highlightseries.cpp Example File

texturesurface/highlightseries.cpp
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#include "highlightseries.h" using namespace QtDataVisualization; const float darkRedPos = 1.0f; const float redPos = 0.8f; const float yellowPos = 0.6f; const float greenPos = 0.4f; const float darkGreenPos = 0.2f; HighlightSeries::HighlightSeries() : m_width(100), m_height(100) { setDrawMode(QSurface3DSeries::DrawSurface); setFlatShadingEnabled(true); setVisible(false); } HighlightSeries::~HighlightSeries() { } void HighlightSeries::setTopographicSeries(TopographicSeries *series) { m_topographicSeries = series; m_srcWidth = m_topographicSeries->dataProxy()->array()->at(0)->size(); m_srcHeight = m_topographicSeries->dataProxy()->array()->size(); QObject::connect(m_topographicSeries, &QSurface3DSeries::selectedPointChanged, this, &HighlightSeries::handlePositionChange); } void HighlightSeries::handlePositionChange(const QPoint &position) { m_position = position; if (position == invalidSelectionPosition()) { setVisible(false); return; } int halfWidth = m_width / 2; int halfHeight = m_height / 2; int startX = position.y() - halfWidth; if (startX < 0 ) startX = 0; int endX = position.y() + halfWidth; if (endX > (m_srcWidth - 1)) endX = m_srcWidth - 1; int startZ = position.x() - halfHeight; if (startZ < 0 ) startZ = 0; int endZ = position.x() + halfHeight; if (endZ > (m_srcHeight - 1)) endZ = m_srcHeight - 1; QSurfaceDataProxy *srcProxy = m_topographicSeries->dataProxy(); const QSurfaceDataArray &srcArray = *srcProxy->array(); QSurfaceDataArray *dataArray = new QSurfaceDataArray; dataArray->reserve(endZ - startZ); for (int i = startZ; i < endZ; i++) { QSurfaceDataRow *newRow = new QSurfaceDataRow(endX - startX); QSurfaceDataRow *srcRow = srcArray.at(i); for (int j = startX, p = 0; j < endX; j++, p++) { QVector3D pos = srcRow->at(j).position(); (*newRow)[p].setPosition(QVector3D(pos.x(), pos.y() + 0.1f, pos.z())); } *dataArray << newRow; } dataProxy()->resetArray(dataArray); setVisible(true); } void HighlightSeries::handleGradientChange(float value) { float ratio = m_minHeight / value; QLinearGradient gr; gr.setColorAt(0.0f, Qt::black); gr.setColorAt(darkGreenPos * ratio, Qt::darkGreen); gr.setColorAt(greenPos * ratio, Qt::green); gr.setColorAt(yellowPos * ratio, Qt::yellow); gr.setColorAt(redPos * ratio, Qt::red); gr.setColorAt(darkRedPos * ratio, Qt::darkRed); setBaseGradient(gr); setColorStyle(Q3DTheme::ColorStyleRangeGradient); }