main.qml Example File

keyNavigation/qml/main.qml
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import QtQuick 2.2 import QtQuick.Window 2.0 import QtGamepad 1.0 Window { visible: true width: 640 height: 480 title: qsTr("Gamepad Key Navigation") Gamepad { id: gamepad1 deviceId: GamepadManager.connectedGamepads.length > 0 ? GamepadManager.connectedGamepads[0] : -1 } Connections { target: GamepadManager onGamepadConnected: gamepad1.deviceId = deviceId } GamepadKeyNavigation { id: gamepadKeyNavigation gamepad: gamepad1 active: true buttonYKey: Qt.Key_Y } Text { text: qsTr("Test key events from Gamepad") anchors.centerIn: parent focus: true Keys.onPressed: { if (event.key === Qt.Key_Up) { text = "Key Up Pressed"; } else if (event.key === Qt.Key_Down) { text = "Key Down Pressed"; } else if (event.key === Qt.Key_Right) { text = "Key Right Pressed"; } else if (event.key === Qt.Key_Left) { text = "Key Left Pressed"; } else if (event.key === Qt.Key_Return) { text = "Key Return Pressed"; } else if (event.key === Qt.Key_Back) { text = "Key Back Pressed"; } else if (event.key === Qt.Key_Forward) { text = "Key Forward Pressed"; } else if (event.key === Qt.Key_Y) { text = "Key Y Pressed"; } } Keys.onReleased: { if (event.key === Qt.Key_Up) { text = "Key Up Released"; } else if (event.key === Qt.Key_Down) { text = "Key Down Released"; } else if (event.key === Qt.Key_Right) { text = "Key Right Released"; } else if (event.key === Qt.Key_Left) { text = "Key Left Released"; } else if (event.key === Qt.Key_Return) { text = "Key Return Released"; } else if (event.key === Qt.Key_Back) { text = "Key Back Released"; } else if (event.key === Qt.Key_Forward) { text = "Key Forward Released"; } else if (event.key === Qt.Key_Y) { text = "Key Y Released"; } } } }