main.qml Example File

textureandlight/qml/textureandlight/main.qml
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import QtQuick 2.0 import QtCanvas3D 1.0 import "textureandlight.js" as GLCode Item { id: mainview width: 1280 height: 768 visible: true Canvas3D { id: canvas3d anchors.fill:parent focus: true property double xRotAnim: 0 property double yRotAnim: 0 property double zRotAnim: 0 property bool isRunning: true // Emitted when one time initializations should happen onInitializeGL: { GLCode.initializeGL(canvas3d); } // Emitted each time Canvas3D is ready for a new frame onPaintGL: { GLCode.paintGL(canvas3d); } onResizeGL: { GLCode.resizeGL(canvas3d); } Keys.onSpacePressed: { canvas3d.isRunning = !canvas3d.isRunning if (canvas3d.isRunning) { objAnimationX.pause(); objAnimationY.pause(); objAnimationZ.pause(); } else { objAnimationX.resume(); objAnimationY.resume(); objAnimationZ.resume(); } } SequentialAnimation { id: objAnimationX loops: Animation.Infinite running: true NumberAnimation { target: canvas3d property: "xRotAnim" from: 0.0 to: 120.0 duration: 7000 easing.type: Easing.InOutQuad } NumberAnimation { target: canvas3d property: "xRotAnim" from: 120.0 to: 0.0 duration: 7000 easing.type: Easing.InOutQuad } } SequentialAnimation { id: objAnimationY loops: Animation.Infinite running: true NumberAnimation { target: canvas3d property: "yRotAnim" from: 0.0 to: 240.0 duration: 5000 easing.type: Easing.InOutCubic } NumberAnimation { target: canvas3d property: "yRotAnim" from: 240.0 to: 0.0 duration: 5000 easing.type: Easing.InOutCubic } } SequentialAnimation { id: objAnimationZ loops: Animation.Infinite running: true NumberAnimation { target: canvas3d property: "zRotAnim" from: -100.0 to: 100.0 duration: 3000 easing.type: Easing.InOutSine } NumberAnimation { target: canvas3d property: "zRotAnim" from: 100.0 to: -100.0 duration: 3000 easing.type: Easing.InOutSine } } } }