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flags
GamepadAxes
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enum
GamepadAxis
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enum
GamepadButton
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flags
GamepadButtons
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axisConfigured
(int , QGamepadManager::GamepadAxis )
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blockSignals
(bool ) : bool
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buttonConfigured
(int , QGamepadManager::GamepadButton )
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childEvent
(QChildEvent *)
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children
() const : const QObjectList &
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configurationCanceled
(int )
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configureAxis
(int , GamepadAxis ) : bool
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configureButton
(int , GamepadButton ) : bool
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connect
(const QObject *, const char *, const QObject *, const char *, Qt::ConnectionType ) : QMetaObject::Connection
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connect
(const QObject *, const QMetaMethod &, const QObject *, const QMetaMethod &, Qt::ConnectionType ) : QMetaObject::Connection
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connect
(const QObject *, const char *, const char *, Qt::ConnectionType ) const : QMetaObject::Connection
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connect
(const QObject *, PointerToMemberFunction , const QObject *, PointerToMemberFunction , Qt::ConnectionType ) : QMetaObject::Connection
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connect
(const QObject *, PointerToMemberFunction , Functor ) : QMetaObject::Connection
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connect
(const QObject *, PointerToMemberFunction , const QObject *, Functor , Qt::ConnectionType ) : QMetaObject::Connection
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connectNotify
(const QMetaMethod &)
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connectedGamepads
() const : const QList<int>
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connectedGamepadsChanged
()
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customEvent
(QEvent *)
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d_ptr
: QScopedPointer<QObjectData>
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deleteLater
()
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destroyed
(QObject *)
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disconnect
(const QObject *, const char *, const QObject *, const char *) : bool
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disconnect
(const QObject *, const QMetaMethod &, const QObject *, const QMetaMethod &) : bool
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disconnect
(const char *, const QObject *, const char *) const : bool
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disconnect
(const QObject *, const char *) const : bool
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disconnect
(const QMetaObject::Connection &) : bool
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disconnect
(const QObject *, PointerToMemberFunction , const QObject *, PointerToMemberFunction ) : bool
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disconnectNotify
(const QMetaMethod &)
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dumpObjectInfo
() const
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dumpObjectTree
() const
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dynamicPropertyNames
() const : QList<QByteArray>
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event
(QEvent *) : bool
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eventFilter
(QObject *, QEvent *) : bool
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findChild
(const QString &, Qt::FindChildOptions ) const : T
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findChildren
(const QString &, Qt::FindChildOptions ) const : QList<T>
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findChildren
(const QRegExp &, Qt::FindChildOptions ) const : QList<T>
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findChildren
(const QRegularExpression &, Qt::FindChildOptions ) const : QList<T>
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gamepadAxisEvent
(int , QGamepadManager::GamepadAxis , double )
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gamepadButtonPressEvent
(int , QGamepadManager::GamepadButton , double )
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gamepadButtonReleaseEvent
(int , QGamepadManager::GamepadButton )
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gamepadConnected
(int )
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gamepadDisconnected
(int )
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inherits
(const char *) const : bool
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installEventFilter
(QObject *)
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instance
() : QGamepadManager *
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isConfigurationNeeded
(int ) const : bool
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isGamepadConnected
(int ) const : bool
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isSignalConnected
(const QMetaMethod &) const : bool
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isWidgetType
() const : bool
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isWindowType
() const : bool
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killTimer
(int )
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metaObject
() const : const QMetaObject *
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moveToThread
(QThread *)
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objectName
() const : QString
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objectNameChanged
(const QString &)
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parent
() const : QObject *
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property
(const char *) const : QVariant
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receivers
(const char *) const : int
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removeEventFilter
(QObject *)
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resetConfiguration
(int )
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sender
() const : QObject *
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senderSignalIndex
() const : int
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setCancelConfigureButton
(int , GamepadButton ) : bool
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setObjectName
(const QString &)
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setParent
(QObject *)
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setProperty
(const char *, const QVariant &) : bool
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setSettingsFile
(const QString &)
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signalsBlocked
() const : bool
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startTimer
(int , Qt::TimerType ) : int
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startTimer
(std::chrono::milliseconds , Qt::TimerType ) : int
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staticMetaObject
: const QMetaObject
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staticQtMetaObject
: const QMetaObject
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thread
() const : QThread *
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timerEvent
(QTimerEvent *)
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tr
(const char *, const char *, int ) : QString
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