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QOpenGLShaderProgram
(QObject *)
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~QOpenGLShaderProgram
()
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addCacheableShaderFromSourceCode
(QOpenGLShader::ShaderType , const char *) : bool
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addCacheableShaderFromSourceCode
(QOpenGLShader::ShaderType , const QByteArray &) : bool
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addCacheableShaderFromSourceCode
(QOpenGLShader::ShaderType , const QString &) : bool
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addCacheableShaderFromSourceFile
(QOpenGLShader::ShaderType , const QString &) : bool
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addShader
(QOpenGLShader *) : bool
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addShaderFromSourceCode
(QOpenGLShader::ShaderType , const char *) : bool
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addShaderFromSourceCode
(QOpenGLShader::ShaderType , const QByteArray &) : bool
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addShaderFromSourceCode
(QOpenGLShader::ShaderType , const QString &) : bool
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addShaderFromSourceFile
(QOpenGLShader::ShaderType , const QString &) : bool
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attributeLocation
(const char *) const : int
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attributeLocation
(const QByteArray &) const : int
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attributeLocation
(const QString &) const : int
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bind
() : bool
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bindAttributeLocation
(const char *, int )
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bindAttributeLocation
(const QByteArray &, int )
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bindAttributeLocation
(const QString &, int )
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blockSignals
(bool ) : bool
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childEvent
(QChildEvent *)
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children
() const : const QObjectList &
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connect
(const QObject *, const char *, const QObject *, const char *, Qt::ConnectionType ) : QMetaObject::Connection
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connect
(const QObject *, const QMetaMethod &, const QObject *, const QMetaMethod &, Qt::ConnectionType ) : QMetaObject::Connection
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connect
(const QObject *, const char *, const char *, Qt::ConnectionType ) const : QMetaObject::Connection
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connect
(const QObject *, PointerToMemberFunction , const QObject *, PointerToMemberFunction , Qt::ConnectionType ) : QMetaObject::Connection
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connect
(const QObject *, PointerToMemberFunction , Functor ) : QMetaObject::Connection
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connect
(const QObject *, PointerToMemberFunction , const QObject *, Functor , Qt::ConnectionType ) : QMetaObject::Connection
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connectNotify
(const QMetaMethod &)
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create
() : bool
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customEvent
(QEvent *)
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d_ptr
: QScopedPointer<QObjectData>
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defaultInnerTessellationLevels
() const : QVector<float>
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defaultOuterTessellationLevels
() const : QVector<float>
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deleteLater
()
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destroyed
(QObject *)
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disableAttributeArray
(int )
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disableAttributeArray
(const char *)
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disconnect
(const QObject *, const char *, const QObject *, const char *) : bool
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disconnect
(const QObject *, const QMetaMethod &, const QObject *, const QMetaMethod &) : bool
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disconnect
(const char *, const QObject *, const char *) const : bool
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disconnect
(const QObject *, const char *) const : bool
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disconnect
(const QMetaObject::Connection &) : bool
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disconnect
(const QObject *, PointerToMemberFunction , const QObject *, PointerToMemberFunction ) : bool
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disconnectNotify
(const QMetaMethod &)
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dumpObjectInfo
() const
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dumpObjectTree
() const
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dynamicPropertyNames
() const : QList<QByteArray>
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enableAttributeArray
(int )
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enableAttributeArray
(const char *)
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event
(QEvent *) : bool
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eventFilter
(QObject *, QEvent *) : bool
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findChild
(const QString &, Qt::FindChildOptions ) const : T
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findChildren
(const QString &, Qt::FindChildOptions ) const : QList<T>
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findChildren
(const QRegExp &, Qt::FindChildOptions ) const : QList<T>
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findChildren
(const QRegularExpression &, Qt::FindChildOptions ) const : QList<T>
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hasOpenGLShaderPrograms
(QOpenGLContext *) : bool
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inherits
(const char *) const : bool
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installEventFilter
(QObject *)
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isLinked
() const : bool
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isSignalConnected
(const QMetaMethod &) const : bool
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isWidgetType
() const : bool
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isWindowType
() const : bool
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killTimer
(int )
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link
() : bool
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log
() const : QString
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maxGeometryOutputVertices
() const : int
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metaObject
() const : const QMetaObject *
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moveToThread
(QThread *)
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objectName
() const : QString
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objectNameChanged
(const QString &)
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parent
() const : QObject *
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patchVertexCount
() const : int
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programId
() const : GLuint
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property
(const char *) const : QVariant
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receivers
(const char *) const : int
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release
()
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removeAllShaders
()
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removeEventFilter
(QObject *)
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removeShader
(QOpenGLShader *)
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sender
() const : QObject *
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senderSignalIndex
() const : int
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setAttributeArray
(int , const GLfloat *, int , int )
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setAttributeArray
(int , const QVector2D *, int )
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setAttributeArray
(int , const QVector3D *, int )
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setAttributeArray
(int , const QVector4D *, int )
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setAttributeArray
(int , GLenum , const void *, int , int )
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setAttributeArray
(const char *, const GLfloat *, int , int )
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setAttributeArray
(const char *, const QVector2D *, int )
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setAttributeArray
(const char *, const QVector3D *, int )
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setAttributeArray
(const char *, const QVector4D *, int )
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setAttributeArray
(const char *, GLenum , const void *, int , int )
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setAttributeBuffer
(int , GLenum , int , int , int )
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setAttributeBuffer
(const char *, GLenum , int , int , int )
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setAttributeValue
(int , GLfloat )
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setAttributeValue
(int , GLfloat , GLfloat )
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setAttributeValue
(int , GLfloat , GLfloat , GLfloat )
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setAttributeValue
(int , GLfloat , GLfloat , GLfloat , GLfloat )
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setAttributeValue
(int , const QVector2D &)
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setAttributeValue
(int , const QVector3D &)
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setAttributeValue
(int , const QVector4D &)
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setAttributeValue
(int , const QColor &)
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setAttributeValue
(int , const GLfloat *, int , int )
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setAttributeValue
(const char *, GLfloat )
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setAttributeValue
(const char *, GLfloat , GLfloat )
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setAttributeValue
(const char *, GLfloat , GLfloat , GLfloat )
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setAttributeValue
(const char *, GLfloat , GLfloat , GLfloat , GLfloat )
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setAttributeValue
(const char *, const QVector2D &)
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setAttributeValue
(const char *, const QVector3D &)
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setAttributeValue
(const char *, const QVector4D &)
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setAttributeValue
(const char *, const QColor &)
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setAttributeValue
(const char *, const GLfloat *, int , int )
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setDefaultInnerTessellationLevels
(const QVector<float> &)
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setDefaultOuterTessellationLevels
(const QVector<float> &)
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setObjectName
(const QString &)
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setParent
(QObject *)
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setPatchVertexCount
(int )
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setProperty
(const char *, const QVariant &) : bool
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setUniformValue
(int , GLfloat )
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setUniformValue
(int , GLint )
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setUniformValue
(const char *, const QColor &)
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setUniformValue
(const char *, const QPoint &)
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setUniformValue
(const char *, const QPointF &)
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setUniformValue
(const char *, const QSize &)
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setUniformValue
(const char *, const QSizeF &)
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setUniformValue
(const char *, const QMatrix2x2 &)
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setUniformValue
(const char *, const QMatrix2x3 &)
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setUniformValue
(const char *, const QMatrix2x4 &)
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setUniformValue
(const char *, const QMatrix3x2 &)
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setUniformValue
(const char *, const QMatrix3x3 &)
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setUniformValue
(const char *, const QMatrix3x4 &)
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setUniformValue
(const char *, const QMatrix4x2 &)
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setUniformValue
(const char *, const QMatrix4x3 &)
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setUniformValue
(const char *, const QMatrix4x4 &)
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setUniformValue
(const char *, const GLfloat[2][2] )
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setUniformValue
(const char *, const GLfloat[3][3] )
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setUniformValue
(const char *, const GLfloat[4][4] )
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setUniformValue
(const char *, const QTransform &)
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setUniformValue
(int , GLuint )
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setUniformValue
(int , GLfloat , GLfloat )
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setUniformValue
(int , GLfloat , GLfloat , GLfloat )
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setUniformValue
(int , GLfloat , GLfloat , GLfloat , GLfloat )
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setUniformValue
(int , const QVector2D &)
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setUniformValue
(int , const QVector3D &)
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setUniformValue
(int , const QVector4D &)
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setUniformValue
(int , const QColor &)
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setUniformValue
(int , const QPoint &)
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setUniformValue
(int , const QPointF &)
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setUniformValue
(int , const QSize &)
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setUniformValue
(int , const QSizeF &)
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setUniformValue
(int , const QMatrix2x2 &)
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setUniformValue
(int , const QMatrix2x3 &)
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setUniformValue
(int , const QMatrix2x4 &)
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setUniformValue
(int , const QMatrix3x2 &)
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setUniformValue
(int , const QMatrix3x3 &)
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setUniformValue
(int , const QMatrix3x4 &)
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setUniformValue
(int , const QMatrix4x2 &)
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setUniformValue
(int , const QMatrix4x3 &)
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setUniformValue
(int , const QMatrix4x4 &)
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setUniformValue
(int , const GLfloat[2][2] )
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setUniformValue
(int , const GLfloat[3][3] )
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setUniformValue
(int , const GLfloat[4][4] )
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setUniformValue
(int , const QTransform &)
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setUniformValue
(const char *, GLfloat )
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setUniformValue
(const char *, GLint )
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setUniformValue
(const char *, GLuint )
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setUniformValue
(const char *, GLfloat , GLfloat )
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setUniformValue
(const char *, GLfloat , GLfloat , GLfloat )
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setUniformValue
(const char *, GLfloat , GLfloat , GLfloat , GLfloat )
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setUniformValue
(const char *, const QVector2D &)
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setUniformValue
(const char *, const QVector3D &)
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setUniformValue
(const char *, const QVector4D &)
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setUniformValueArray
(int , const GLfloat *, int , int )
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setUniformValueArray
(int , const GLint *, int )
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setUniformValueArray
(int , const GLuint *, int )
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setUniformValueArray
(int , const QVector2D *, int )
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setUniformValueArray
(int , const QVector3D *, int )
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setUniformValueArray
(int , const QVector4D *, int )
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setUniformValueArray
(int , const QMatrix2x2 *, int )
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setUniformValueArray
(int , const QMatrix2x3 *, int )
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setUniformValueArray
(int , const QMatrix2x4 *, int )
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setUniformValueArray
(int , const QMatrix3x2 *, int )
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setUniformValueArray
(int , const QMatrix3x3 *, int )
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setUniformValueArray
(int , const QMatrix3x4 *, int )
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setUniformValueArray
(int , const QMatrix4x2 *, int )
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setUniformValueArray
(int , const QMatrix4x3 *, int )
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setUniformValueArray
(int , const QMatrix4x4 *, int )
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setUniformValueArray
(const char *, const GLfloat *, int , int )
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setUniformValueArray
(const char *, const GLint *, int )
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setUniformValueArray
(const char *, const GLuint *, int )
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setUniformValueArray
(const char *, const QVector2D *, int )
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setUniformValueArray
(const char *, const QVector3D *, int )
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setUniformValueArray
(const char *, const QVector4D *, int )
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setUniformValueArray
(const char *, const QMatrix2x2 *, int )
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setUniformValueArray
(const char *, const QMatrix2x3 *, int )
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setUniformValueArray
(const char *, const QMatrix2x4 *, int )
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setUniformValueArray
(const char *, const QMatrix3x2 *, int )
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setUniformValueArray
(const char *, const QMatrix3x3 *, int )
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setUniformValueArray
(const char *, const QMatrix3x4 *, int )
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setUniformValueArray
(const char *, const QMatrix4x2 *, int )
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setUniformValueArray
(const char *, const QMatrix4x3 *, int )
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setUniformValueArray
(const char *, const QMatrix4x4 *, int )
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shaders
() const : QList<QOpenGLShader *>
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signalsBlocked
() const : bool
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startTimer
(int , Qt::TimerType ) : int
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startTimer
(std::chrono::milliseconds , Qt::TimerType ) : int
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staticMetaObject
: const QMetaObject
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staticQtMetaObject
: const QMetaObject
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thread
() const : QThread *
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timerEvent
(QTimerEvent *)
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tr
(const char *, const char *, int ) : QString
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uniformLocation
(const char *) const : int
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uniformLocation
(const QByteArray &) const : int
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uniformLocation
(const QString &) const : int
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