/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt Data Visualization module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:GPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include "scatterdatamodifier.h"#include <QtDataVisualization/QScatterDataProxy>#include <QtDataVisualization/QValue3DAxis>#include <QtDataVisualization/Q3DScene>#include <QtDataVisualization/Q3DCamera>#include <QtDataVisualization/QScatter3DSeries>#include <QtDataVisualization/Q3DTheme>#include <QtCore/qmath.h>#include <QtCore/QTextStream>#include <QtCore/QDebug>usingnamespaceQtDataVisualization;
ScatterDataModifier::ScatterDataModifier(Q3DScatter*scatter)
: m_graph(scatter),
m_inputHandler(new CustomInputHandler())
{
m_graph->activeTheme()->setType(Q3DTheme::ThemeDigia);
m_graph->setShadowQuality(QAbstract3DGraph::ShadowQualityMedium);
m_graph->scene()->activeCamera()->setCameraPreset(Q3DCamera::CameraPresetFront);
m_graph->setAxisX(new QValue3DAxis);
m_graph->setAxisY(new QValue3DAxis);
m_graph->setAxisZ(new QValue3DAxis);
m_graph->axisX()->setRange(-10.0f,10.0f);
m_graph->axisY()->setRange(-5.0f,5.0f);
m_graph->axisZ()->setRange(-5.0f,5.0f);
QScatter3DSeries *series =new QScatter3DSeries;
series->setItemLabelFormat(QStringLiteral("@xLabel, @yLabel, @zLabel"));
series->setMesh(QAbstract3DSeries::MeshCube);
series->setItemSize(0.15f);
m_graph->addSeries(series);
m_animationCameraX =newQPropertyAnimation(m_graph->scene()->activeCamera(),"xRotation");
m_animationCameraX->setDuration(20000);
m_animationCameraX->setStartValue(QVariant::fromValue(0.0f));
m_animationCameraX->setEndValue(QVariant::fromValue(360.0f));
m_animationCameraX->setLoopCount(-1);
QPropertyAnimation*upAnimation =newQPropertyAnimation(m_graph->scene()->activeCamera(),"yRotation");
upAnimation->setDuration(9000);
upAnimation->setStartValue(QVariant::fromValue(5.0f));
upAnimation->setEndValue(QVariant::fromValue(45.0f));
QPropertyAnimation*downAnimation =newQPropertyAnimation(m_graph->scene()->activeCamera(),"yRotation");
downAnimation->setDuration(9000);
downAnimation->setStartValue(QVariant::fromValue(45.0f));
downAnimation->setEndValue(QVariant::fromValue(5.0f));
m_animationCameraY =newQSequentialAnimationGroup();
m_animationCameraY->setLoopCount(-1);
m_animationCameraY->addAnimation(upAnimation);
m_animationCameraY->addAnimation(downAnimation);
m_animationCameraX->start();
m_animationCameraY->start();
// Give ownership of the handler to the graph and make it the active handler
m_graph->setActiveInputHandler(m_inputHandler);
m_selectionTimer =newQTimer(this);
m_selectionTimer->setInterval(10);
m_selectionTimer->setSingleShot(false);
QObject::connect(m_selectionTimer,&QTimer::timeout,this,&ScatterDataModifier::triggerSelection);
m_selectionTimer->start();
}
ScatterDataModifier::~ScatterDataModifier()
{
delete m_graph;
}
void ScatterDataModifier::start()
{
addData();
}
void ScatterDataModifier::addData()
{
QVector<QVector3D> itemList;
// Read data items from the file to QVectorQTextStream stream;
QFile dataFile(":/data/data.txt");
if (dataFile.open(QIODevice::ReadOnly |QIODevice::Text)) {
stream.setDevice(&dataFile);
while (!stream.atEnd()) {
QString line = stream.readLine();
if (line.startsWith("#")) // Ignore commentscontinue;
QStringList strList = line.split(",",QString::SkipEmptyParts);
// Each line has three data items: xPos, yPos and zPos valueif (strList.size() <3) {
qWarning() <<"Invalid row read from data:"<< line;
continue;
}
itemList.append(QVector3D(
strList.at(0).trimmed().toFloat(),
strList.at(1).trimmed().toFloat(),
strList.at(2).trimmed().toFloat()));
}
} else {
qWarning() <<"Unable to open data file:"<< dataFile.fileName();
}
// Add data from the QVector to datamodelQScatterDataArray*dataArray =newQScatterDataArray;
dataArray->resize(itemList.count());
QScatterDataItem*ptrToDataArray =&dataArray->first();
for (int i =0; i < itemList.count(); i++) {
ptrToDataArray->setPosition(itemList.at(i));
ptrToDataArray++;
}
m_graph->seriesList().at(0)->dataProxy()->resetArray(dataArray);
}
void ScatterDataModifier::toggleCameraAnimation()
{
if (m_animationCameraX->state() !=QAbstractAnimation::Paused) {
m_animationCameraX->pause();
m_animationCameraY->pause();
} else {
m_animationCameraX->resume();
m_animationCameraY->resume();
}
}
void ScatterDataModifier::triggerSelection()
{
m_graph->scene()->setSelectionQueryPosition(m_inputHandler->inputPosition());
}
void ScatterDataModifier::shadowQualityUpdatedByVisual(QAbstract3DGraph::ShadowQuality sq)
{
int quality =int(sq);
emit shadowQualityChanged(quality); // connected to a checkbox in main.cpp
}
void ScatterDataModifier::changeShadowQuality(int quality)
{
QAbstract3DGraph::ShadowQuality sq = QAbstract3DGraph::ShadowQuality(quality);
m_graph->setShadowQuality(sq);
}