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#include "tictactoe.h"#include <QMouseEvent>#include <QPainter>staticinlineQString defaultState() { returnQStringLiteral("---------"); }
TicTacToe::TicTacToe(QWidget*parent)
: QWidget(parent)
{
}
QSize TicTacToe::minimumSizeHint() const
{
returnQSize(200,200);
}
QSize TicTacToe::sizeHint() const
{
returnQSize(200,200);
}
void TicTacToe::setState(constQString&newState)
{
turnNumber =0;
myState = defaultState();
int position =0;
while (position <9&& position < newState.length()) {
QChar mark = newState.at(position);
if (mark == Cross || mark == Nought) {
++turnNumber;
myState.replace(position,1, mark);
}
position++;
}
update();
}
QString TicTacToe::state() const
{
return myState;
}
void TicTacToe::clearBoard()
{
myState = defaultState();
turnNumber =0;
update();
}
void TicTacToe::mousePressEvent(QMouseEvent*event)
{
if (turnNumber ==9) {
clearBoard();
update();
} else {
for (int position =0; position <9; ++position) {
QRect cell = cellRect(position /3, position %3);
if (cell.contains(event->pos())) {
if (myState.at(position) == Empty) {
if (turnNumber %2==0)
myState.replace(position,1, Cross);
else
myState.replace(position,1, Nought);
++turnNumber;
update();
}
}
}
}
}
void TicTacToe::paintEvent(QPaintEvent*/* event */)
{
QPainter painter(this);
painter.setRenderHint(QPainter::Antialiasing);
painter.setPen(QPen(Qt::darkGreen,1));
painter.drawLine(cellWidth(),0, cellWidth(), height());
painter.drawLine(2* cellWidth(),0,2* cellWidth(), height());
painter.drawLine(0, cellHeight(), width(), cellHeight());
painter.drawLine(0,2* cellHeight(), width(),2* cellHeight());
painter.setPen(QPen(Qt::darkBlue,2));
for (int position =0; position <9; ++position) {
QRect cell = cellRect(position /3, position %3);
if (myState.at(position) == Cross) {
painter.drawLine(cell.topLeft(), cell.bottomRight());
painter.drawLine(cell.topRight(), cell.bottomLeft());
} elseif (myState.at(position) == Nought) {
painter.drawEllipse(cell);
}
}
painter.setPen(QPen(Qt::yellow,3));
for (int position =0; position <9; position = position +3) {
if (myState.at(position) != Empty
&& myState.at(position +1) == myState.at(position)
&& myState.at(position +2) == myState.at(position)) {
int y = cellRect((position /3),0).center().y();
painter.drawLine(0, y, width(), y);
turnNumber =9;
}
}
for (int position =0; position <3; ++position) {
if (myState.at(position) != Empty
&& myState.at(position +3) == myState.at(position)
&& myState.at(position +6) == myState.at(position)) {
int x = cellRect(0, position).center().x();
painter.drawLine(x,0, x, height());
turnNumber =9;
}
}
if (myState.at(0) != Empty && myState.at(4) == myState.at(0)
&& myState.at(8) == myState.at(0)) {
painter.drawLine(0,0, width(), height());
turnNumber =9;
}
if (myState.at(2) != Empty && myState.at(4) == myState.at(2)
&& myState.at(6) == myState.at(2)) {
painter.drawLine(0, height(), width(),0);
turnNumber =9;
}
}
QRect TicTacToe::cellRect(int row,int column) const
{
constint HMargin = width() /30;
constint VMargin = height() /30;
returnQRect(column * cellWidth() + HMargin,
row * cellHeight() + VMargin,
cellWidth() -2* HMargin,
cellHeight() -2* VMargin);
}