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/****************************************************************************
**
** This is a simple QGLWidget displaying an openGL wireframe box
**
** The OpenGL code is mostly borrowed from Brian Pauls "spin" example
** in the Mesa distribution
**
****************************************************************************/#include "glbox.h"#include <QAxAggregated>#include <QUuid>#include <objsafe.h>#if defined(Q_CC_MSVC)#pragma warning(disable:4305) // init: truncation from const double to float#endif/*!
Create a GLBox widget
*/
GLBox::GLBox(QWidget*parent,constchar*name)
: QGLWidget(parent)
{
m_xRot = m_yRot = m_zRot =0.0; // default object rotation
m_scale =1.25; // default object scale
m_object =0;
}
/*!
Release allocated resources
*/
GLBox::~GLBox()
{
makeCurrent();
if (m_object)
glDeleteLists(m_object,1);
}
/*!
Paint the box. The actual openGL commands for drawing the box are
performed here.
*/void GLBox::paintGL()
{
glClear(GL_COLOR_BUFFER_BIT);
glLoadIdentity();
glTranslatef(0.0,0.0,-10.0);
glScalef(m_scale, m_scale, m_scale);
glRotatef(m_xRot,1.0,0.0,0.0);
glRotatef(m_yRot,0.0,1.0,0.0);
glRotatef(m_zRot,0.0,0.0,1.0);
glCallList(m_object);
}
/*!
Set up the OpenGL rendering state, and define display list
*/void GLBox::initializeGL()
{
initializeOpenGLFunctions();
qglClearColor(Qt::black); // Let OpenGL clear to black
m_object = makeObject(); // Generate an OpenGL display list
glShadeModel(GL_FLAT);
}
/*!
Set up the OpenGL view port, matrix mode, etc.
*/void GLBox::resizeGL(int w,int h)
{
glViewport(0,0, (GLint)w, (GLint)h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glFrustum(-1.0,1.0,-1.0,1.0,5.0,15.0);
glMatrixMode(GL_MODELVIEW);
}
/*!
Generate an OpenGL display list for the object to be shown, i.e. the box
*/
GLuint GLBox::makeObject()
{
GLuint list;
list = glGenLists(1);
glNewList(list, GL_COMPILE);
qglColor(Qt::white); // Shorthand for glColor3f or glIndex
glLineWidth(2.0);
glBegin(GL_LINE_LOOP);
glVertex3f( 1.0,0.5,-0.4);
glVertex3f( 1.0,-0.5,-0.4);
glVertex3f(-1.0,-0.5,-0.4);
glVertex3f(-1.0,0.5,-0.4);
glEnd();
glBegin(GL_LINE_LOOP);
glVertex3f( 1.0,0.5,0.4);
glVertex3f( 1.0,-0.5,0.4);
glVertex3f(-1.0,-0.5,0.4);
glVertex3f(-1.0,0.5,0.4);
glEnd();
glBegin(GL_LINES);
glVertex3f( 1.0,0.5,-0.4); glVertex3f( 1.0,0.5,0.4);
glVertex3f( 1.0,-0.5,-0.4); glVertex3f( 1.0,-0.5,0.4);
glVertex3f(-1.0,-0.5,-0.4); glVertex3f(-1.0,-0.5,0.4);
glVertex3f(-1.0,0.5,-0.4); glVertex3f(-1.0,0.5,0.4);
glEnd();
glEndList();
return list;
}
/*!
Set the rotation angle of the object to \e degrees around the X axis.
*/void GLBox::setXRotation(int degrees)
{
m_xRot = (GLfloat)(degrees %360);
updateGL();
}
/*!
Set the rotation angle of the object to \e degrees around the Y axis.
*/void GLBox::setYRotation(int degrees)
{
m_yRot = (GLfloat)(degrees %360);
updateGL();
}
/*!
Set the rotation angle of the object to \e degrees around the Z axis.
*/void GLBox::setZRotation(int degrees)
{
m_zRot = (GLfloat)(degrees %360);
updateGL();
}
class ObjectSafetyImpl : publicQAxAggregated,public IObjectSafety
{
public:
explicit ObjectSafetyImpl() {}
long queryInterface(constQUuid&iid,void**iface)
{
*iface = nullptr;
if (iid == IID_IObjectSafety)
*iface = (IObjectSafety*)this;
elsereturn E_NOINTERFACE;
AddRef();
return S_OK;
}
QAXAGG_IUNKNOWN;
HRESULT WINAPI GetInterfaceSafetyOptions(REFIID riid, DWORD *pdwSupportedOptions, DWORD *pdwEnabledOptions)
{
*pdwSupportedOptions = INTERFACESAFE_FOR_UNTRUSTED_DATA | INTERFACESAFE_FOR_UNTRUSTED_CALLER;
*pdwEnabledOptions = INTERFACESAFE_FOR_UNTRUSTED_DATA | INTERFACESAFE_FOR_UNTRUSTED_CALLER;
return S_OK;
}
HRESULT WINAPI SetInterfaceSafetyOptions(REFIID riid, DWORD pdwSupportedOptions, DWORD pdwEnabledOptions)
{
return S_OK;
}
};
QAxAggregated*GLBox::createAggregate()
{
returnnew ObjectSafetyImpl();
}