A Qt Quick application that implements the Calculator example presented in the SCXML Specification.
					计算器 使用 Qt SCXML 去实现 计算器范例 presented in the SCXML Specification.
						The state machine is specified in the
						
							statemachine.scxml
						
						file and compiled into the
						
CalculatorStateMachine
						
						class. The user interface is created using Qt Quick.
						
					
要运行范例从 Qt Creator ,打开 欢迎 模式,然后选择范例从 范例 。更多信息,拜访 构建和运行范例 .
We link against the Qt SCXML module by adding the following line to the .pro 文件:
QT += widgets scxml
接着,指定要编译的状态机:
STATECHARTS = ../calculator-common/statemachine.scxml
						Qt SCXML 编译器
						
qscxmlc
						
						, is run automatically to generate
						
							statemachine.h
						
						and
						
							statemachine.cpp
						
						, and to add them to the
						
HEADERS
						
						and
						
SOURCES
						
						variables for compilation.
						
					
						We make the generated
						
CalculatorStateMachine
						
						class available to QML by registering it as a QML type in the
						
							calculator-qml.cpp
						
						文件:
					
#include "statemachine.h" int main(int argc, char *argv[]) { QGuiApplication app(argc, argv); qmlRegisterType<CalculatorStateMachine>("CalculatorStateMachine", 1, 0, "CalculatorStateMachine"); QQmlApplicationEngine engine; engine.load(QUrl(QStringLiteral("qrc:/calculator-qml.qml"))); if (engine.rootObjects().isEmpty()) return -1; return app.exec(); }
To use the CalculatorStateMachine type in a QML file, we import it:
import CalculatorStateMachine 1.0
						We instantiate a CalculatorStateMachine and listen to the
						
updateDisplay
						
						event. When it occurs, we change the text on the calculator display:
					
    CalculatorStateMachine {
        id: statemachine
        running: true
        EventConnection {
            events: ["updateDisplay"]
            onOccurred: resultText.text = event.data.display
        }
    }
					
					When users press the calculator buttons, the buttons submit events to the state machine:
        Button {
            id: resultButton
            x: 3 * width
            y: parent.height / 5
            textHeight: y - 2
            fontHeight: 0.4
            width: parent.width / 4
            height: y * 4
            color: pressed ? "#e0b91c" : "#face20"
            text: "="
            onClicked: statemachine.submitEvent("EQUALS")
        }