Qt Quick 3D - Principled 材质范例
/**************************************************************************** ** ** Copyright (C) 2019 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the examples of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** BSD License Usage ** Alternatively, you may use this file under the terms of the BSD license ** as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/import QtQuick 2.15 import QtQuick.Window 2.14 import QtQuick3D 1.15 Window { id: window width: 1280 height: 720 visible: true title: "Principled Materials Example" MaterialControl { id: materialCtrl anchors.top: parent.top anchors.horizontalCenter: parent.horizontalCenter } View3D { anchors.fill: parent camera: camera renderMode: View3D.Underlay // Rotate the light direction DirectionalLight { eulerRotation.y: -100 brightness: 100 SequentialAnimation on eulerRotation.y { loops: Animation.Infinite PropertyAnimation { duration: 5000 to: 360 from: 0 } } } environment: SceneEnvironment { probeBrightness: 100 clearColor: "#848895" backgroundMode: SceneEnvironment.Color lightProbe: Texture { source: "maps/OpenfootageNET_garage-1024.hdr" } } PerspectiveCamera { id: camera position: Qt.vector3d(0, 0, 600) } Model { position: Qt.vector3d(-250, -30, 0) scale: Qt.vector3d(4, 4, 4) source: "#Sphere" materials: [ PrincipledMaterial { baseColor: "#41cd52" metalness: materialCtrl.metalness roughness: materialCtrl.roughness specularAmount: materialCtrl.specular indexOfRefraction: materialCtrl.ior specularTint: materialCtrl.specularTint opacity: materialCtrl.opacityValue } ] } Model { position: Qt.vector3d(250, -30, 0) scale: Qt.vector3d(4, 4, 4) source: "#Sphere" materials: [ PrincipledMaterial { metalness: materialCtrl.metalness roughness: materialCtrl.roughness specularAmount: materialCtrl.specular indexOfRefraction: materialCtrl.ior opacity: materialCtrl.opacityValue baseColorMap: Texture { source: "maps/metallic/basecolor.jpg" } metalnessMap: Texture { source: "maps/metallic/metallic.jpg" } roughnessMap: Texture { source: "maps/metallic/roughness.jpg" } normalMap: Texture { source: "maps/metallic/normal.jpg" } metalnessChannel: Material.R roughnessChannel: Material.R } ] SequentialAnimation on eulerRotation { loops: Animation.Infinite PropertyAnimation { duration: 5000 from: Qt.vector3d(0, 0, 0) to: Qt.vector3d(360, 360, 360) } } } } }