *)
-
glGetProgramInfoLog
(GLuint , GLsizei , GLsizei *, char *)
-
glGetProgramiv
(GLuint , GLenum , GLint *)
-
glGetRenderbufferParameteriv
(GLenum , GLenum , GLint *)
-
glGetShaderInfoLog
(GLuint , GLsizei , GLsizei *, char *)
-
glGetShaderPrecisionFormat
(GLenum , GLenum , GLint *, GLint *)
-
glGetShaderSource
(GLuint , GLsizei , GLsizei *, char *)
|
-
glGetShaderiv
(GLuint , GLenum , GLint *)
-
glGetString
(GLenum ) : const GLubyte *
-
glGetTexParameterfv
(GLenum , GLenum , GLfloat *)
-
glGetTexParameteriv
(GLenum , GLenum , GLint *)
-
glGetUniformLocation
(GLuint , const char *) : GLint
-
glGetUniformfv
(GLuint , GLint , GLfloat *)
-
glGetUniformiv
(GLuint , GLint , GLint *)
-
glGetVertexAttribPointerv
(GLuint , GLenum , void **)
-
glGetVertexAttribfv
(GLuint , GLenum , GLfloat *)
-
glGetVertexAttribiv
(GLuint , GLenum , GLint *)
-
glHint
(GLenum , GLenum )
-
glIsBuffer
(GLuint ) : GLboolean
-
glIsEnabled
(GLenum ) : GLboolean
-
glIsFramebuffer
(GLuint ) : GLboolean
-
glIsProgram
(GLuint ) : GLboolean
-
glIsRenderbuffer
(GLuint ) : GLboolean
-
glIsShader
(GLuint ) : GLboolean
-
glIsTexture
(GLuint ) : GLboolean
-
glLineWidth
(GLfloat )
-
glLinkProgram
(GLuint )
-
glPixelStorei
(GLenum , GLint )
-
glPolygonOffset
(GLfloat , GLfloat )
-
glReadPixels
(GLint , GLint , GLsizei , GLsizei , GLenum , GLenum , GLvoid *)
-
glReleaseShaderCompiler
()
-
glRenderbufferStorage
(GLenum , GLenum , GLsizei , GLsizei )
-
glSampleCoverage
(GLclampf , GLboolean )
-
glScissor
(GLint , GLint , GLsizei , GLsizei )
-
glShaderBinary
(GLint , const GLuint *, GLenum , const void *, GLint )
-
glShaderSource
(GLuint , GLsizei , const char **, const GLint *)
-
glStencilFunc
(GLenum , GLint , GLuint )
-
glStencilFuncSeparate
(GLenum , GLenum , GLint , GLuint )
-
glStencilMask
(GLuint )
-
glStencilMaskSeparate
(GLenum , GLuint )
-
glStencilOp
(GLenum , GLenum , GLenum )
-
glStencilOpSeparate
(GLenum , GLenum , GLenum , GLenum )
-
glTexImage2D
(GLenum , GLint , GLint , GLsizei , GLsizei , GLint , GLenum , GLenum , const GLvoid *)
-
glTexParameterf
(GLenum , GLenum , GLfloat )
-
glTexParameterfv
(GLenum , GLenum , const GLfloat *)
-
glTexParameteri
(GLenum , GLenum , GLint )
-
glTexParameteriv
(GLenum , GLenum , const GLint *)
-
glTexSubImage2D
(GLenum , GLint , GLint , GLint , GLsizei , GLsizei , GLenum , GLenum , const GLvoid *)
-
glUniform1f
(GLint , GLfloat )
-
glUniform1fv
(GLint , GLsizei , const GLfloat *)
-
glUniform1i
(GLint , GLint )
-
glUniform1iv
(GLint , GLsizei , const GLint *)
-
glUniform2f
(GLint , GLfloat , GLfloat )
-
glUniform2fv
(GLint , GLsizei , const GLfloat *)
-
glUniform2i
(GLint , GLint , GLint )
-
glUniform2iv
(GLint , GLsizei , const GLint *)
-
glUniform3f
(GLint , GLfloat , GLfloat , GLfloat )
-
glUniform3fv
(GLint , GLsizei , const GLfloat *)
-
glUniform3i
(GLint , GLint , GLint , GLint )
-
glUniform3iv
(GLint , GLsizei , const GLint *)
-
glUniform4f
(GLint , GLfloat , GLfloat , GLfloat , GLfloat )
-
glUniform4fv
(GLint , GLsizei , const GLfloat *)
-
glUniform4i
(GLint , GLint , GLint , GLint , GLint )
-
glUniform4iv
(GLint , GLsizei , const GLint *)
-
glUniformMatrix2fv
(GLint , GLsizei , GLboolean , const GLfloat *)
-
glUniformMatrix3fv
(GLint , GLsizei , GLboolean , const GLfloat *)
-
glUniformMatrix4fv
(GLint , GLsizei , GLboolean , const GLfloat *)
-
glUseProgram
(GLuint )
-
glValidateProgram
(GLuint )
-
glVertexAttrib1f
(GLuint , GLfloat )
-
glVertexAttrib1fv
(GLuint , const GLfloat *)
-
glVertexAttrib2f
(GLuint , GLfloat , GLfloat )
-
glVertexAttrib2fv
(GLuint , const GLfloat *)
-
glVertexAttrib3f
(GLuint , GLfloat , GLfloat , GLfloat )
-
glVertexAttrib3fv
(GLuint , const GLfloat *)
-
glVertexAttrib4f
(GLuint , GLfloat , GLfloat , GLfloat , GLfloat )
-
glVertexAttrib4fv
(GLuint , const GLfloat *)
-
glVertexAttribPointer
(GLuint , GLint , GLenum , GLboolean , GLsizei , const void *)
-
glViewport
(GLint , GLint , GLsizei , GLsizei )
-
hasOpenGLFeature
(QOpenGLFunctions::OpenGLFeature ) const : bool
-
initializeOpenGLFunctions
()
-
openGLFeatures
() const : QOpenGLFunctions::OpenGLFeatures
|