导出 C++ 类。
The Adding Types Example shows how to add a new object type,
Person
, to QML. The
Person
type can be used from QML like this:
import People 1.0 Person { name: "Bob Jones" shoeSize: 12 }
All QML types map to C++ types. Here we declare a basic C++ Person class with the two properties we want accessible on the QML type - name and shoeSize. Although in this example we use the same name for the C++ class as the QML type, the C++ class can be named differently, or appear in a namespace.
class Person : public QObject { Q_OBJECT Q_PROPERTY(QString name READ name WRITE setName) Q_PROPERTY(int shoeSize READ shoeSize WRITE setShoeSize) QML_ELEMENT public: Person(QObject *parent = nullptr); QString name() const; void setName(const QString &); int shoeSize() const; void setShoeSize(int); private: QString m_name; int m_shoeSize; };
Person::Person(QObject *parent) : QObject(parent), m_shoeSize(0) { } QString Person::name() const { return m_name; } void Person::setName(const QString &n) { m_name = n; } int Person::shoeSize() const { return m_shoeSize; } void Person::setShoeSize(int s) { m_shoeSize = s; }
The Person class implementation is quite basic. The property accessors simply return members of the object instance.
The main.cpp file in the example includes a simple shell application that loads and runs the QML snippet shown at the beginning of this page.